Godot GMTK 2026

Two years ago, I wrote an article on Patreon about the annual GMTK GameJam. Title was “GMTK GameJam 2024 – Godot is now everywhere!”

“The free, open-source game engine Godot managed to climb from 19% to 37% in 2024, thus challenging the long-standing market leader, Unity”.

This year, 2026, however, was simply indescribable 🔥

Godot Engine not only overtook Unity, but did so with 47% compared to Unity’s 34%. Wow!

Some thoughts on my (free) Patreon:
👉 https://www.patreon.com/pixeltrain3d/posts/gmtk-gamejam-is-165243666?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Have fun!
Helge

P.S. Want to learn Godot? I offer remote training for companies and freelancers (www.pixeltrain.net).
You can find tutorials and publications on my Patreon.

Godot Engine Community Poll 2026

It’s that time of year again – the annual Godot Engine Community Poll is online:
👉 https://godotengine.org/article/godot-community-poll-2026/

Especially in a community-driven project like the open-source Godot Engine, it’s crucial to understand the user groups, their needs, and the challenges they face. Regardless of whether they work on AAA games, indie games, or as hobbyists. Or even outside of games themselves …

Only then can the developers and, of course, the maintainers make the right decisions how to further develop this project in the most effective and community-friendly way possible. Furthermore, it allows us all to identify trends in user behavior, technologies, and applications.

Therefore, it’s important that as many Godot Engine users as possible participate in this (anonymous) survey.

And for those who would like to see how the users and the use of the Godot Engine have evolved over the past few years, you can find the analyses for previous years here.

GODOT Community Poll 2025
👉 https://docs.google.com/forms/d/e/1FAIpQLScKWGJoLEeNW1qrsDfZRfk7gHultapacH5ZhQmo9XRZADW1IQ/viewanalytics

GODOT Community Poll 2024
👉 https://docs.google.com/forms/d/1eicOppRQG2RFZ8CjIGFf5Kha5yklO854fV8-YFtlWxk/viewanalytics 

GODOT Community Poll 2023
👉 https://docs.google.com/forms/d/e/1FAIpQLSeXRE1nF64PUilO6fA7Pevh2lWukJtpdBvc2_A3fGfuciy-gQ/viewanalytics

Have fun,

Helge

P.S. More news about “Blender for Production” and “Godot Game Development for Indies” on my (free) Patreon:
https://patreon.com/pixeltrain3d?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink

The screenshot is from the game Stackflow - A game by Cauê Ferrareto

Just one month after the release of Godot 4.7, the development team has now released the first maintenance release with more than 78 fixes and improvements: Godot 4.7.1. This will make project work more stable and is therefore recommended for all 4.7 projects.

Work on the next release, Godot 4.8, is progressing in parallel rapidly.

As always, the versions for GDScript, C# Mono, and the export templates can be downloaded directly here:
https://godotengine.org/article/maintenance-release-godot-4-7-1

Thanks to all the developers, testers, and of course, everyone who supports this great project.

P.S.: The screenshot is from the game Stackflow – A game by Cauê Ferrareto

Godot CSharp tutorial by Helge Maus / pixeltrain

Today I’ve published my first tutorial of my new series “C# Development in Godot Game Engine” on my Patreon:

👉 https://www.patreon.com/posts/first-c-in-godot-160421061?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

In this tutorial, I explain how to set up an working development environment for Game Development with Godot Engine and the C# programming language.

Have fun,

Helge

Image from „Horripilant - A game by Pas Game“

Godot Engine 4.7 Dev 2

Only recently, at the end of January 2026, the new stable version Godot 4.6 was released.

With this release and the first bugfix patch shortly afterwards in mid-February, the development of Godot 4.7 is now progressing in great strides.

Today the second Godot 4.7 Dev2 was released.

So if you want to look into the future and directly dive into some new features, you can find builds for the various platforms here:

👉 https://godotengine.org/download/archive/4.7-dev2/

Some of the highlights so far:

  • Add support for copy/paste of section/category properties
  • Use monospaced font for code names in UI
  • Collapse groups in animation track editor
  • Support HDR output for Apple
  • Add a scene painter tool for 2D
  • Bult-in VirtualJoystick for mobile games (Joypad controls)
  • Drawable Textures
  • Enable Path3D collider snapping
  • and much more

Image from „Horripilant – A game by Pas Game“

Road to Vostok - Game made with Godot Engine

In July 2024, I first wrote about the game “Road to Vostok,” which was in development at the time, on my Patreon page.

https://www.patreon.com/posts/godot-engine-to-107308034?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

What’s special about this game for me isn’t necessarily the survival thriller genre, but rather its origins as a Unity game and its subsequent transition to the Godot Engine. The developer log, which is very well documented, demonstrates that even projects of this size can be handled by the free and open-source Godot engine.

Starting in April 2007, this game will be available as Early Access on Steam (a demo for Windows is already available there):

https://store.steampowered.com/app/1963610/Road_to_Vostok/

Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan, and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.

Congratulations to the developers!

Here’s the link to the trailer: https://youtu.be/OTFgTRsz43Q?si=UT_cw2eYJytTQXg6

Projects like this motivate me to create my own worlds in Godot, in 2d or 3d. For beginners and advanced programmers.

If you’d like to learn more about Godot and Game Development, you can find my German-language online courses here: https://visualisierungs-akademie.ch/

I offer also English-language courses through the pixeltrain Academy: https://www.pixeltrain.net/pixeltrains-academy/

I look forward to seeing you there!

Helge

Helge Maus - Senior Trainer & Mentor 3d | animation | game art | game dev

The year is slowly coming to an end, and with it, our Blender training calendar for this year.

My last Blender Modeling course (2 days) in collaboration with Visualisierungs-Akademie Schweiz will take place online on December 18th and 19th. This is a german course.

Here’s the link to the course:
👉 https://visualisierungs-akademie.ch/de/kurs/blender-modelingkurs/ff1b0321-e948-41c1-bca6-1c23651e75ea

If you’d like to learn Blender or Godot online in English, check out the pixeltrain Academy website:
👉 https://www.pixeltrain.net/pixeltrains-academy/

Have a amazing weekend! 🙂

Helge

Dear followers,

As you may have noticed, I’m currently very involved in various projects.
However, things have calmed down a bit now, and I have time to write content for you again.

Today, I’d like to draw your attention to the new Godot Engine Reel 2025.

Comparing this collection of projects with those of previous years, two trends are becoming apparent:

  • In addition to the very strong 2D games for which Godot is traditionally used, more and more 3D games are now appearing. This is a fantastic development, which is of course also thanks to the ever-improving 3D features of Godot 4.X.
  • Furthermore, the quality of the projects shown is constantly increasing. It’s clear that the Godot Engine is becoming more and more established, and more and more talented teams are relying on this open-source engine.

Enjoy!

Helge Maus

P.S. You can also follow my Post on my (free) Pareon:
https://www.patreon.com/c/pixeltrain3d

3D & GameDev Trainer Helge Maus in a remote Godot training.

The Godot game engine is rapidly developing into a strong alternative to established commercial giants like Unity or Unreal. Especially in the indie games sector, the Godot game engine offers everything you need for stable and flexible development of desktop and mobile games, without having to worry about licensing fees and regulations.

Well-structured training courses and seminars can provide an effective introduction to Godot and development in this engine.

For corporate training, you can find more information on my website at this link. I would be happy to put together a suitable training concept for Godot, GDScript, and C# for you. The training courses are offered remotely in English or German:
https://www.pixeltrain.net/godot/

If you are looking for a more affordable remote classroom training in English, then the pixeltrain Academy for Blender and Godot is just the right choice:
https://www.pixeltrain.net/pixeltrains-academy/

If you have any questions, please contact me at info (at) pixeltrain.net. I would be happy to help.

Godot 4.4.1 release

Godot 4.4 was released at the beginning of March. The update was another major step forward for the free, open-source game engine Godot, bringing numerous new features and improvements. 

Highlights included the integration of the external 3D physics engine Jolt, the interactive in-game editor, game stuttering solving with a new ubershader system and AgX tone mapping. And many, many more small improvement …

You can find a complete overview here:

https://godotengine.org/releases/4.4

As usual with such major updates, it requires a certain amount of time to get used to it and extensive testing of existing projects.

Naturally, minor issues, glitches, and bugs will also arise. Therefore, from a production perspective, it always makes sense to wait for at least the first bug fix release before porting a complex project.

Godot 4.4.1 was released today. Thanks to the great community and numerous dedicated developers, it took less than a month to smooth out the rough edges.

So here is the maintenance release of Godot 4.4.1:

https://godotengine.org/article/maintenance-release-godot-4-4-1

Download-Links:

https://godotengine.org/download/archive/4.4.1-stable

Have fun,

Helge

P.S. I offer corporate and individual training (remote, English, or German) on Godot and Game-Design / -Development. If you are interested, you can find some information on http://www.pixeltrain.net or write me an email: info (at) pixeltrain.net

More information at http://www.pixeltrain.net or write me a message to talk 🙂