Fusion for Production - VFX Compositing with Fusion - 06 Polygon Masks & BSpline Mask Tool

I’ve just released my next free Blackmagicdesign Fusion Tutorial on my YouTube channel:

https://www.youtube.com/pixeltrain3DVFXTrainings

This time I talk about Masking, the Polygon Mask tool and the BSpline Mask tool. You can follow along with DaVinci Resolve on the Fusion Page or in Fusion Studio.

Have fun!

Helge

Fusion for Production - VFX Compositing with Fusion - 05 Fundamentals of Masks in Fusion

After a longer pause I’ve released a new free tutorial on my YouTube channel. I hope you like it 🙂

👉 https://youtu.be/RTIdh-ZsbTo

In this tutorial, you will learn the general uses and workflows of Masks in Fusion / Fusion Page in Resolve.

You will learn the different Mask types in Fusion, the most important parameters and options when drawing them. Also we will look into how to combine Masks for complex shapes for Rotoscoping. And, we will talk about bitmap based Masks in Fusion and how to use the Magic Mask, the Bitmap Mask and the Paint Mask.

I hope you like this new tutorial.

If you have questions or topics, which should be added, please let me know.

If you want to support me for publishing more free tutorials you could join my Patreons:

👉 https://www.patreon.com/pixeltrain3d

or give me a fast Coffee time Tip:
👉 PayPal: https://paypal.me/pixeltrain

The End of the year brings us time to reflect, relax and to learn something new!

Let’s start learning Blender with our „pixeltrain Blender Fundamentals – Fast Forward“ publication.

👉 YouTube Trailer

More than 20+ hours of content in over 114 lessons.
Learn everything you need to know for beginners and folks from other 3D applications.

Our gift for you is a Holiday Voucher for VIMEO VOD or GUMROAD.
Use „XMAS2022“ at checkout and you get 20% off.

👉 VIMEO „XMAS2022“

https://vimeo.com/r/3E4j/NnJYVjlwam

👉 GUMROAD „XMAS2022“

https://pixeltrain3d.gumroad.com/l/BlenderFundamentals/XMAS2022

Have a great Holiday,

Helge

We have good news for everyone who wants to dive into Blender, learn the Fundamentals, and beyond.
Together with Visualisierungs-Akademie Schweiz GmbH, I will host another season of Blender online workshops in 2023.


In this TrainingCycle you will learn everything you need to know in order to work and create with Blender. These are the three Moduls for you becoming a Blender Pro: We start the year with 2 days of Fundmental Online Class “Introduction to Blender” in January. In February we have 2 days deep dive into Blender Rendering – Eevee and Cycles, and then in March you learn Animation and Rigging to finish your TrainingCycle.
These workshops are in German or English language – as requested. So keep in touch 🙂

Of course, you can decide if you want to fullfill the whole TrainingCycle or if you rather choose just doing one or two Moduls depending on the topic you want to tackle.

If you have any questions, please write me an E-Mail to info (at) pixeltrain . net

Introduction to Blender

February 23 + 24, 2023

Online Class

I will teach you online taking your first steps in Blender.

If you are interested, please check out the detailed information here:
https://visualisierungs-akademie.ch/bildung/blender-einfuehrungskurs/

Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.

Some of the topics you learn in this course:

  • Getting to know the Blender Infrastructure
  • Installation, AddOns and Konfiguration
  • User-Interface and Navigation
  • Scene-Organisation, Outlines, Collections
  • Polygone-Modeling Techniques
  • Working with Curves & Surfaces
  • Modifier
  • SubDivision Surfaces
  • UV Editor
  • Lightening, Types of Lights, Previews
  • Camera & Physical Setting
  • Materials & Shader
  • Using Textures
  • Photorealism & PBR
  • Preview with Eevee (Realtime)
  • Using Shading Workspace
  • Rendersettings with Eevee and Cycles
  • Final Rendering
  • Simple Compositing in the Compositing Workspace
  • Introduction to Sculpting Workspace
  • First Keyframes and Animationen
  • Rendering of Animations

Rendering in Blender with Eevee and Cycles

March 16 + 17, 2023

Online Class

On March 16 and 17 I give an Online-Training on Rendering in Blender -> https://visualisierungs-akademie.ch/bildung/blender-vertiefung/

Two days of intensive advanced training for everyone who wants to use Blender to create sophisticated materials and visualizations for architecture, product design, games & film.
In addition to photorealistic rendering, you will also learn techniques for non-photorealistic rendering for animation, motion design, manga, comics and architecture / product sketching.

Some of the topics you learn in this course:

  • CyclesX Render-Engine for Photorealism
  • Physical Lighting and physical settings in Cameras
  • Eevee for Realtime Rendering
  • Using the powerful Asset Manager for Objects, Materials, Light- & World setups
  • Deep dive into the Shader Editor
  • Building complex Shaders
  • PBR Workflows
  • Creating photorealistic Materials
  • Architecture- & Design Materials
  • Photorealistic Lighting through HDRIs, World Settings and Light Sources
  • Advanced Cycles features like Micropolygon Displacement, AOVs, LightGroups, Caustics
  • Introduction to Sculpting & Color Attributes for detailing Objects
  • Detail-Sculpting & Baking of Normals and Displacement
  • Introduction to Texture Painting in Blender
  • Introduktion to Grease Pencil
  • Image-Finishing with the internal Compositor
  • Exchange with Photoshop, Affinity Photo, After Effects, Fusion & NUKE
  • Internal Freestyle Renderer for Sketch & Toon
  • Creating Freestyle Materials
  • Creating Comic Shader
  • Refining Comic & Manga styles in the Compositor

For further information, please visit this website:
https://visualisierungs-akademie.ch/bildung/blender-vertiefung/

On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.

If you have any questions, please write me on this adress: info (at) pixeltrain.net

Blender Animation Training

April 20 + 21, 2023

Online Class

On March 02 and 03 I give an Online-Training on Animation in Blender -> „Introduction to Animation and Rigging“

You learn how to work with the powerful Animation Tools of Blender. You get to know helpful add-ons for MotionGraphics and Rigging and you build your first technical and organic animation rigs. We bring camera animations to life and also learn how to export these animations for game engines like Unity, Unreal or Godot. You will get to know Timeline, Dopesheet, Graph Editor, NLA, Shapes and Drivers.

Overview of topics of this online class:

  • Important Blender Concepts for Animators & Riggers
  • Project Settings for Animation
  • Blender Timeline
  • Keying, Keying Sets & Autokeys
  • Channels & Keyframes in the Dopesheet
  • Making of Playblasts
  • Motion Path Tool
  • Graph Editor & F-Curves
  • Interpolation & Handles
  • Curves Modifiers
  • Channel Groups
  • Basics of Rigging
  • Armatures 
  • Building Rigs for mechanical / organic Objects
  • Bone Layers, Bone Groups & Bendy Bones
  • Binding Meshes & Weight-Painting
  • IK Setups
  • Poses
  • Shape Keys
  • Working with Constraints
  • Drivers & Expressions
  • Action Editor & Blender’s Action System
  • Pose Libraries
  • Asset Manager
  • NLA System
  • Working with Audio
  • Basics of Grease Pencil

For further information, please visit this website:
https://visualisierungs-akademie.ch/bildung/blender-animation/

On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.

If you have any questions, please write me on this adress: info (at) pixeltrain.net.

Hope to see you soon!

Yours,
Helge

Special Offer:
Everyone of you who is attending one or more of my Blender-Classes, gets a 50% OFF-Voucher for my BBBIIIGGG Blender Fundamentals – Publication!

For more Information read below >>

Blender Fundamentals – Fast Forward >>

My new publication – a step-by-step Introduction into Blender – is out now!

In 114 lessons with a duration of 20+ hours, I take you through the complete fundamentals of Blender and the basic workflows you need to know to get started with this amazing free software. This training is designed to get you up and running quickly, enabling you with the skills needed to work effectively in this incredibly powerful 3d package. 

Additionally, it lays the foundation of essential concepts and paradigms to understand more advanced topics for other areas and workflows of Blender 3d down the road.

The focus of this publication is NOT building a fancy eye-catchy example scene.
It’s concepted as a step-by-step logical structured learning curriculum, with deep explanations of concepts, workflows and tool options.

The lessons are packed with information and are meant to watch them several times, make your own experiments and come back later when you are working on your own projects and need some refreshing on several topics.

Links to the Tutorial:

👉 YouTube Trailer
https://youtu.be/4tB7jNkXuM0

👉 Blender Market
https://blendermarket.com/products/pixeltrain-blender-fundamentals-fast-forward

👉 VIMEO Video-on-Demand
https://vimeo.com/ondemand/blenderfundamentals

👉 GUMROAD
https://pixeltrain3d.gumroad.com/l/BlenderFundamentals

Content

01 First Steps in the Blender User Interface (2h 33m)

02 Working with Primitives & Transformations (2h 58m)

03 Working Modes & Selections (1h 6m)

04 Polygon Modeling (4h 30m)

05 Subdivision Surface (1h 8m)

06 Plus+ Sculpting (2h 34m)

07 Curves & Text (1h 19m)

08 Modifiers (1h 16m)

09 Materials, Shader & Textures (2h 45m)

10 Plus+ Working with UVs*

11 Lighting, Cameras & Rendering (2h 32m)

*Additional PLUS+ content coming soon!

Beside of the fundamental chapters of this publication, we will release additional, more deep dive chapters as „Working with UVs“ in the near future as PLUS+ content. So you will have the chance to deepen your Blender Fundamentals knowledge even more.

The first PLUS+ content “06+ Sculpting” with over 2.5 hours in 12 lessons was added mid December 2022.

Introduction to the Blender Sculpting

One month after launching our “pixeltrain Blender Fundamentals” publication, we added today another Plus+ content chapter with more than 2.5 hours (12 lessons) to the package.

Free for every existing customer, of course 🙂

You now get a guided Introduction to the Blender Sculpting environment, it’s tools and workflows like Dyntopo, Remeshing and Multires. Also we work on two little projects to practice the new learned skills.

The full publication with over 20+ hours including this and coming Plus+ content is available on Blender Market, Gumroad and as VIMEO Video-on-Demand:

👉 YouTube Trailer

👉 Blender Market

https://blendermarket.com/products/pixeltrain-blender-fundamentals-fast-forward

👉 VIMEO Video-on-Demand 

https://vimeo.com/ondemand/blenderfundamentals

👉 GUMROAD

https://pixeltrain3d.gumroad.com/l/BlenderFundamentals

Have fun,

Helge

Helge’s new publication – a step-by-step Introduction into Blender – is out on November 22, 2022!

In 114 lessons with a duration of 20+ hours, Helge takes you through the complete fundamentals of Blender and the basic workflows you need to know to get started with this amazing free software. This training is designed to get you up and running quickly, enabling you with the skills needed to work effectively in this incredibly powerful 3d package. 

Additionally, it lays the foundation of essential concepts and paradigms to understand more advanced topics for other areas and workflows of Blender 3d down the road.

Link to the Tutorial: https://vimeo.com/ondemand/blenderfundamentals

Content

01 First Steps in the Blender User Interface (2h 33m)

02 Working with Primitives & Transformations (2h 58m)

03 Working Modes & Selections (1h 6m)

04 Polygon Modeling (4h 30m)

05 Subdivision Surface (1h 8m)

06 Plus+ Sculpting* 

07 Curves & Text (1h 19m)

08 Modifiers (1h 16m)

09 Materials, Shader & Textures (2h 45m)

10 Plus+ Working with UVs*

11 Lighting, Cameras & Rendering (2h 32m)

*PLUS+ content coming soon!

>> TIP: Subscribe to our Newsletter to get 33% OFF!

Helge is speaking about Blender at the amazing Girona Film Festival on Saturday, Nov. 12, 10:00 – 12:00

Great to see Blender in action on so many creative projects. Here’s the full program:
https://programa.gironafilmfestival.com

My sessions are Saturday, Nov. 12, 10:00-12:00:

Blender 3.3 – The free Production studio for Indies
Blender 3.3 – Rigging, Animation & non-realistic rendering (NPR)

View Conference 2022

The amazing program for the VIEW Conference 2022 (https://www.viewconference.it) is online!

If you join this year’s Conference you will have the chance to start your Blender journey with 3 workshops for beginners:

Blender 3.3: The Free Production Studio for Indies
Tuesday 18th, 14:00 – 15:00

Blender 3.3: First Steps into Rigging of Props and Characters in Blender
Sunday 16th, 10:00-12:30

Blender 3.3: First Steps into Blender’s 3D Animation System & 2D Grease Pencil
Monday 17th, 11:15 – 14:15

Here is the direct link to the program:
https://www.viewconference.it/assets/html/view_CET.html

Don’t miss the opportunity to visit also the other exciting workshops and talks.

I am looking so forward to meeting you all in person!

CU,

Helge

Blender BagaPie V7 Addon

Do you know BagaPie?

The BagaPie Modifier is an “all in one” free Blender addon, you can use it for any purpose by Antoine Bagattini.

Also watch the version V6 reel to understand a little bit more, what this great tool is capable of: https://youtu.be/FlLotEd0zFU 

And the BagaPie version for Blender 3 feature reel:


It started as a collection of cool tools for lazy artists and has evolved over the last versions to a very powerful and useful multi tool for all kinds of operations.

I mostly use it for Scattering purposes of my own assets for nature scenes.
If supports a really fast scatter process, an easy to use Painting system for you instances, Proxies and also Camera Culling. Wow, and that’s for free!

But if you like the addon, you can get also the BagaPie Asset collection (around $55) which gives you around 200+ environment assets for your scenes.

More information and the free download:

https://abaga.gumroad.com/l/BbGVh?_gl

Hope you like it!

Helge