Blender 3.0 for Production - 2D & 3D Tracking Workflow - 06 Plane-Tracking, Corner Pin & Compositing

My next free “Blender 3.0 for Production” tutorial is out.Let’s talk about plane-tracking, corner pining and the integration with the built-in compositor. Have fun!

This tutorial is an answer to a pixeltrain Patreon question: It shows the roundtrip of a stabilized shot from Blender’s Tracking system to NUKE (or any other Compositing package like Fusion or AfterEffects) and how to use Rotoscoping data from there back in Blender. If you want to join my Patreon community, you can find it here: https://www.patreon.com/pixeltrain3d These topics are covered in this tutorial: Writing out a stabilized shotRead More

Thanks to the new USD export in Blender, the exchange between Blender’s powerful motion tracker and NUKE or Houdini is becoming easier and easier. Blender is becoming more and more team-minded – thanks to the developers. My upcoming Blender free tutorial series offers a deep dive into camera and object tracking. More information then on YouTube. Coming soon: https://www.youtube.com/pixeltrain3DVFXTrainings If you like Helge’s Tutorials, give him some support to goRead More

My new tutorial is out – Blender 3.0 to NUKE Workflow – 04 Cryptomatte Fix, CyclesX & Build Export Nodes Add-on In this tutorial, we will talk about the changes in Blender 3.0 and NUKE 13.0v5 and fix the Cryptomatte problems some of you have been fighting with. Also I go though the process of exporting Multilayer EXRs from Blender to NUKE again and show how to make EXR sequencesRead More

Today I have finished the first module of our „Nuke Practice Hour“ with the last tutorial about Linear Color, 32Bit Floats and EXRs in Foundry Nuke 12.2. The title of this Module is “Let’s start in NUKE 12.2“ and I have covered the most important concepts you have to learn when starting with node-based Compositing in NUKE. Thanks a lot for all the positive feedback. The next module will followRead More

The first module of my „Blender 2.9 for Production“ series is done. In this first module we’ve talked about the build-in node-based Compositor of Blender 2.9 and how to work with it in an effective integrated workflow. You have learned how you set up Render-Layers and -Passes and how to work also with external OpenEXRs from other 3D-Applications and Renderers. My conclusion is, that this Compositor is a really powerfulRead More

Learn the Compositing Workflow inside of Blender! Today, I have started a new tutorial series for Blender 2.9 “Blender 2.9 for Production”. This tutorial series „Blender 2.9 for Production“ focuses on Blender 2.9 as a full Production Suite for (Indie) 3D- & VFX Productions. In this tutorials, I will explain how to work with the different Modules of Blender 2.9 and how they are connected to each other. I willRead More

    Willst Du The Foundry Nuke lernen? Bist du begeistert und fasziniert von den Möglichkeiten, die Dir dieses Compositing Tool eröffent und kannst es nicht erwarten, endlich zu verstehen, wie diese Node-basierende Software tickt? >> Dann komm’ zu uns ins pixeltrain studio und ergreife die Möglichkeit, Nuke in nur 2,5 Tagen schnell, kompakt und effizient von Helge zu lernen. So schnell und so kostengünstig bekommst Du selten die Möglichkeit,Read More

Im aktuellen Compositing-Sonderheft der Digital Production (Sonderheft-Compositing) dreht sich alles um das Thema Compositing-Software und -Workflows. Hierbei wird ein umfassender Überblick über die Geschichte des Compositings, den Markt und die verfügbaren Tools, sowie Trends gegeben. Es wird Einsteigern und Umsteigern den Überblick über alle Möglichkeiten gegeben – egal, ob Sie als One-Man-Band Ihr Repertoire erweitern wollen, als Einsteiger den ersten Überblick suchen oder als alter Hase mal über den Tellerrand