We have good news for everyone who wants to dive into Blender, learn the Fundamentals, and beyond.Together with Visualisierungs-Akademie Schweiz GmbH, I will host another season of Blender online workshops in German language this summer.Starting in June with 2 days of Blender Fundamentals, after that in July we have 2 days deep dive into Rendering in Cycles and Eevee and then in August 2022, we finish with another 2 daysRead More

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 12 Solving Nodal & Tripod Shots

How to solve an un-solvable shot without parallax? In this lesson we will talk about that. Have fun! Helge These topics are covered in this tutorial: Importance of Nodal Shots for production Analyzing the shot Trying to solve with semi automatic tracking Detect features Camera Settings Solving Keyframes Finding problematic trackers Cleaning up trackers automatically Indicators for a nodal shot in the result Start again, but the right way ClearingRead More

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 11 Semi-automatic Tracking Workflow

Here is the next lesson of the Tracking Workshop. This time we will talk about semi-automatic tracking, which is a way of adding many trackers for shots, where you don’t want to add supervised trackers. Hope you like the lesson 🙂

This spring I will again host three Blender Classes, an Introduction Course, a course about Rendering with Eevee and Cyles and the third class deals with Animation and Rigging in Blender. If you are interested, please check the following dates or just write me an email (info (at) hmaus.de). Have a wonderful spring!Yours, Helge Rendering in Blender with Eevee and CyclesFebruary 24 + 25, 2022– online – in cooperation withRead More

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 10 Object Integration, Shadow Catcher & Rotoscoping

Today, I’ve just published my next Blender 3.0 tutorial.We talk about 3D-Object Integration, Shadow Catchers & Rotoscoping in Blender 3.1 after 3D-Tracking. It’s part of my free “Blender for Production” series. Have fun!

Blender Studio Project - Heist

Shortly after Sprite Fright, Blender Studio has today announced the next Blender Studio Project. The goal is to develop a high-visual-impact, action-packed 2-minutes-long animation, which is is inspired by the game cinematics and realtime demos formats. The main goals, beside of making a great short like always, are: – Challenge Blender and the creative team to make characters and environments at an unprecedented level of realism and complexity – PushRead More

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 09 Advanced Camera Tracking Workflow

In todays lesson we will dive into the Camera-Tracking Workflow of a scene inside Blender 3.0 . You will learn about “good and bad trackers”, solving strategies, build a reconstruction scene and most important, how to get your solve error down. Hope you like it! Helge In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learnRead More

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 08 Fundamentals of 3D Camera Tracking

In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build uponRead More

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 07 Join, Refine, Offset & Average Trackers

In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build uponRead More

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 06 Plane-Tracking, Corner Pin & Compositing

My next free “Blender 3.0 for Production” tutorial is out.Let’s talk about plane-tracking, corner pining and the integration with the built-in compositor. Have fun!