Today I taught my final Houdini FX class for this semester’s block for SAE Germany. After 10 weeks of talking about Houdini Fundamentals, Vex, Vellum, RBDs, Fluids, and Pyro, I have now to say “Goodbye” and “All the Best” to my motivated students. It was such fun and I wish you all the best in this exciting industry. We started the course at the first of December and those were the topics my students learned from me: Houdini Basics Particle Simulation (POP) Vellum Simulation Rigid Body Dynamics (RBD) Fluid Simulation (FLIP) Pyro Simulation This was my first “official” work dayRead More
Great release, the next big step for the Affinity tools. We use Affinity Designer, Affinity Photo and Affinity Publisher for our work at pixeltrain. And we love these tools. So, if you are not willing to pay 50 Euro per month and you want to own your software and have a clean, modern and intuitive approach to designing and photo manipulation, take a look!They offer a 50% discount on their extremely competitive price. We use Affinity since 1.5 years and killed the Adobe Subscription one year ago. No look back 😎 https://affinity.serif.com/en-gb/1-9/ So, have fun! Karin likes to recommend theseRead More
First “official” work day for 2021:
Preparing my next Houdini FX classes for my SAE Students in the following weeks.
After starting last year with the fundamentals with them, we now dive into Particles, Vellum, RBDs, Fluids and Pyro.
Exciting weeks with a fully motivated group. Such fun besides my normal studio trainings to teach a student group again.
Thanks to SAE Institute Germany for your trust.
Today I have finished the first module of our „Nuke Practice Hour“ with the last tutorial about Linear Color, 32Bit Floats and EXRs in Foundry Nuke 12.2. The title of this Module is “Let’s start in NUKE 12.2“ and I have covered the most important concepts you have to learn when starting with node-based Compositing in NUKE. Thanks a lot for all the positive feedback. The next module will follow soon 🙂 01 Introduction to the NUKE 12.2 Interface 02 Making your first compositing in NUKE 03 Layers, Channels & Shuffle Nodes in NUKE 04 Understanding Premults & Alphas inRead More
The first module of my „Blender 2.9 for Production“ series is done. In this first module we’ve talked about the build-in node-based Compositor of Blender 2.9 and how to work with it in an effective integrated workflow. You have learned how you set up Render-Layers and -Passes and how to work also with external OpenEXRs from other 3D-Applications and Renderers. My conclusion is, that this Compositor is a really powerful addition to every workflow and I am hoping for more improvements in the future. 01 Introduction to the Blender Compositor Workflow 02 Basic Compositing Tasks in Blender 2.9 Compositor 03Read More
Learn the Compositing Workflow inside of Blender! Today, I have started a new tutorial series for Blender 2.9 “Blender 2.9 for Production”. This tutorial series „Blender 2.9 for Production“ focuses on Blender 2.9 as a full Production Suite for (Indie) 3D- & VFX Productions. In this tutorials, I will explain how to work with the different Modules of Blender 2.9 and how they are connected to each other. I will give you an introduction of the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. The first tutorial is onlineRead More
Start your Blender 2.9 Journey now! Blender 2.9 – A full production suite for 3D, VFX and Animation. Next to my beloved Houdini FX, Blender is for me the solutions for Modeling, Animation and PreViz. As you may have seen, I have published the last days 4 free tutorials about the new features of Blender 2.9.You find them on my YouTube channel: https://www.youtube.com/pixeltrain3DVFXTrainings If you now have the feeling, that you want to start seriously to learn this great free production suite, here are some event tips, where I will be teaching Blender for you. >> VIEW CONFERENCE 2020, OctRead More
Hello Houdini Beginners, The first module of my free “Houdini FX Practice Hour” project “CoffeeCup” is finished! Over the course of 13 lessons, you will learn the basics of the Houdini Polygon Modeling tools and how to get into a procedural approach with selections, groups and a little bit of HScript. You will learn how to work with UVs and build a workflow between Houdini and Substance Painter. We will render our scenes in Mantra. In two bonus lessons, we dive deeper into the Classic Material Workflow between Houdini and Substance Painter 2020 and the new UDIM based workflow. IRead More
Dear Houdini FX Enthusiasts, What keeps you up in long nights sitting in front of your screen? Right, Coffee 🙂 Today, I have finished the first 4 hours module of my new free “Houdini FX Practice Hour” project “Coffee Cup”. My focus this time was showing you the first steps in approaching procedural Polygon Modeling in Houdini FX. We talk about groups, channel referencing and we write some snippets of HScript. We also talk about different UV Tools inside of Houdini and look into the exchange workflow of the Model with external Painting Applications like Substance Painter, 3D-Coat and Mari.Read More
This time I talked too much and so our “Houdini FX Practice Hour” tutorials are a little bit late. But, I think you will like them. 3 new lessons … This time we finish the lid of our coffee cup – again with procedural Polygon Modeling – and you will learn a little bit more Houdini HScript expressions as helpers. Also you will see how to make your own Houdini shelf, add a node presets … Ok, enough, here is the link to my YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings See you next week and if you like the content, please LIKE and SUBSCRIBERead More