Blender 3.0 for Production – 2D & 3D Tracking Workflow – 04b Patreon Q&A – Matchmoving NUKE Rotos in Blender

This tutorial is an answer to a pixeltrain Patreon question: It shows the roundtrip of a stabilized shot from Blender’s Tracking system to NUKE (or any other Compositing package like Fusion or AfterEffects) and how to use Rotoscoping data from there back in Blender. If you want to join my Patreon community, you can find it here:

These topics are covered in this tutorial:

  • Writing out a stabilized shot as EXRs from Blender
  • NUKE project settings
  • Keying out the screen
  • Shuffle the Alpha into RGBA
  • Writing out data from NUKE
  • Importing the NUKE EXRs into the Blender compositor
  • Generating a Solid Color Plane
  • Inject an alpha to a plate
  • Comp the plates together
  • Understand stabilize and matchmove

If you want to use the same footage, here is my Gumroad link:

Be aware, that these files are included in my Patreon 😉

This tutorial series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender and how they are connected. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. 

As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. He focuses on Houdini FX, Blender, and NUKE for his daily work and training.

If you have questions or topics, which should be added, please let me know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:

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