Blender 3.0 for Production - 2D & 3D Tracking Workflow - 05 Advanced Tracking Settings

Let’s look into the advanced settings of the Blender 2D-Tracking system.My next tutorial of my “Blender for Production” tutorial series is online. Have fun with it! YouTube:👉 https://www.youtube.com/pixeltrain3DVFXTrainings

This tutorial is an answer to a pixeltrain Patreon question: It shows the roundtrip of a stabilized shot from Blender’s Tracking system to NUKE (or any other Compositing package like Fusion or AfterEffects) and how to use Rotoscoping data from there back in Blender. If you want to join my Patreon community, you can find it here: https://www.patreon.com/pixeltrain3d These topics are covered in this tutorial: Writing out a stabilized shotRead More

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 04 2D-Stabilization & Compositing Workflow

Here’s the next lesson of our Blender 2D- & 3D-Tracking tutorials. After laying the fundamentals in the last tutorials we will now take a look into the first use of our tracking knowledge for making stabilizations. We use two examples for that and we also use the Blender Compositor. I hope you like it. 👉 YouTube: More tutorials of this series will follow shortly. Have a great holiday season 🌲Read More

Last week we started the new “Blender 3.0 for Production” series about 2D- & 3D Tracking in Blender. After preparing the footage and an overview of the Movie clip editor in the first two episodes we now dive into the fundamentals of 2D tracking. Many more episodes will follow 😉 Have fun! 😊 👉 YouTube: If you want to support these kinds of videos, you can become a pixeltrain PatreonRead More

Blender 3.0 for Production - Tracking

Here we go – today I’ve started the next free tutorial series “Blender 3.0 for Production”. The topic this time is “2D- & 3D-Tracking Workflows in Blender”.  So, if you ever wanted to learn Camera-Tracking, Matchmoving, and Object-Tracking inside of Blender and also get a deep dive into techniques and workflows for exchanging these data with the Compositor and also external applications like Houdini, Maya, Cinema 4D, or NUKE, thenRead More

Thanks to the new USD export in Blender, the exchange between Blender’s powerful motion tracker and NUKE or Houdini is becoming easier and easier. Blender is becoming more and more team-minded – thanks to the developers. My upcoming Blender free tutorial series offers a deep dive into camera and object tracking. More information then on YouTube. Coming soon: https://www.youtube.com/pixeltrain3DVFXTrainings If you like Helge’s Tutorials, give him some support to goRead More

My new tutorial is out – Blender 3.0 to NUKE Workflow – 04 Cryptomatte Fix, CyclesX & Build Export Nodes Add-on In this tutorial, we will talk about the changes in Blender 3.0 and NUKE 13.0v5 and fix the Cryptomatte problems some of you have been fighting with. Also I go though the process of exporting Multilayer EXRs from Blender to NUKE again and show how to make EXR sequencesRead More

*** It’s finally done! Helge and his team worked for more than a year on this epic publication and are happy and proud to be finally able to tell you all about it. So here are the details about the contents of this video-tutorial: This publication “pixeltrain – Houdini FX Fundamentals >> Fast Forward“ by experienced trainer Helge Maus is a complete Introduction to Houdini FX. In 117 lessons withRead More

  In Helges neuesten, kostenfreien Video-Tutorials geht es um das kostenfreie PluginProEXR 2.0 (https://www.fnordware.com/ProEXR/) für Adobe After Effects CC. Dieses Plugin erlaubt es, Adobe After Effects Arists endlich komfortabel mit multi-channel EXRs zu arbeiten und auch noch Cryptomattes direkt in AEX nutzen zu können. Damit rückt After Effects ein Stück näher an die VFX-Pipelines der großen Studios heran.     Im ersten Tutorial stellt Euch Helge das kostenfreie Plugin ProEXRRead More

  Stellt Euch vor, Ihr habt eine sehr komplexe Szene und wollt später in der Postproduktion für alle möglichen Objekte oder sogar für Materialien Masken haben – puh, das macht richtig Arbeit. Toll wäre es, wenn es dazu einen Automatismus gäbe! Und wirklich, das gibt es kostenfrei: PSYOP Cryptomatte. Wie es geht, erfahrt ihr hier für Houdini FX. Aber auch viele andere Renderer und Compositing-Programme (z.B. Fusion) können das mittlerweile.    Read More