Let’s look into the advanced settings of the Blender 2D-Tracking system.
My next tutorial of my “Blender for Production” tutorial series is online.
Have fun with it!
Let’s look into the advanced settings of the Blender 2D-Tracking system.
My next tutorial of my “Blender for Production” tutorial series is online.
Have fun with it!
This tutorial is an answer to a pixeltrain Patreon question: It shows the roundtrip of a stabilized shot from Blender’s Tracking system to NUKE (or any other Compositing package like Fusion or AfterEffects) and how to use Rotoscoping data from there back in Blender. If you want to join my Patreon community, you can find it here: https://www.patreon.com/pixeltrain3d
These topics are covered in this tutorial:
If you want to use the same footage, here is my Gumroad link:
https://pixeltrain3d.gumroad.com/l/GEdjT
Be aware, that these files are included in my Patreon 😉
https://www.patreon.com/pixeltrain3d
This tutorial series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender and how they are connected. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.
As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. He focuses on Houdini FX, Blender, and NUKE for his daily work and training.
If you have questions or topics, which should be added, please let me know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
https://www.patreon.com/pixeltrain3d
Find more information on http://www.pixeltrain.net
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
Twitter: https://twitter.com/pixeltrain
Instagram: https://www.instagram.com/pixeltrain3d/
LinkedIn: https://www.linkedin.com/in/pixeltrain/
Artstation: https://www.artstation.com/pixeltrain
Here’s the next lesson of our Blender 2D- & 3D-Tracking tutorials.
After laying the fundamentals in the last tutorials we will now take a look into the first use of our tracking knowledge for making stabilizations. We use two examples for that and we also use the Blender Compositor. I hope you like it.
👉 YouTube:
More tutorials of this series will follow shortly. Have a great holiday season 🌲 🙂
If you want to use the same footage, here is my Gumroad link:
https://pixeltrain3d.gumroad.com/l/GEdjT
Be aware, that these files are included in my Patreon 😉
Last week we started the new “Blender 3.0 for Production” series about 2D- & 3D Tracking in Blender. After preparing the footage and an overview of the Movie clip editor in the first two episodes we now dive into the fundamentals of 2D tracking.
Many more episodes will follow 😉
Have fun! 😊
👉 YouTube:
If you want to support these kinds of videos, you can become a pixeltrain Patreon 😉
What do I love about Blender? That working in the application is so integrated, fast & flexible, for example for shading while changing some uvs on the fly with Cycles still running.
Also the amazing bunch of build-in add-ons for so many useful things, from archviz to generating trees. And, of course, the Add-ons made by talented programmers are so affordable or even free. For example this Car Rig add-on. Needless to say, subscription-free.
Yes, still many areas can be improved, but so much stuff is there already.
If you want to dive deeper into Blender, visit my YouTube channel for many free tutorials:
https://www.youtube.com/pixeltrain3DVFXTrainings
Here we go – today I’ve started the next free tutorial series “Blender 3.0 for Production”. The topic this time is “2D- & 3D-Tracking Workflows in Blender”.
So, if you ever wanted to learn Camera-Tracking, Matchmoving, and Object-Tracking inside of Blender and also get a deep dive into techniques and workflows for exchanging these data with the Compositor and also external applications like Houdini, Maya, Cinema 4D, or NUKE, then this series is for you.
These first two lessons are about preparing your footage for Tracking inside of Blender with the help of the built-in Video Sequence Editor (VSE). Also, we take a brief tour of the MovieClip Editor. The following tutorials will drop in the next week. Have fun!
Blender 3.0 for Production – 2D & 3D Tracking Workflow – 01 Preparing Footage in the VSE
https://youtu.be/GdUa73KxLsw
Blender 3.0 for Production – 2D & 3D Tracking Workflow – 02 Overview of the Movie Clip Editor
https://youtu.be/K99UNNzYur4
Have fun!
Helge
Thanks to the new USD export in Blender, the exchange between Blender’s powerful motion tracker and NUKE or Houdini is becoming easier and easier. Blender is becoming more and more team-minded – thanks to the developers.
My upcoming Blender free tutorial series offers a deep dive into camera and object tracking.
More information then on YouTube. Coming soon: https://www.youtube.com/pixeltrain3DVFXTrainings
If you want to support Helge Maus for publishing more free tutorials, you can join his Patreons:
https://www.patreon.com/pixeltrain3d
Or if you want to buy me a coffee or pizza, here’s my Tip Jar:
https://www.paypal.com/donate/?hosted_button_id=72PHXB852BW5A
Thanks for your support!
Find more information on www.pixeltrain.net
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
Instagram: https://www.instagram.com/pixeltrain3d/
My new tutorial is out – Blender 3.0 to NUKE Workflow – 04 Cryptomatte Fix, CyclesX & Build Export Nodes Add-on
In this tutorial, we will talk about the changes in Blender 3.0 and NUKE 13.0v5 and fix the Cryptomatte problems some of you have been fighting with.
Also I go though the process of exporting Multilayer EXRs from Blender to NUKE again and show how to make EXR sequences for every pass separately.
Then I demonstrate you a fast Blender Add-on, which builds your export node trees in the Blender compositor automatically for you and how to generate a World Position Pass in Cycles X.
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
Today I want to talk about another shot film made completely in Blender by Artist William Landgren (14 years old). First watch the movie before reading more 😉
The production of the short took 2 months and is 100% CG. He used Blender, After Effects, Marvelous Designer and DaVinci Resolve. I think, it looks amazing, right?
This brings me to an important point:
If you are creative and want to be a CG filmmaker you can start today!
You don’t need high end software and equipment. I want to stress that, because I had an interesting conversation this week with a program manager for a big VFX Event in India. After I was asked to talk there I decided I want to do an “Introduction for Blender for Indie VFX- & Animation studios”, because I was thinking about the many young creative folks in India and all over the world, who are dreaming to become a CG Artist.
The answer I heard then from the organizers of the event (owner of a big production house in India) was, that I better do a NUKE class, because it’s “more relevant” for the audience. This would have been no problem for me, because I train NUKE since many years and I’m loving it, but it brought me to an important insight.
The film industry is mostly driven by big investment companies, and the artist is only a “anonymous working bee” for them. The tools are so expensive and the workflows are quite complex, so that the artists have to pirate the softwares (mostly a whole bunch of them) or sell their souls for the maintenance fees. The result is, that they are forced into these big companies to make the stuff they want. And if you are bound in a company like that you have to go every step they demand from you or you are laid off, because the company is bought or it closes suddenly it’s doors forever.
Don’t get me wrong, it’s not a bad thing to work in such a company and have fun to work on great blockbusters as a highly specialized member of a team.
But I am a strong believer that we have many more options to make a living from creative work and art development. So for artists with less money and chances from all ends of the world or even for Indie artists which have ideas for art, which is not mainstream or boring mid-standard like the big productions, there has to be a place.
Why, because it’s important for an artist to have an own voice for ideas, thoughts and also an independent income. Storys are different for everyone, for every culture, age and social groups. They have to been told. For this, software has to be approachable.
So, in the future I will invest more time into my “Blender for Production” series, to help these filmmakers. I want to show how you can use high quality stuff with Blender and the infrastructure around it. Also I will post more stories like that here, to show you what’s possible to motivate you.
Here is the link to my YouTube tutorials:
https://www.youtube.com/pixeltrain3DVFXTrainings
And if you want to support my tutorials, here is my Patreon link:
https://www.patreon.com/pixeltrain3d
Don’t be afraid, I will still do Houdini FX and NUKE tutorials, because it’s important for you to see, how it is done there. Then you can apply this knowledge to every tool.
I hope you like that.
More in the next days.
Thanks for your support,
Helge
I have to say, I’m pretty impressed with the great and well-done integration of Pixar RenderMan 24.1 into Blender.
It’s just great to be able to use the same shader networks in Blender and Houdini FX, to exchange them without any problems and finally to be able to write out all the desired AOVs for NUKE from Blender.
I think, this will be a good topic for an Introduction … .
Did you know that RenderMan 24.1 non-commercial is a free version? So you can start today with your personal work with this Renderer.
Find more information on www.pixeltrain.net
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
Instagram: https://www.instagram.com/pixeltrain3d/
Twitter: https://twitter.com/pixeltrain