Godot Game Engine gets Jolt

https://www.patreon.com/posts/godot-4-4-jolt-117824214?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link Yesterday was a big day for all Godot Engine game developers working on 3d games using physics. Since yesterday the Jolt Physics Engine was added as an alternative 3D Physics Engine to the source code of the coming Godot 4.4 version. A little bit of background for that: The stable version of Godot has it’s own 3d physics engine, which is used for all kinds of physics simulation in 3d games. These typesRead More

Godot Development Snapshot 4.4 dev 6

Today another development snapshot of the coming Godot version 4.4 is out.👉 https://godotengine.org/article/dev-snapshot-godot-4-4-dev-6/ So for everyone who wants to play with the new version or test some features you can now download this version from the Godot’s website: 👉 https://godotengine.org/ Beside of the many, many small improvements and bugfixes there are also again some new features adding to the others which were added in the dev snapshots for Godot 4.4 before.Read More

pixeltrain | Helge Maus is teaching online Blender & Godot

You are looking for an online class for your Blender Learning Path with a well structured curriculum?
 With our module course system you build your own learning path tailored to your needs. You can book only one or two or all the modules, however you want 🙂 pixeltrain’s Academy is characterized by small learning groups, well-structured units while keeping room to meet the needs of each individual. All sessions are held live byRead More

Blender Kurse mit 3D Senior Trainer Helge Maus / pixeltrain

The last Blender training courses for this year still have a few seats available. I’m looking forward to help you deepen your Blender production knowlege. These trainings are delivered in person by Senior Trainer & Mentor Helge Maus.Helge teaches 3D-, VFX & Game software and workflows for over 20 years. If you are interested in an individual Blender or Godot Game Engine training with Helge Maus, you can reach usRead More

Godot Introduction Training by Helge Maus / pixeltrain

Möchtest Du lernen wie man 2D- oder 3D-Spiele in der freien open-source Godot Game Engine entwickelt? Dann möchte ich Euch heute stolz zwei neue Trainings in Zusammenarbeit mit der Visualisierungs-Akademie Schweiz GmbH vorstellen. Wir haben nun zwei aufeinander aufbauenende Kurse (live online, in Deutsch) im Programm.Ich freue mich schon so, mit Euch zu arbeiten: Godot Einführungskurs – Game-Entwicklung für 2D & 3D👉 https://visualisierungs-akademie.ch/de/kurs/godot-einfuhrungskurs/110d03e5-680d-414d-9521-7d46567f0712 Godot – Aufbaukurs – 3D Games entwickeln👉Read More

I’ve released a new Blender tutorial on YouTube. In this tutorial we will talk about the work with instanced collections in production, why they are so important but also which problems will come up if you don’t organize them correctly. We talk about some strategies to find the source collection of the instances in one scene, but also when they are linked from the outside. Then we look into aRead More

I’ve released a new “Blender for Production” tutorial. Today I talk about ways to bookmark the Blender 3D view, generate cameras from the current view and how to animate camera switches easily. Have fun! Helge P.S. You can also get this and many more Blender tutorials on my Patreon page:https://www.patreon.com/pixeltrain3d

Just added a new lesson to my “Blender Fundamentals” publication about the changes in the Blender 4.2+ Auto Smooth / Normals workflow. I also made this lesson free for everyone on my free Patreon here: https://www.patreon.com/posts/tutorial-blender-112301874?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link Have fun! P.S. Keep in mind, it’s a lesson from a beginners publication 😉

Blender Kurse mit 3D Senior Trainer Helge Maus / pixeltrain

Blender Trainings in 2024

(English below 👇 )Das zweite Trainings-Semester 2024 hat begonnen und diese Woche starte ich mit dem ersten 2-tägigen Blender Fundamentals Kurs. Wie immer in Zusammenarbeit mit der Visualisierungs-Akademie Schweiz GmbH. In den jeweils 2 Tagen lernst Du online mit mir in deutscher Sprache Blender praxisnah kennen. Die Gruppen sind klein, so dass jeder genug Zeit bekommt seine Fragen zu stellen und optimal zu lernen. Wir haben noch frei Plätze 😉Read More

The Magic of Indie Productions by Do Park

Today I want to share an article I found online about Indie productions in animation, games or even other media, why they exist and most importantly what drives them. It answers questions like “Why can an animated short can be produced, when companies like Disney or Pixar need millions of dollars and huge teams?”Why are indie productions really often more attractive than mainstream media? “Indie stories are magic. They haveRead More