Today I’ve uploaded another chunk of tutorials from chapter 8 of my „pixeltrain Blender Fundamentals” publication to Patreon.
Have fun!
Today I’ve uploaded another chunk of tutorials from chapter 8 of my „pixeltrain Blender Fundamentals” publication to Patreon.
Have fun!
I’ve released a new “Blender for Production” tutorial. Today I talk about ways to bookmark the Blender 3D view, generate cameras from the current view and how to animate camera switches easily.
Have fun!
Helge
P.S. You can also get this and many more Blender tutorials on my Patreon page:
https://www.patreon.com/pixeltrain3d
Just added a new lesson to my “Blender Fundamentals” publication about the changes in the Blender 4.2+ Auto Smooth / Normals workflow.
I also made this lesson free for everyone on my free Patreon here:
Have fun!
P.S. Keep in mind, it’s a lesson from a beginners publication 😉
I’m not sure if you all have seen it, but I started to upload all the tutorial videos of my “Blender Fundamentals” publication to my Patreon for the $5 tier. At the end it will be around 25 hours of content 😉
I plan for the future, that following publications about Blender and Godot will be published as a buyable product and as Patreon videos at the same time. The reason is, that I believe, that Patreons should have all my publication stuff for free as a “Thank you ” for their support.
https://www.patreon.com/pixeltrain3d/posts
I also published more technical articles and news about Blender and Godot in the last weeks with the goal that you find my free Patreon also a good resource of industry news. And, most important, ad-free. I will invest even more time in that in the future.
Thank you all for your support, have a great day.
Helge
P.S. These tutorials can be found in the Collections Tab under “Blender Fast Forward”. Still many to upload in the next weeks https://www.patreon.com/pixeltrain3d/collections
Just published a short Blender tutorial on YouTube. It’s about the changes and improvements of the keyframing workflow in Blender 4.1 .
This video was recorded some time ago for my Patreon page (👉 https://www.patreon.com/pixeltrain3d ) and thanks to my supporters it’s now also on YouTube:
👉 https://youtu.be/v9ZjkkUVVr8?si=2VgKLISXoMI44RSe
Have fun!
Helge
Would you like to learn Blender in a well-founded and structured way?
Then I would like to present you my publication “pixeltrain – Blender Fundamentals >> Fast Forward”.
In 137 lessons with a duration of nearly 25 hours, I take you through the complete fundamentals of Blender and the basic workflows you need to know to get started with this amazing free software.
This training is designed to get you up and running quickly, enabling you with the skills needed to work effectively in this incredibly powerful 3d package.
No matter whether you are a beginner in the Blender world or already have previous knowledge of other 3D applications.
Additionally, it lays the foundation of essential concepts and paradigms to understand more advanced topics for other areas and workflows of Blender 3d down the road.
With additional PLUS chapters, you can refine your know-how if necessary and determine your own personal learning path.
If you have any questions while learning, I’m available to you in my Discord.
👉 Blender Market
https://blendermarket.com/products/pixeltrain-blender-fundamentals-fast-forward
👉 VIMEO video on demand
👉 GUMROAD
https://pixeltrain3d.gumroad.com/l/BlenderFundamentals
If you have any questions or you need individual Blender training please let me know 🙂
Helge
Today, I have added another Plus+ chapter “Working with UVs” to my Blender Fundamentals Publication.
This additional content is free for everyone who has bought the publication in the past. Also I’m working on more Plus+ content for the future.
The publication „pixeltrain – Blender Fundamentals >> Fast Forward“ by Senior 3D & VFX trainer Helge Maus is a complete Introduction to Blender 3D.
Meanwhile the publication is around 25 hours long with 137 lessons.
👉 Blender Market
https://blendermarket.com/products/pixeltrain-blender-fundamentals-fast-forward
👉 VIMEO Video-on-Demand
👉 GUMROAD
https://pixeltrain3d.gumroad.com/l/BlenderFundamentals
The focus of this publication is NOT building a fancy eye-catchy example scene. But it is concepted as a step-by-step logical structured learning curriculum, with deep explanations of concepts, workflows and tool options. It lays the foundation of essential concepts and paradigms to understand more advanced topics for other areas and workflows of Blender 3d down the road.
Chapterlist, so far:
01 First Steps in the Blender User Interface (2h 33m)
02 Working with Primitives & Transformations (2h 58m)
03 Working Modes & Selections (1h 6m)
04 Polygon Modeling (4h 30m)
05 Subdivision Surface (1h 8m)
06 Plus+ Sculpting (2h 34m)
07 Curves & Text (1h 19m)
08 Modifiers (1h 16m)
09 Materials, Shader & Textures (2h 45m)
10 Plus+ Working with UVs (1h 56m)
11 Lighting, Cameras & Rendering (2h 32m)
*Additional PLUS+ content coming soon! This PLUS+ content is free for every owner of the publication.
Topics covered:
As always I will put these new lessons into my Patreon Account over the course of the coming weeks as a “Thank you” for the support of my Patreons:
https://www.patreon.com/pixeltrain3d
If you have any questions about this publication or about Blender remote training, please let me know!
Helge
This series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. I will explain how to work with the different Modules of Blender and how they are connected.
Also, I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.
In this tutorial we will talk about the built-in Modifier Tools add-on, which helps you to manage larger modifier stacks on objects more elegant. We also look into some best practice workflows with and without this add-on, when it some to modifiers.
These topics are covered in this tutorial:
00:00 Overview of the tutorial
00:32 Modifiers in Blender Workflow
00:51 Tips for fast opening the modifier stack
01:12 Understanding Modifier Flags
02:23 See Modifier result in Edit Mode
03:00 Applying Modifiers correctly
03:33 Using the Apply Menu
04:19 Activate the Modifier Tools Add-on
04:51 UI of Modifier Tools
05:11 Explanation Toggle Stack and Tips
05:56 Drag activation of multiple Modifiers
06:56 Switching Viewport Visibility of a Modifier stack
07:20 Delete all Modifiers on an object
07:30 Working with multiple Modifier stacks at the same time
09:03 Apply the Modifier stack
09:49 Addition in the Apply Menu
10:14 Outro
As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for over 20 years.
His focus lies on Generalist work for VFX and Games. He works with studios, agencies and freelancers from different visualization areas and from the games industry.
Meanwhile he focuses on Blender, Unity, Godot & Fusion for his daily work and training. His strong industry background in teaching Houdini FX, Nuke, and Maya over many years helps him to train artists from the industry within a wide production context.
If you have questions or topics, which should be added, please let me know.
If you want to support me for publishing more free tutorials you could join my Patreons:
https://www.patreon.com/pixeltrain3d
or give me a fast Coffee time Tip on
PayPal: https://paypal.me/pixeltrain
Find more information on www.pixeltrain.net
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
Mastodon: https://mastodon.art/web/@pixeltrain3d
Instagram: https://www.instagram.com/pixeltrain3d/
LinkedIn: https://www.linkedin.com/in/pixeltrain/
Published another free “Blender for Production” tutorial:
“Production Helpers – Using Your Favorite Tools from Quick Favorites”
👉 https://youtu.be/rdqAm_px-oI
In this tutorial we will talk about setting up a Quick Favorites menu for the different working modes inside of Blender. Often used functions and options can be added there by the artist to work faster and more efficient. While explaining the process we will look into several clever helpers like switching edit meshes with keyboard shortcuts, fading inactive objects, configure often used overlays and much more.
Have fun!
Helge
This series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions.
I will explain how to work with the different Modules of Blender and how they are connected.
Also, I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.
In this tutorial we will talk about the basic principles of making hard surface models inside of Blender and how modifiers like booleans, solidify, array and mirror can help you with that. You will see the default Blender workflow and get a lot of workflow insights and tricks how to work with object visibilities, collections, and transformations. They are the basics for a procedural modeling approach for your models. Then we will see, how the free built-in Blender Bool Tools add-on can help you with this workflow to make less clicks and have a faster result.
As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios/ agencies from different visualization areas and clients from the games industry. He focuses on Blender, Unity, Fusion & Godot for his daily work and training. He has a strong industry background in teaching Houdini FX, Nuke, and Maya over many years.
If you have questions or topics, which should be added, please let me know.
If you want to support me for publishing more free tutorials you could join my Patreons:
https://www.patreon.com/pixeltrain3d
or give me a fast Coffee time Tip on
PayPal: https://paypal.me/pixeltrain
Find more information on www.pixeltrain.net
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
Mastodon: https://mastodon.art/web/@pixeltrain3d
Instagram: https://www.instagram.com/pixeltrain3d/
LinkedIn: https://www.linkedin.com/in/pixeltrain/