Learn the Compositing Workflow inside of Blender! Today, I have started a new tutorial series for Blender 2.9 “Blender 2.9 for Production”. This tutorial series „Blender 2.9 for Production“ focuses on Blender 2.9 as a full Production Suite for (Indie) 3D- & VFX Productions. In this tutorials, I will explain how to work with the different Modules of Blender 2.9 and how they are connected to each other. I willRead More

Start your Blender 2.9 Journey now! Blender 2.9 – A full production suite for 3D, VFX and Animation. Next to my beloved Houdini FX, Blender is for me the solutions for Modeling, Animation and PreViz. As you may have seen, I have published the last days 4 free tutorials about the new features of Blender 2.9.You find them on my YouTube channel: https://www.youtube.com/pixeltrain3DVFXTrainings If you now have the feeling, thatRead More

Hello Houdini Beginners, The first module of my free “Houdini FX Practice Hour” project “CoffeeCup” is finished! Over the course of 13 lessons, you will learn the basics of the Houdini Polygon Modeling tools and how to get into a procedural approach with selections, groups and a little bit of HScript. You will learn how to work with UVs and build a workflow between Houdini and Substance Painter. We willRead More

Dear Houdini FX Enthusiasts, What keeps you up in long nights sitting in front of your screen? Right, Coffee 🙂 Today, I have finished the first 4 hours module of my new free “Houdini FX Practice Hour” project “Coffee Cup”. My focus this time was showing you the first steps in approaching procedural Polygon Modeling in Houdini FX. We talk about groups, channel referencing and we write some snippets ofRead More

This time I talked too much and so our “Houdini FX Practice Hour” tutorials are a little bit late. But, I think you will like them. 3 new lessons … This time we finish the lid of our coffee cup – again with procedural Polygon Modeling – and you will learn a little bit more Houdini HScript expressions as helpers. Also you will see how to make your own HoudiniRead More

*** It’s finally done! Helge and his team worked for more than a year on this epic publication and are happy and proud to be finally able to tell you all about it. So here are the details about the contents of this video-tutorial: This publication “pixeltrain – Houdini FX Fundamentals >> Fast Forward“ by experienced trainer Helge Maus is a complete Introduction to Houdini FX. In 117 lessons withRead More

*** 21. – 25. Oktober 2019, Turin Helge’s MASTERCLASSES auf der VIEW Conference 2019: >> Sonntag, 20. Oktober 2019, 15.00 – 18.30, Sala Mezzanino:   Blender 2.8 – The Free Production Studio for Indies In dieser Masterclass gibt Euch Industry Master-Trainer Helge Maus einen schnellen Überblick über Blender 2.8, die OpenSource Production Suite für 3D, VFX & Animation. Blender 2.8 ist kostenlos zu verwenden, aber für ernsthafte Produktionen unglaublich leistungsfähig und vollwertig. DasRead More

>> MOUVO – Education in Motion 22. – 23. Februar 2019, Prag   “Mouvo – Festival presenting Motion Design in all of its forms. Ubiquitous and creative dynamic field, combining graphic design, animation, video, special effects and new technologies. Mouvo festival is a meeting place for all the thinkers, talents and producers around the world, who would like to cooperate and meet others from the community, those who are eager to learn, inspire and to be inspired.” www.mouvo.czRead More

  In Helges neuesten, kostenfreien Video-Tutorials geht es um das kostenfreie PluginProEXR 2.0 (https://www.fnordware.com/ProEXR/) für Adobe After Effects CC. Dieses Plugin erlaubt es, Adobe After Effects Arists endlich komfortabel mit multi-channel EXRs zu arbeiten und auch noch Cryptomattes direkt in AEX nutzen zu können. Damit rückt After Effects ein Stück näher an die VFX-Pipelines der großen Studios heran.     Im ersten Tutorial stellt Euch Helge das kostenfreie Plugin ProEXRRead More

  // In Kooperation mit MAXON Cinema 4D produzierte Helge mit pixeltrain die folgenden New Features-Tutorials zum Release 20 // Themen der Tutorials: Multi Instances, Motion Tracker, Volume Modeling, ProRender, Fields und das Node based Material System   Wir von pixeltrain hatten Spaß beim Entdecken der neuen Features. “Ein richtig starkes Release”, wie Helge überzeugt ist! Und so freut es uns umso mehr, dass wir Euch die fertigen Video-Tutorials präsentierenRead More