How to solve an un-solvable shot without parallax? In this lesson we will talk about that. Have fun! Helge These topics are covered in this tutorial: Importance of Nodal Shots for production Analyzing the shot Trying to solve with semi automatic tracking Detect features Camera Settings Solving Keyframes Finding problematic trackers Cleaning up trackers automatically Indicators for a nodal shot in the result Start again, but the right way ClearingRead More
Here is the next lesson of the Tracking Workshop. This time we will talk about semi-automatic tracking, which is a way of adding many trackers for shots, where you don’t want to add supervised trackers. Hope you like the lesson 🙂
Today, I’ve just published my next Blender 3.0 tutorial.We talk about 3D-Object Integration, Shadow Catchers & Rotoscoping in Blender 3.1 after 3D-Tracking. It’s part of my free “Blender for Production” series. Have fun!
In todays lesson we will dive into the Camera-Tracking Workflow of a scene inside Blender 3.0 . You will learn about “good and bad trackers”, solving strategies, build a reconstruction scene and most important, how to get your solve error down. Hope you like it! Helge In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learnRead More
In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build uponRead More
In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build uponRead More
My next free “Blender 3.0 for Production” tutorial is out.Let’s talk about plane-tracking, corner pining and the integration with the built-in compositor. Have fun!
Let’s look into the advanced settings of the Blender 2D-Tracking system.My next tutorial of my “Blender for Production” tutorial series is online. Have fun with it! YouTube:👉 https://www.youtube.com/pixeltrain3DVFXTrainings
Here’s the next lesson of our Blender 2D- & 3D-Tracking tutorials. After laying the fundamentals in the last tutorials we will now take a look into the first use of our tracking knowledge for making stabilizations. We use two examples for that and we also use the Blender Compositor. I hope you like it. 👉 YouTube: More tutorials of this series will follow shortly. Have a great holiday season 🌲Read More
Unser Video-Training “CINEMA 4D – Deep Dive >> Camera-Tracking, Calibration & ProjectionMan” kostet für die kommenden 14 Tage statt 29 Euro nur 14,90 Euro!! Also, falls es doch mal etwas Regnen sollte, was wir wirklich nicht hoffen ;-), dann raus aus dem Freibad, runter vom Strand und ein bisserl Cinema 4D mit Helge erobern! Hier der Inhalt der DVD: CINEMA 4D – Deep Dive >> Camera-Tracking, Calibration & ProjectionMan Camera-Tracking FundamentalsRead More