Would you like to learn Blender in a well-founded and structured way? Then I would like to present you my publication “pixeltrain – Blender Fundamentals >> Fast Forward”. In 137 lessons with a duration of nearly 25 hours, I take you through the complete fundamentals of Blender and the basic workflows you need to know to get started with this amazing free software. This training is designed to get youRead More
Today, I have added another Plus+ chapter “Working with UVs” to my Blender Fundamentals Publication. This additional content is free for everyone who has bought the publication in the past. Also I’m working on more Plus+ content for the future. The publication „pixeltrain – Blender Fundamentals >> Fast Forward“ by Senior 3D & VFX trainer Helge Maus is a complete Introduction to Blender 3D. Meanwhile the publication is around 25Read More
Just finished capturing the next 2-hours free addition to my “Blender Fundamentals” publication.This time we tackle “UV mapping and packing inside of Blender 3.6“. With this coming Plus+ chapter the “Blender Fundamentals” publication will grow now to 25 hours of dense content. As said, this and more updated content will come to the Publication in the future, so you can start learning today and get all the updates for freeRead More
This tutorial is a demo lesson from my Publication „pixeltrain Blender Fundamentals >> Fast Forward“. In this tutorial, you will learn how to assign Materials through the slot system of Blender to mesh parts. You will understand what a. slot is, how to make effective selections and assignment and how to assign multiple Materials to one mesh. Here are the links for my Blender Fundamentals publication. In over 120 lessonsRead More
This tutorial is a demo lesson from my Publication „pixeltrain Blender Fundamentals >> Fast Forward“. In over 120 lessons with a duration of 20+ hours, I will take you through the complete fundamentals of Blender and the basic workflows you need to know to get started with this amazing free software. In this tutorial, you will learn the use of the LoopCut tool and the Offset Edge Loop Cut tool.Read More
Today is Valentine’s Day ❤️ – we hope you spend much time with your loved ones today 🙂As a greeting from us to all 😎 Blender enthusiasts (or those who want to become one), we are offering our “Blender Fundamentals Publication” at the big “For the Love of Blender” sale on Blender Market with a 25% discount 🤩.Valid until Friday 17th midnight. Here is the direct link:👉 https://blendermarket.com/products/pixeltrain-blender-fundamentals-fast-forward Have funRead More
This tutorial is a demo lesson from my Publication „pixeltrain Blender Fundamentals >> Fast Forward“. In over 120 lessons with a duration of 20+ hours, I will take you through the complete fundamentals of Blender and the basic workflows you need to know to get started with this amazing free software. In this tutorial, you will learn how to use Blenders powerful transformation hotkeys and shortcuts. We will not onlyRead More
Today we switch gears – this is my first Blender tutorial of this year. It’s a beginners lesson from my “Blender Fundamentals” publication and teaches you how you can work with different transform orientations. I hope you like it. I’m quit curious if also some long-time Blender users find some new tips and tricks in it 😎 You find this tutorial as always on my YouTube channel: 👉 https://youtu.be/an8IXdtTQbo In thisRead More
I’ve just released my next free Blackmagicdesign Fusion Tutorial on my YouTube channel: https://www.youtube.com/pixeltrain3DVFXTrainings This time I talk about Masking, the Polygon Mask tool and the BSpline Mask tool. You can follow along with DaVinci Resolve on the Fusion Page or in Fusion Studio. Have fun! Helge
After a longer pause I’ve released a new free tutorial on my YouTube channel. I hope you like it 🙂 👉 https://youtu.be/RTIdh-ZsbTo In this tutorial, you will learn the general uses and workflows of Masks in Fusion / Fusion Page in Resolve. You will learn the different Mask types in Fusion, the most important parameters and options when drawing them. Also we will look into how to combine Masks forRead More