Publication Blender Fundamentals Training by Master-Trainer Helge Maus / pixeltrain

Would you like to learn Blender in a well-founded and structured way?

Then I would like to present you my publication “pixeltrain – Blender Fundamentals >> Fast Forward”.

In 137 lessons with a duration of nearly 25 hours, I take you through the complete fundamentals of Blender and the basic workflows you need to know to get started with this amazing free software.

This training is designed to get you up and running quickly, enabling you with the skills needed to work effectively in this incredibly powerful 3d package.

No matter whether you are a beginner in the Blender world or already have previous knowledge of other 3D applications.

Additionally, it lays the foundation of essential concepts and paradigms to understand more advanced topics for other areas and workflows of Blender 3d down the road.

With additional PLUS chapters, you can refine your know-how if necessary and determine your own personal learning path.

If you have any questions while learning, I’m available to you in my Discord.

👉 Blender Market

https://blendermarket.com/products/pixeltrain-blender-fundamentals-fast-forward

👉 VIMEO video on demand

https://vimeo.com/ondemand/blenderfundamentals

👉 GUMROAD

https://pixeltrain3d.gumroad.com/l/BlenderFundamentals

If you have any questions or you need individual Blender training please let me know 🙂

Helge

Blender Grundlagen Schulung mit Helge Maus / pixeltrain

Möchtest Du eine schnelle und fundierte Einführung in Blender 3D haben?
In Zusammenarbeit mit der Visualisierungs-Akademie biete ich einige zweitägige deutschsprachige Online-Kurse / Schulungen (live) an. Es handelt sich um kleine Gruppengrößen bis 5 Personen.

Blender 3.6 – Grundlagen (21. + 22. Sept 2023)
https://visualisierungs-akademie.ch/de/kurs/blender-einfuhrungskurs/21d29c48-ee8a-4549-a500-6f82f7ff7ddc

Und wenn Du Dein Blender Know-How weiter ausbauen möchtest, hier direkt zwei weitere Aufbau-Kurse.

Photorealistisches- & NPR-Rendering in Blender 3.6 – Cycles & Eevee (26. + 27. Okt 2023)
https://visualisierungs-akademie.ch/de/kurs/blender-renderingkurs/98514946-325f-4818-bcdb-4f6b351a490b

Blender 3.6 – Animation & Rigging (16. + 17. Nov. 2023)
https://visualisierungs-akademie.ch/de/kurs/blender-animationskurs/68ff897c-f766-4119-bea3-9f3422704d2f

Falls Ihr weitere Fragen habt, erreicht Ihr mich unter info (at) pixeltrain.de

P.S. If you are looking for English Blender Trainings, please let me know!

Helge

You want to dive deeper into Blender and it’s workflows?
Together with Visualisierungs-Akademie Schweiz GmbH, I offer all the trainings modules you need to start with Blender and deepen your knowledge depending on your needs.

These courses are online in small groups, in German language at the moment.
Every course can be booked separately depending on your time, budget and needs.

You find all the dates on:
https://visualisierungs-akademie.ch

Blender Introduction, 2 days
April 27 + 28, 2023

Blender Shading & Rendering, 2 days
May 11 + 12, 2023

Blender Animation & Rigging, 2 days
April 20 + 21, 2023

or

June 15 + 16

If you are interested in the same courses in English or you are looking for a company training / individual coaching, please let me know as DM.

Helge

We have good news for everyone who wants to dive into Blender, learn the Fundamentals, and beyond.
Together with Visualisierungs-Akademie Schweiz GmbH, I will host another season of Blender online workshops in 2023.


In this TrainingCycle you will learn everything you need to know in order to work and create with Blender. These are the three Moduls for you becoming a Blender Pro: We start the year with 2 days of Fundmental Online Class “Introduction to Blender” in January. In February we have 2 days deep dive into Blender Rendering – Eevee and Cycles, and then in March you learn Animation and Rigging to finish your TrainingCycle.
These workshops are in German or English language – as requested. So keep in touch 🙂

Of course, you can decide if you want to fullfill the whole TrainingCycle or if you rather choose just doing one or two Moduls depending on the topic you want to tackle.

If you have any questions, please write me an E-Mail to info (at) pixeltrain . net

Introduction to Blender

February 23 + 24, 2023

Online Class

I will teach you online taking your first steps in Blender.

If you are interested, please check out the detailed information here:
https://visualisierungs-akademie.ch/bildung/blender-einfuehrungskurs/

Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.

Some of the topics you learn in this course:

  • Getting to know the Blender Infrastructure
  • Installation, AddOns and Konfiguration
  • User-Interface and Navigation
  • Scene-Organisation, Outlines, Collections
  • Polygone-Modeling Techniques
  • Working with Curves & Surfaces
  • Modifier
  • SubDivision Surfaces
  • UV Editor
  • Lightening, Types of Lights, Previews
  • Camera & Physical Setting
  • Materials & Shader
  • Using Textures
  • Photorealism & PBR
  • Preview with Eevee (Realtime)
  • Using Shading Workspace
  • Rendersettings with Eevee and Cycles
  • Final Rendering
  • Simple Compositing in the Compositing Workspace
  • Introduction to Sculpting Workspace
  • First Keyframes and Animationen
  • Rendering of Animations

Rendering in Blender with Eevee and Cycles

March 16 + 17, 2023

Online Class

On March 16 and 17 I give an Online-Training on Rendering in Blender -> https://visualisierungs-akademie.ch/bildung/blender-vertiefung/

Two days of intensive advanced training for everyone who wants to use Blender to create sophisticated materials and visualizations for architecture, product design, games & film.
In addition to photorealistic rendering, you will also learn techniques for non-photorealistic rendering for animation, motion design, manga, comics and architecture / product sketching.

Some of the topics you learn in this course:

  • CyclesX Render-Engine for Photorealism
  • Physical Lighting and physical settings in Cameras
  • Eevee for Realtime Rendering
  • Using the powerful Asset Manager for Objects, Materials, Light- & World setups
  • Deep dive into the Shader Editor
  • Building complex Shaders
  • PBR Workflows
  • Creating photorealistic Materials
  • Architecture- & Design Materials
  • Photorealistic Lighting through HDRIs, World Settings and Light Sources
  • Advanced Cycles features like Micropolygon Displacement, AOVs, LightGroups, Caustics
  • Introduction to Sculpting & Color Attributes for detailing Objects
  • Detail-Sculpting & Baking of Normals and Displacement
  • Introduction to Texture Painting in Blender
  • Introduktion to Grease Pencil
  • Image-Finishing with the internal Compositor
  • Exchange with Photoshop, Affinity Photo, After Effects, Fusion & NUKE
  • Internal Freestyle Renderer for Sketch & Toon
  • Creating Freestyle Materials
  • Creating Comic Shader
  • Refining Comic & Manga styles in the Compositor

For further information, please visit this website:
https://visualisierungs-akademie.ch/bildung/blender-vertiefung/

On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.

If you have any questions, please write me on this adress: info (at) pixeltrain.net

Blender Animation Training

April 20 + 21, 2023

Online Class

On March 02 and 03 I give an Online-Training on Animation in Blender -> „Introduction to Animation and Rigging“

You learn how to work with the powerful Animation Tools of Blender. You get to know helpful add-ons for MotionGraphics and Rigging and you build your first technical and organic animation rigs. We bring camera animations to life and also learn how to export these animations for game engines like Unity, Unreal or Godot. You will get to know Timeline, Dopesheet, Graph Editor, NLA, Shapes and Drivers.

Overview of topics of this online class:

  • Important Blender Concepts for Animators & Riggers
  • Project Settings for Animation
  • Blender Timeline
  • Keying, Keying Sets & Autokeys
  • Channels & Keyframes in the Dopesheet
  • Making of Playblasts
  • Motion Path Tool
  • Graph Editor & F-Curves
  • Interpolation & Handles
  • Curves Modifiers
  • Channel Groups
  • Basics of Rigging
  • Armatures 
  • Building Rigs for mechanical / organic Objects
  • Bone Layers, Bone Groups & Bendy Bones
  • Binding Meshes & Weight-Painting
  • IK Setups
  • Poses
  • Shape Keys
  • Working with Constraints
  • Drivers & Expressions
  • Action Editor & Blender’s Action System
  • Pose Libraries
  • Asset Manager
  • NLA System
  • Working with Audio
  • Basics of Grease Pencil

For further information, please visit this website:
https://visualisierungs-akademie.ch/bildung/blender-animation/

On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.

If you have any questions, please write me on this adress: info (at) pixeltrain.net.

Hope to see you soon!

Yours,
Helge

Special Offer:
Everyone of you who is attending one or more of my Blender-Classes, gets a 50% OFF-Voucher for my BBBIIIGGG Blender Fundamentals – Publication!

For more Information read below >>

Blender Fundamentals – Fast Forward >>

My new publication – a step-by-step Introduction into Blender – is out now!

In 114 lessons with a duration of 20+ hours, I take you through the complete fundamentals of Blender and the basic workflows you need to know to get started with this amazing free software. This training is designed to get you up and running quickly, enabling you with the skills needed to work effectively in this incredibly powerful 3d package. 

Additionally, it lays the foundation of essential concepts and paradigms to understand more advanced topics for other areas and workflows of Blender 3d down the road.

The focus of this publication is NOT building a fancy eye-catchy example scene.
It’s concepted as a step-by-step logical structured learning curriculum, with deep explanations of concepts, workflows and tool options.

The lessons are packed with information and are meant to watch them several times, make your own experiments and come back later when you are working on your own projects and need some refreshing on several topics.

Links to the Tutorial:

👉 YouTube Trailer
https://youtu.be/4tB7jNkXuM0

👉 Blender Market
https://blendermarket.com/products/pixeltrain-blender-fundamentals-fast-forward

👉 VIMEO Video-on-Demand
https://vimeo.com/ondemand/blenderfundamentals

👉 GUMROAD
https://pixeltrain3d.gumroad.com/l/BlenderFundamentals

Content

01 First Steps in the Blender User Interface (2h 33m)

02 Working with Primitives & Transformations (2h 58m)

03 Working Modes & Selections (1h 6m)

04 Polygon Modeling (4h 30m)

05 Subdivision Surface (1h 8m)

06 Plus+ Sculpting (2h 34m)

07 Curves & Text (1h 19m)

08 Modifiers (1h 16m)

09 Materials, Shader & Textures (2h 45m)

10 Plus+ Working with UVs*

11 Lighting, Cameras & Rendering (2h 32m)

*Additional PLUS+ content coming soon!

Beside of the fundamental chapters of this publication, we will release additional, more deep dive chapters as „Working with UVs“ in the near future as PLUS+ content. So you will have the chance to deepen your Blender Fundamentals knowledge even more.

The first PLUS+ content “06+ Sculpting” with over 2.5 hours in 12 lessons was added mid December 2022.