Have you seen the new Blender 3.0 Feature reel 2021? Every release motivates me to dive deeper into content creation with this incredible tool. Maybe you want to make 2022 your starting point for your Blender journey? Here are some trainings classes (German AND English) I will host together with Visualisierungs-Akademie in the following weeks: Blender 3D entry-level live workshop (English) – 24.+25. Januaryhttps://www.eventbrite.ch/e/blender-3d-entrylevel-live-workshop-tickets-194481879537  Blender Einführungskurs (German) – 20.+21. Januaryhttps://visualisierungs-akademie.ch/bildung/blender-einfuehrungskurs/ Read More

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 05 Advanced Tracking Settings

Let’s look into the advanced settings of the Blender 2D-Tracking system.My next tutorial of my “Blender for Production” tutorial series is online. Have fun with it! YouTube:👉 https://www.youtube.com/pixeltrain3DVFXTrainings

This tutorial is an answer to a pixeltrain Patreon question: It shows the roundtrip of a stabilized shot from Blender’s Tracking system to NUKE (or any other Compositing package like Fusion or AfterEffects) and how to use Rotoscoping data from there back in Blender. If you want to join my Patreon community, you can find it here: https://www.patreon.com/pixeltrain3d These topics are covered in this tutorial: Writing out a stabilized shotRead More

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 04 2D-Stabilization & Compositing Workflow

Here’s the next lesson of our Blender 2D- & 3D-Tracking tutorials. After laying the fundamentals in the last tutorials we will now take a look into the first use of our tracking knowledge for making stabilizations. We use two examples for that and we also use the Blender Compositor. I hope you like it. 👉 YouTube: More tutorials of this series will follow shortly. Have a great holiday season 🌲Read More

Last week we started the new “Blender 3.0 for Production” series about 2D- & 3D Tracking in Blender. After preparing the footage and an overview of the Movie clip editor in the first two episodes we now dive into the fundamentals of 2D tracking. Many more episodes will follow 😉 Have fun! 😊 👉 YouTube: If you want to support these kinds of videos, you can become a pixeltrain PatreonRead More

What do I love about Blender? That working in the application is so integrated, fast & flexible, for example for shading while changing some uvs on the fly with Cycles still running. Also the amazing bunch of build-in add-ons for so many useful things, from archviz to generating trees. And, of course, the Add-ons made by talented programmers are so affordable or even free. For example this Car Rig add-on.Read More

Blender 3.0 for Production - Tracking

Here we go – today I’ve started the next free tutorial series “Blender 3.0 for Production”. The topic this time is “2D- & 3D-Tracking Workflows in Blender”.  So, if you ever wanted to learn Camera-Tracking, Matchmoving, and Object-Tracking inside of Blender and also get a deep dive into techniques and workflows for exchanging these data with the Compositor and also external applications like Houdini, Maya, Cinema 4D, or NUKE, thenRead More

Thanks to the new USD export in Blender, the exchange between Blender’s powerful motion tracker and NUKE or Houdini is becoming easier and easier. Blender is becoming more and more team-minded – thanks to the developers. My upcoming Blender free tutorial series offers a deep dive into camera and object tracking. More information then on YouTube. Coming soon: https://www.youtube.com/pixeltrain3DVFXTrainings If you like Helge’s Tutorials, give him some support to goRead More

My new tutorial is out – Blender 3.0 to NUKE Workflow – 04 Cryptomatte Fix, CyclesX & Build Export Nodes Add-on In this tutorial, we will talk about the changes in Blender 3.0 and NUKE 13.0v5 and fix the Cryptomatte problems some of you have been fighting with. Also I go though the process of exporting Multilayer EXRs from Blender to NUKE again and show how to make EXR sequencesRead More

The drink - Blender Shortfilm by William Landgren

Today I want to talk about another shot film made completely in Blender by Artist William Landgren (14 years old). First watch the movie before reading more 😉 The production of the short took 2 months and is 100% CG. He used Blender, After Effects, Marvelous Designer and DaVinci Resolve. I think, it looks amazing, right? This brings me to an important point: If you are creative and want toRead More