https://www.patreon.com/posts/godot-4-4-jolt-117824214?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link Yesterday was a big day for all Godot Engine game developers working on 3d games using physics. Since yesterday the Jolt Physics Engine was added as an alternative 3D Physics Engine to the source code of the coming Godot 4.4 version. A little bit of background for that: The stable version of Godot has it’s own 3d physics engine, which is used for all kinds of physics simulation in 3d games. These typesRead More
Today I want to share an article I found online about Indie productions in animation, games or even other media, why they exist and most importantly what drives them. It answers questions like “Why can an animated short can be produced, when companies like Disney or Pixar need millions of dollars and huge teams?”Why are indie productions really often more attractive than mainstream media? “Indie stories are magic. They haveRead More
Great Godot news – W4 Games and Second Dinner studio announced a strategic partnership.Some thoughts and info here on my (free) Patreon: 👉 https://www.patreon.com/posts/second-dinner-in-109646377?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link I am so thrilled, that the Godot as a free and open-source Game engine gets more and more visibility in the Games Develpment World.If you are looking for training or coaching in Godot Game Development please reach out to me: https://www.linkedin.com/in/pixeltrain/
Shortly before GDC 2024, W4 Games and Meta announced a new collaboration in the area of XR under the title “W4 Games and Meta Team Up to Expand Open-Source Godot Ecosystem on Meta Quest“. As you probably know, I’m not necessarily a big fan of Meta, but I see this type of collaborations in the area of XR as a big boost for development and value for the development ofRead More
Yesterday a new partnership between Google, The Forge and the Godot Foundation was announced on the Godot Blog. The goal is to optimize and expand Godot’s mobile engine for Vulkan-enabled devices, i.e. Android devices. However, changes and enhancements in this area will also be useful for other mobile devices as the Godot code will be optimized. From the announcement and the social media posts from Godot Foundation Members you canRead More
One thing I really love about working with FOSS (Free and Open-Source Software) is that there are so many different ways to help and collaborate with each other. Anyone can use the software immediately, no matter what their budget or where they are in their creative career. However, I am just as happy to give something back to the projects so that others can benefit as well and not justRead More