Category: Free Video Tutorials
Freie Video-Tutorials und Auszüge aus meinen Publikationen.
Freie Video-Tutorials und Auszüge aus meinen Publikationen.
The first module of my „Blender 2.9 for Production“ series is done. In this first module we’ve talked about the build-in node-based Compositor of Blender 2.9 and how to work with it in an effective integrated workflow. You have learned how you set up Render-Layers and -Passes and how to work also with external OpenEXRs from other 3D-Applications and Renderers. My conclusion is, that this Compositor is a really powerful addition to every workflow and I am hoping for more improvements in the future. 01 Introduction to the Blender Compositor Workflow 02 Basic Compositing Tasks in Blender 2.9 Compositor 03Read More
Learn the Compositing Workflow inside of Blender! Today, I have started a new tutorial series for Blender 2.9 “Blender 2.9 for Production”. This tutorial series „Blender 2.9 for Production“ focuses on Blender 2.9 as a full Production Suite for (Indie) 3D- & VFX Productions. In this tutorials, I will explain how to work with the different Modules of Blender 2.9 and how they are connected to each other. I will give you an introduction of the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. The first tutorial is onlineRead More
Hello Houdini Beginners, The first module of my free “Houdini FX Practice Hour” project “CoffeeCup” is finished! Over the course of 13 lessons, you will learn the basics of the Houdini Polygon Modeling tools and how to get into a procedural approach with selections, groups and a little bit of HScript. You will learn how to work with UVs and build a workflow between Houdini and Substance Painter. We will render our scenes in Mantra. In two bonus lessons, we dive deeper into the Classic Material Workflow between Houdini and Substance Painter 2020 and the new UDIM based workflow. IRead More
Dear Houdini FX Enthusiasts, What keeps you up in long nights sitting in front of your screen? Right, Coffee 🙂 Today, I have finished the first 4 hours module of my new free “Houdini FX Practice Hour” project “Coffee Cup”. My focus this time was showing you the first steps in approaching procedural Polygon Modeling in Houdini FX. We talk about groups, channel referencing and we write some snippets of HScript. We also talk about different UV Tools inside of Houdini and look into the exchange workflow of the Model with external Painting Applications like Substance Painter, 3D-Coat and Mari.Read More
This time I talked too much and so our “Houdini FX Practice Hour” tutorials are a little bit late. But, I think you will like them. 3 new lessons … This time we finish the lid of our coffee cup – again with procedural Polygon Modeling – and you will learn a little bit more Houdini HScript expressions as helpers. Also you will see how to make your own Houdini shelf, add a node presets … Ok, enough, here is the link to my YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings See you next week and if you like the content, please LIKE and SUBSCRIBERead More
Ok, Friday is release day and the next “Houdini FX Practice Hour” project has started. We will start this week building a Coffee Cup Scene with some beans flying around. Also, we will dive into “procedural” Polygon Modeling in Houdini FX and, later for the beans, into Retopo and Rigid Bodies. So, for people coming from other 3D applications, you will find a whole bunch of important Houdini FX concepts like selection, groups, automatically generated groups and channel expressions with HScript. Everything step-by-step, so that you can build your own scene. Let’s start this week with fundamentals and build theseRead More
It’s done – today I have finished the complete “Toothbrush” series of my “Houdini FX Practice Hour”. 16 FREE lessons, over 3 hours of training about Houdini FX, Grooming Hair, Substance Painter and Mantra Rendering. Now I am planing the next project 🙂 YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings Thanks for subscribing and sharing! If you want to support me for publishing more free tutorials, you could join my Patreons: https://www.patreon.com/pixeltrain3d Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d Link to the YouTube-Playlist “Houdini FX Practice Hour”:https://www.youtube.com/playlist?list=PLp90cx0wSyKZ2Nxnyp4W-EeaEQBp53k-f If your are searching for a complete introduction into the fundamentals of Houdini FX, youRead More
The next hour of free content is online. This time we dive into Substance Painter and texture our Toothbrush from the “Houdini FX Practice Hour”. Next week we will finish this project by rendering the final scene in Houdini FX with Mantra and Pixar’s RenderMan. And, the next project is coming soon! These tutorials are meant for newbies in Painter but are filled with many tips & trick and workflow hints.I hope, you have fun with them.Helge If you want to support me for publishing more free tutorials, you could join my Patreons: https://www.patreon.com/pixeltrain3d Or you can download the PROJECTRead More
Here we go – the next 4 lessons of our “Houdini FX Practice Hour” (Beginner’s series) are online. Hairy stuff, this time! The toothbrushes get now their bristles with the help of the Houdini FX Grooming system. Thanks for all your support! In this tutorial, you will learn how the Houdini FX Grooming system works and which nodes are involved to build up an easy system. We will take a look into generating Guides and how to generate Hair from them. Also you will learn how to use Attribute Paint to drive the placement and length of your Hair. TheseRead More
Welcome to our new “Houdini FX Practice Hour” project. This time we will model, texture and render a Toothbrush with glass. Also, we will dive into the Houdini FX groom system for generating the bristles with hair. Hope, you like it – if yes, please subscribe 🙂 In this tutorial, we will create a Houdini FX project and talk about the importance of the project structure and the Houdini variables $JOB and $HOME and to make sure, that your paths will not break when transferring the project to another machine or a render farm. These topics are covered: Generation aRead More