>> Introduction to Blender | Visualisierungsakademie Schweiz, September 2021 On September 16 and 17 I will teach you online taking your first steps in Blender.If you are interested, please check out the detailed information here:https://visualisierungs-akademie.ch/bildung/blender-einfuehrungskurs/ On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an ArtistRead More
Here are the new features: https://www.blender.org/download/releases/2-93/ And the cool new features reel: https://youtu.be/fxNlpQYRz7s Such a great final release for Blender 2+ series – now the Blender 3 can come! Thanks to all the great developers! P.S. If you want to start now, my next Blender Animation & Rigging Training (German) is June 17 + 18, 2021. More information: http://www.pixeltrain.net/events/ Find more information on www.pixeltrain.net YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings VIMEO: vimeo.com/pixeltrain LinkedIn: linkedin.com/in/pixeltrainRead More
As many of you know, I am a huge fan of Blender. I’m convinced that this free software will be a new industry standard for many visualization and animation projects in the future. I use Blender with Houdini FX in my trainings and also for personal projects all the time. Besides Cycles and Eevee I am also using LuxCore Renderer for photorealistic rendering with deep ray counts, complex camera effectsRead More
Here is a new tutorial for my series “Blender for Production“. This time we will talk about an exciting software combination because we start setting up a Blender to NUKE pipeline. YES – Blender is an excellent choice as a 3d application and so it is important to learn how to use it together with Nuke in a compositing pipeline. This series has three parts. These are the topics: HowRead More
>> Introduction to Blender | Visualisierungsakademie Schweiz, May 2021 On May 20 and 21 I will teach you online taking your first steps in Blender.If you are interested, please check out the detailed information here:https://visualisierungs-akademie.ch/bildung/blender-einfuehrungskurs/ On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an ArtistRead More
Today I taught my final Houdini FX class for this semester’s block for SAE Germany. After 10 weeks of talking about Houdini Fundamentals, Vex, Vellum, RBDs, Fluids, and Pyro, I have now to say “Goodbye” and “All the Best” to my motivated students. It was such fun and I wish you all the best in this exciting industry. We started the course at the first of December and those wereRead More
Great release, the next big step for the Affinity tools. We use Affinity Designer, Affinity Photo and Affinity Publisher for our work at pixeltrain. And we love these tools. So, if you are not willing to pay 50 Euro per month and you want to own your software and have a clean, modern and intuitive approach to designing and photo manipulation, take a look!They offer a 50% discount on theirRead More
First “official” work day for 2021:
Preparing my next Houdini FX classes for my SAE Students in the following weeks.
After starting last year with the fundamentals with them, we now dive into Particles, Vellum, RBDs, Fluids and Pyro.
Exciting weeks with a fully motivated group. Such fun besides my normal studio trainings to teach a student group again.
Thanks to SAE Institute Germany for your trust.
Today I have finished the first module of our „Nuke Practice Hour“ with the last tutorial about Linear Color, 32Bit Floats and EXRs in Foundry Nuke 12.2. The title of this Module is “Let’s start in NUKE 12.2“ and I have covered the most important concepts you have to learn when starting with node-based Compositing in NUKE. Thanks a lot for all the positive feedback. The next module will followRead More
The first module of my „Blender 2.9 for Production“ series is done. In this first module we’ve talked about the build-in node-based Compositor of Blender 2.9 and how to work with it in an effective integrated workflow. You have learned how you set up Render-Layers and -Passes and how to work also with external OpenEXRs from other 3D-Applications and Renderers. My conclusion is, that this Compositor is a really powerfulRead More