Godot Introduction Training by Helge Maus / pixeltrain

Möchtest Du lernen wie man 2D- oder 3D-Spiele in der freien open-source Godot Game Engine entwickelt? Dann möchte ich Euch heute stolz zwei neue Trainings in Zusammenarbeit mit der Visualisierungs-Akademie Schweiz GmbH vorstellen. Wir haben nun zwei aufeinander aufbauenende Kurse (live online, in Deutsch) im Programm.Ich freue mich schon so, mit Euch zu arbeiten: Godot EinfĂŒhrungskurs – Game-Entwicklung fĂŒr 2D & 3D👉 https://visualisierungs-akademie.ch/de/kurs/godot-einfuhrungskurs/110d03e5-680d-414d-9521-7d46567f0712 Godot – Aufbaukurs – 3D Games entwickeln👉Read More

Tutorial Blender 4.1 - New Features - Keyframes & Keying Sets by Helge Maus / pixeltrain

Just published a short Blender tutorial on YouTube. It’s about the changes and improvements of the keyframing workflow in Blender 4.1 . This video was recorded some time ago for my Patreon page (👉 https://www.patreon.com/pixeltrain3d ) and thanks to my supporters it’s now also on YouTube: 👉 https://youtu.be/v9ZjkkUVVr8?si=2VgKLISXoMI44RSe Have fun! Helge

pixeltrain Patreon by Helge Maus. Blender & Godot tutorials.

As many of you probably know, in addition to my normal job as trainer for 3D, VFX and games, I also publish many free video tutorials and articles on industry-relevant topics. Since I’m lucky enough that some nice folks support me on Patreon, you’ll find everything collected there again in my profile. And, unlike on YouTube, you can enjoy my videos there without any advertising noise and distractions 😉 👉Read More

Shortly before GDC 2024, W4 Games and Meta announced a new collaboration in the area of XR under the title “W4 Games and Meta Team Up to Expand Open-Source Godot Ecosystem on Meta Quest“. As you probably know, I’m not necessarily a big fan of Meta, but I see this type of collaborations in the area of XR as a big boost for development and value for the development ofRead More

Blender Kurse mit 3D Senior Trainer Helge Maus / pixeltrain

Du möchtest Blender effizient und fundiert lernen und fit werden fĂŒr die tĂ€gliche Produktion?DafĂŒr habe ich in Zusammenarbeit mit der Visualisierungs-Akademie ein komplettes Kursprogramm konzeptioniert.Diese Kurse werden online in kleinen GruppengrĂ¶ĂŸen in deutscher Sprache durchgefĂŒhrt.  Mehr Informationen und die aktuellen Termine findest Du hier:👉 https://visualisierungs-akademie.ch/de Blender Grundlagen👉 https://visualisierungs-akademie.ch/de/kurs/blender-einfuhrungskurs/21d29c48-ee8a-4549-a500-6f82f7ff7ddc Blender Modelingkurs👉 https://visualisierungs-akademie.ch/de/kurs/blender-modelingkurs/ff1b0321-e948-41c1-bca6-1c23651e75ea Blender Shading & Rendering Kurs👉 https://visualisierungs-akademie.ch/de/kurs/blender-renderingkurs/98514946-325f-4818-bcdb-4f6b351a490b Blender EinfĂŒhrung in Animation & Rigging👉 https://visualisierungs-akademie.ch/de/kurs/blender-animationskurs/68ff897c-f766-4119-bea3-9f3422704d2f If you are interested in these trainings in English, please let me know (Read More

Godot Game Engine - Showreel 2023

Today, the new Godot Game Engine showreel 2023 for Games on desktop, mobile and console was released. It shows that this open-source game engine gets more and more traction and gives developers the opportunity to develop great indie games without being tied to commercial providers and their business models. As stated before, at the moment I’m working in Unity and Godot at the same time, depending on my vision andRead More

Blender Shortfilm Wildheart

Today I want to share another amazing and beautiful Blender shortfilm project with the name „Wildheart“. The goal of the makers of this short is to make a feature-length film in the future. So they started with this short film. I hope you like it as much as I do! It tells the story of the bond between two street living kids as they search for a sense of family.Read More

Helge Maus 2024

Dear Followers, Today is officially my second day at work and I would therefore like to wish you all a healthy, successful and happy year 2024. I wish you many creative thoughts and projects. I would also like to thank my dear Patreons, for their support and loyalty. Their constant support means a lot to me and it motivates me to stay on track with my vision: I want toRead More

Helge Maus / pixeltrain talking about Blender for Production at the View Conference

Some time ago I had the pleasure to talk to Kirill (Kyrylo) Tokarev from 80.lv about the State of Blender in the industry, how to learn it and my personal journey into the 3d & vfx industry: https://80.lv/articles/helge-maus-on-the-state-of-blender-and-how-to-learn-it/ Hope you like it and find some inspiration in it! Helge P.S. You can also follow me on my (free) Patreon:https://www.patreon.com/posts/interview-about-95061738?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Godot Game Engine - Cooperation with Google and The Forge

Yesterday a new partnership between Google, The Forge and the Godot Foundation was announced on the Godot Blog. The goal is to optimize and expand Godot’s mobile engine for Vulkan-enabled devices, i.e. Android devices. However, changes and enhancements in this area will also be useful for other mobile devices as the Godot code will be optimized. From the announcement and the social media posts from Godot Foundation Members you canRead More