This series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. I will explain how to work with the different Modules of Blender and how they are connected.
Also, I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.
In this tutorial we will talk about the built-in Modifier Tools add-on, which helps you to manage larger modifier stacks on objects more elegant. We also look into some best practice workflows with and without this add-on, when it some to modifiers.
These topics are covered in this tutorial:
00:00 Overview of the tutorial
00:32 Modifiers in Blender Workflow
00:51 Tips for fast opening the modifier stack
01:12 Understanding Modifier Flags
02:23 See Modifier result in Edit Mode
03:00 Applying Modifiers correctly
03:33 Using the Apply Menu
04:19 Activate the Modifier Tools Add-on
04:51 UI of Modifier Tools
05:11 Explanation Toggle Stack and Tips
05:56 Drag activation of multiple Modifiers
06:56 Switching Viewport Visibility of a Modifier stack
07:20 Delete all Modifiers on an object
07:30 Working with multiple Modifier stacks at the same time
09:03 Apply the Modifier stack
09:49 Addition in the Apply Menu
As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for over 20 years.
His focus lies on Generalist work for VFX and Games. He works with studios, agencies and freelancers from different visualization areas and from the games industry.
Meanwhile he focuses on Blender, Unity, Godot & Fusion for his daily work and training. His strong industry background in teaching Houdini FX, Nuke, and Maya over many years helps him to train artists from the industry within a wide production context.
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Find more information on www.pixeltrain.net