The first bug fix update for the current stable version of Blender has been released: Blender 4.4.1https://www.blender.org/download/ This version contains 108 bug fixes. A detailed list of changes and fixes can be found here:https://developer.blender.org/docs/release_notes/4.4/corrective_releases/ At the same time, the current LTS (long-term support version) of Blender has been updated to Blender 4.2.9. Enjoy Blender! PS. If you are looking for a “Blender Fundamentals class (English)” / “Blender Einführungs Kurs (deutsch)”Read More
Today I’ve uploaded another chunk of tutorials from chapter 8 of my „pixeltrain Blender Fundamentals” publication to Patreon. 👉 https://www.patreon.com/posts/blender-chapter-126623779?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link Have fun!
The Godot game engine is rapidly developing into a strong alternative to established commercial giants like Unity or Unreal. Especially in the indie games sector, the Godot game engine offers everything you need for stable and flexible development of desktop and mobile games, without having to worry about licensing fees and regulations. Well-structured training courses and seminars can provide an effective introduction to Godot and development in this engine. ForRead More
Godot 4.4 was released at the beginning of March. The update was another major step forward for the free, open-source game engine Godot, bringing numerous new features and improvements. Highlights included the integration of the external 3D physics engine Jolt, the interactive in-game editor, game stuttering solving with a new ubershader system and AgX tone mapping. And many, many more small improvement … You can find a complete overview here:Read More
The new dates for my next Blender training courses (German and English, remote) have been announced. The German-language courses will be held in collaboration with the Visualisierungs-Akademie Schweiz GmbH: 🇩🇪 Blender Introduction Course, March 27 and 28: https://visualisierungs-akademie.ch/de/kurs/blender-einfuhrungskurs/21d29c48-ee8a-4549-a500-6f82f7ff7ddc 🇩🇪 Blender Rendering Course, June 12 and 13: https://visualisierungs-akademie.ch/de/kurs/blender-renderingkurs/98514946-325f-4818-bcdb-4f6b351a490b 🇩🇪 Blender Animation Course, March 3 and 4 July: https://visualisierungs-akademie.ch/de/kurs/blender-animationskurs/68ff897c-f766-4119-bea3-9f3422704d2f 🇩🇪 Blender Modeling Course, July 24th and 25th: https://visualisierungs-akademie.ch/de/kurs/blender-modelingkurs/ff1b0321-e948-41c1-bca6-1c23651e75ea The dates of myRead More
Done – my first German-language “Godot Fundamentals” (“Grundlagen der Game Entwicklung mit der Godot Game Engine”) course took place last week. Further advanced courses are already planned. More information here: http://www.pixeltrain.net/events/ This marks another milestone in the restructuring of my training offerings towards FOSS:In addition to “Blender for Production” now also “Indie Game Development with Godot”. I believe indie productions are important for the creative future!
A quick reminder for all Blender enthusiasts:Next week I’ll be starting two training courses for BlenderFundamentals: ⭐ pixeltrain Blender Academy – Fundamentals (with Senior Blender trainer Helge Maus)starting from January 20th, remote, in 🇬🇧 English:👉 shorturl.at/e8NG3 ⭐ Blender Grundlagen Schulung (mit Senior Blender Trainer Helge Maus)in collaboration with the Visualisierungs-Akademie Schweiz GmbHJanuary 23rd + 24th, remote, in 🇩🇪 German:👉 shorturl.at/cXWj4 There are still seats available in both courses 🙂I’m lookingRead More
Yesterday was officially my first day at work and I would therefore like to wish you all a healthy, successful and happy year 2025. All the best for you personally and for your creative projects 🎨! Like last year, I published my annual planning and a few thoughts on my (free) Patreon👉 https://www.patreon.com/posts/lets-talk-about-119489745?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link Have fun!Helge
Let’s go into a successful and creative year 2025. If you want to learn Blender in a structured and practice-proven way, then I would like to introduce you to our pixeltrain Blender Academy. With our module course system you build your own learning path tailored to your needs. The modules can be booked separately according to needs and prior knowledge. pixeltrain’s Academy is characterized by small learning groups, well-structured unitsRead More
Are you a fan of NPR Rendering or Anime in Blender? Big things are coming to Blender. I’ve written a short article on my (free) Patreon about that: https://www.patreon.com/posts/blender-npr-and-118284610?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link Have fun! Helge