Thanks to the new USD export in Blender, the exchange between Blender’s powerful motion tracker and NUKE or Houdini is becoming easier and easier. Blender is becoming more and more team-minded – thanks to the developers. My upcoming Blender free tutorial series offers a deep dive into camera and object tracking. More information then on YouTube. Coming soon: https://www.youtube.com/pixeltrain3DVFXTrainings If you like Helge’s Tutorials, give him some support to goRead More

Here is a new tutorial for my series “Blender for Production“. This time we will talk about an exciting software combination because we start setting up a Blender to NUKE pipeline. YES – Blender is an excellent choice as a 3d application and so it is important to learn how to use it together with Nuke in a compositing pipeline. This series has three parts. These are the topics: HowRead More

Great release, the next big step for the Affinity tools. We use Affinity Designer, Affinity Photo and Affinity Publisher for our work at pixeltrain. And we love these tools. So, if you are not willing to pay 50 Euro per month and you want to own your software and have a clean, modern and intuitive approach to designing and photo manipulation, take a look!They offer a 50% discount on theirRead More

Today I have finished the first module of our „Nuke Practice Hour“ with the last tutorial about Linear Color, 32Bit Floats and EXRs in Foundry Nuke 12.2. The title of this Module is “Let’s start in NUKE 12.2“ and I have covered the most important concepts you have to learn when starting with node-based Compositing in NUKE. Thanks a lot for all the positive feedback. The next module will followRead More

The first module of my „Blender 2.9 for Production“ series is done. In this first module we’ve talked about the build-in node-based Compositor of Blender 2.9 and how to work with it in an effective integrated workflow. You have learned how you set up Render-Layers and -Passes and how to work also with external OpenEXRs from other 3D-Applications and Renderers. My conclusion is, that this Compositor is a really powerfulRead More

Learn the Compositing Workflow inside of Blender! Today, I have started a new tutorial series for Blender 2.9 “Blender 2.9 for Production”. This tutorial series „Blender 2.9 for Production“ focuses on Blender 2.9 as a full Production Suite for (Indie) 3D- & VFX Productions. In this tutorials, I will explain how to work with the different Modules of Blender 2.9 and how they are connected to each other. I willRead More

Hello Houdini Beginners, The first module of my free “Houdini FX Practice Hour” project “CoffeeCup” is finished! Over the course of 13 lessons, you will learn the basics of the Houdini Polygon Modeling tools and how to get into a procedural approach with selections, groups and a little bit of HScript. You will learn how to work with UVs and build a workflow between Houdini and Substance Painter. We willRead More

Dear Houdini FX Enthusiasts, What keeps you up in long nights sitting in front of your screen? Right, Coffee 🙂 Today, I have finished the first 4 hours module of my new free “Houdini FX Practice Hour” project “Coffee Cup”. My focus this time was showing you the first steps in approaching procedural Polygon Modeling in Houdini FX. We talk about groups, channel referencing and we write some snippets ofRead More

This time I talked too much and so our “Houdini FX Practice Hour” tutorials are a little bit late. But, I think you will like them. 3 new lessons … This time we finish the lid of our coffee cup – again with procedural Polygon Modeling – and you will learn a little bit more Houdini HScript expressions as helpers. Also you will see how to make your own HoudiniRead More

Ok, Friday is release day and the next “Houdini FX Practice Hour” project has started. We will start this week building a Coffee Cup Scene with some beans flying around. Also, we will dive into “procedural” Polygon Modeling in Houdini FX and, later for the beans, into Retopo and Rigid Bodies. So, for people coming from other 3D applications, you will find a whole bunch of important Houdini FX conceptsRead More