Just finished capturing the next 2-hours free addition to my “Blender Fundamentals” publication.This time we tackle “UV mapping and packing inside of Blender 3.6“. With this coming Plus+ chapter the “Blender Fundamentals” publication will grow now to 25 hours of dense content. As said, this and more updated content will come to the Publication in the future, so you can start learning today and get all the updates for freeRead More
This series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. I will explain how to work with the different Modules of Blender and how they are connected. Also, I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. In this tutorial we will talk aboutRead More
This is the last release for the Blender 3.x series and therefore it’s an LTS (long term support) version, ready for longer productions. What’s new? and so much more See the full release notes:👉 https://www.blender.org/download/releases/3-6/ Check out this Blender 3.6 Demoreel:👉 https://youtu.be/BnY2JdBrvaI
Du möchtest Blender 3D fundiert und effizient lernen und in den Bereich 3D-Visualisierung einsteigen? Mein nächster deutschsprachiger „Blender 3.6 – Grundlagen“ Kurs findet am 06.+07. Juli in Zusammenarbeit mit der Visualisierungs-Akademie statt. Als live online Training. Dieser Kurs ist für Beginner konzeptioniert, genauso wie für Artists die bereits aus anderen 3D Programmen Vorwissen haben und nun Blender intensiv kennenlernen wollen. Da der Kurs online durchgeführt wird, arbeitest Du zwei Tage liveRead More
Published another free “Blender for Production” tutorial: “Production Helpers – Using Your Favorite Tools from Quick Favorites” 👉 https://youtu.be/rdqAm_px-oI In this tutorial we will talk about setting up a Quick Favorites menu for the different working modes inside of Blender. Often used functions and options can be added there by the artist to work faster and more efficient. While explaining the process we will look into several clever helpers likeRead More
This series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. I will explain how to work with the different Modules of Blender and how they are connected. Also, I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. In this tutorial we will talkRead More
>> Introduction to Blender | Visualisierungsakademie Schweiz, July 6 + 7, 2023 On July 6 and 7 I will teach you online taking your first steps in Blender.If you are interested, please check out the detailed information here:https://visualisierungs-akademie.ch/bildung/blender-einfuehrungskurs/ On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested toRead More
🔴 FMX2023 🔴 🗓 Save the date ! Meet the Senior VFX Trainer Helge Maus on Friday 28 April for an online workshop. As part of FMX 2023, Helge Maus (pixeltrain) will give you an overview of the broad feature set of Blender 3.5, how the development cycles and infrastructure of this open-source tool is working and how Indies (but also pro studios) can start using this software in theirRead More
You want to dive deeper into Blender and it’s workflows?Together with Visualisierungs-Akademie Schweiz GmbH, I offer all the trainings modules you need to start with Blender and deepen your knowledge depending on your needs. These courses are online in small groups, in German language at the moment.Every course can be booked separately depending on your time, budget and needs. You find all the dates on:https://visualisierungs-akademie.ch Blender Introduction, 2 daysApril 27Read More
This tutorial is a demo lesson from my Publication „pixeltrain Blender Fundamentals >> Fast Forward“. In this tutorial, you will learn how to assign Materials through the slot system of Blender to mesh parts. You will understand what a. slot is, how to make effective selections and assignment and how to assign multiple Materials to one mesh. Here are the links for my Blender Fundamentals publication. In over 120 lessonsRead More