Blender Rendering & Shading Schulung mit Helge Maus / pixeltrain

In Zusammenarbeit mit der Visualisierungs-Akademie Schweiz GmbH bieten wir ein komplettes Blender Curriculum mit deutschsprachigen Live-Online-Klassenraum-Trainings an.

Unser “Blender Rendering & Shading” Training (2-Tage Workshop) findet am 04. + 05. April 2024 statt. Sei mit dabei!

Informationen und Anmeldung auf der Website:
https://visualisierungs-akademie.ch/de/kurs/blender-renderingkurs/98514946-325f-4818-bcdb-4f6b351a490b

Bei Fragen hierzu stehe ich gerne zur Verfügung 🙂

P.S. If you are interested in an english class for Blender or an english company training please contact me on info(at)pixeltrain.net .

Helge Maus 2024

Dear Followers,

Today is officially my second day at work and I would therefore like to wish you all a healthy, successful and happy year 2024. I wish you many creative thoughts and projects.

I would also like to thank my dear Patreons, for their support and loyalty. Their constant support means a lot to me and it motivates me to stay on track with my vision:

I want to give indies an opportunity to learn and develop creatively.
I want artists to be able to make a living from their creativity, no matter where they live and without having to sell themselves, their lives and their families into the big machine of the 3D, VFX and games industry.

I would therefore like to present to you a plan for the first half of 2024.

In addition to further publications about Blender, free tutorials and technical articles, I would also like to spend more time with you as a community. I hope that the pixeltrain Discord Server can become a platform for this, but I’m also looking for other ideas.

The pixeltrain Academy is developing, but I would like to find other platforms for mutual exchange.

For example, live events like the View Conference in Turin, which kindly gives me the opportunity every year to talk about open-source tools like Blender and Godot and to offer training sessions for indies. If you have any further ideas on this, I would be happy to talk about them.

Here are the two big topic areas I want to focus on this year:


Blender for Production

Blender is now widespread in the 3D, animation, VFX and games industries and is already widely accepted. Therefore, having in-depth Blender production knowledge can now be a ticket to a professional career entry.

But Blender is also the all-round solution for artists who work on indie projects, set up indie studios or simply work on their private projects.

I would like to help here and provide suitable training material.


Godot Game Development for Indies

The second big area I want to focus on is game design and development with Godot. Again, it is FOSS – Free Open Source software. For the same reasons I chose Blender.

Godot is available to everyone free of charge, but is also open source. Therefore, there are no license changes, restrictions or anything similar to worry about. And we saw a lot of this in the games sector last year. It has been shown that only „free of charge“ can be very dangerous, Unity, Unreal and others have shown this clearly this year and have threatened the existence of many projects in development and the artists behind them.

Godot is already a capable 2D and 3D (more and more) game engine with a constant and community-driven development cycle.

Godot has its own, highly effective scripting language with GD Script, which is also easy to learn for beginners. Anyone who comes from professional game development, for example from Unity, can also work in C#. Many free add-ons (plugins) extend Godot, similar to what we know from Blender.

The created games or applications can be exported for Windows, Mac, Linux, iOS, Android and, with the help of third-party providers, also on consoles such as XBOX, Playstation and Nintendo Switch.

Game design and development is the consistent development of telling stories and building new user experiences. In addition to the 2D and 3D environment, audio and interactivity give artists further opportunities for expression.

I am currently in the process of transferring, adapting and expanding my long-standing Unity training concepts to Godot. Therefore, I hope that I will soon be able to present you new tutorials, publications and training courses on Godot.

In addition to these projects, I continue to train Blender in company training, one-to-ones and for some training providers in order to be able to pay my bills.

I look forward to your feedback and am excited to see what this new year brings us.

Thank you and best regards

Helge

P.S. If you want to support me and get ad-free tutorials, discount vouchers and more, please consider to become a Patreon. Thanks 🙂

pixeltrain Blender Academy 2024

🔥 pixeltrain Blender Academy 2024 🔥 dates are fixed now!

Would you like to learn Blender in a well-founded and practice-oriented way?
Without watching hundreds of redundant and shallow tutorials?

Learn online, with live teaching sessions, in small groups and with personal mentoring from Senior 3D & VFX trainer Helge Maus.

Through our modular system, you can build your own curriculum to suit your previous knowledge, pace and goals.

The next Blender Fundamentals module starts on January 19th 2024, the Blender Shading & Rendering module on January 26th and Blender Animationsystem on January 31th.

You can find more information here:

👉 http://www.pixeltrain.net/pixeltrains-academy/

For questions and registrations, I am available directly at info@pixeltrain.net .

Have fun!

#b3d #blender #blender3d #blenderforproduction #3d #vfx #animation #training #schulung #course #helgemaus #pixeltrain #pixeltrainacademy

pixeltrain’s Academy 2023

Would you like to learn Blender in a well-founded and practice-oriented way?

Without watching hundreds of redundant and shallow tutorials?

Then our pixeltrain Academy 2023 is just right for you.

Learn online, with live teaching session, in small groups and with personal mentoring from Helge Maus.

Through our modular system, you can build your own curriculum to suit your previous knowledge, pace and goals.

The next Blender Fundamentals module starts on November 3rd, the Blender Shading & Rendering module on November 9th and Blender Animationsystem on November 18th.

You can find more information here:

👉 https://www.pixeltrain.net/pixeltrains-academy/

For questions and registrations, I am available directly at info@pixeltrain.net .

Have fun!

This year I have again the great honor of being invited to speak at the View Conference 2023.
The View Conference in Turin is an exciting and creative place for inspiration, exchange and networking for the 3D, VFX, animation and games industry.

And all of this in a wonderful ambience.
That’s why I’m pleased to be able to offer 3 exciting and intensive Blender hands-on workshops:

Blender Workshop - Animation Tools Introduction in Blender with Senior 3D & VFX Trainer Helge Maus / pixeltrain

👉 Blender – Animation Tools Introduction

Oct. 15, 10:00-12:30 CET, 2.5-hour workshop in English

In this hands-on workshop, Helge Maus (pixeltrain) teaches you the fundamentals of the powerful Blender 3.6 LTS Animation system.

You will learn important Blender concepts you have to understand before starting animating.
We will talk about key-framing and manipulation of many keyframes effectively and how to go through the different phases of animation.

We take a deep dive into the needed Blender Editors like the Dopesheet Editor, Action Editor and the Graph Editor.
Also we will talk about the NLA Editor and how to transfer existing animations between objects and scenes.
At the end we will have a quick introduction to the Grease Pencil environment for 2D-Animation.

As this is a live workshop you can ask your questions and get answers. At the end of the workshop you will be able to start animating in Blender with confidence.
So, if you have some knowledge of other packages like Maya or Cinema 4D you will also feel at home in Blender afterwards.

Blender Workshop - Rigging Tools Introduction in Blender with Senior 3D & VFX Trainer Helge Maus / pixeltrain

👉 Blender – Rigging Tools Introduction

Oct 15, 14:00-16:30 CET, 2.5-hour workshop in English

In this hands-on workshop, Helge Maus (pixeltrain) teaches you the fundamentals of the Blender 3.6 LTS Rigging system.

You will learn important Blender concepts you have to understand before you start rigging.

Then we will go into the rigging process for mechanical props and characters.

These topics are covered:

  • Build you first Armature
  • All about Bones, creating, manipulating and organizing them
  • Different Methods of Binding your Mesh
  • Weight Painting
  • Constraints
  • Drivers & Expressions
  • How to work with Inverse Kinematic (IK) in Blender
  • Using the built-in Rigify system 

As this is a live workshop you can ask your questions and get answers. At the end of the workshop you will be able to start rigging in Blender with confidence.

So, if you have some knowledge of other packages like Maya or Cinema 4D you will also feel at home in Blender afterwards.

Blender Workshop - Procedural Workflows with Geometry Nodes in Blender 4.0 with Senior 3D & VFX Trainer Helge Maus / pixeltrain

👉 Blender 4.0 – Procedural Workflows with Geometry Nodes

Oct 17, 12:45-15:45 CET 3-Hour Workshop in English

In this workshop, Helge Maus (pixeltrain) teaches you the fundamentals of the Blender 3.6 LTS Geometry Nodes system and also some of the exciting new improvements of the coming version Blender 4.0 .

We will start from scratch, learn the fundamentals and then explore different areas of use.

With the help of Geometry nodes you are able to build powerful procedural tools inside of Blender. They can be combined easily with the existing Blender tools set and can help you for the daily challenges as an 3d artists.

At the moment the development focuses of Geometry, Spline (Hair) and Volume manipulations and lays the foundations of the Blender „All nodes“ project.

These are the topics we will cover:

  • Theory of Geometry Nodes
  • Understanding the Node Editor and Inspector
  • Data structure in Geometry Nodes (Data types, Domains, Attributes)
  • Field System
  • Building Scatter Systems
  • Procedural Modeling setups
  • Working with the new procedural Hair system
  • Simulation Nodes
  • Loops & Iterations
  • Animation Effects with Geometry Nodes

As this is a live workshop you can ask your questions and get answers. If you want to follow along please have beside of your Blender 3.6 LTS also a downloaded package of the current Blender 4.0 Beta (from blender.org) with you.

I look forward to meeting you! Ci vediamo!

Helge Maus


Here is the link to the program:

https://www.viewconference.it/pages/program

And to the other amazing speakers:

https://www.viewconference.it/speakers

#savethedate #viewconference2023 

15-20 Oct 2023 | Turin | Italy 

➡ Get tickets:

https://www.viewconference.it/pages/registration/


About Helge Maus

Helge Maus is Senior 3D & VFX Trainer | Blender for Production | Godot Artist | Compositor

As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for over 20 years.

He delivers with his company pixeltrain | 3D | VFX | animation in-house & remote training, workshops and coaching for the 3D & VFX industry. 

His focus lies on Generalist workflows for VFX and Games. He works with studios, agencies and freelancers from different visualization areas and from the games industry.

Meanwhile he focuses on Blender & Godot for his daily work and training. He loves working with Indies and companies adapting FOSS software like Blender and Godot into their pipeline. His strong industry background in teaching Houdini FX, Cinema 4D, Unity, Nuke, and Maya over many years helps him to train artists from the industry within a wide production context.

Helges clients include companies such as Ubisoft, Tangent Animation, Mackevision, Jura, Vitra, Hugo Boss, eder GmbH, Jung-von-Matt, Pirates ´n Paradise, redseven Entertainment, ProSiebenSat.1, SKY Deutschland, NDR, rbb, Sony DADC, Intel and many more international companies. He has worked a couple of years as a freelancer for Adobe Systems, was a Maxon Lead Instructor for Cinema 4D and also beta tester for Maya, Cinema 4D, AfterEffects and Arnold.

Find more information on www.pixeltrain.net
LinkedIn: https://www.linkedin.com/in/pixeltrain/
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
Mastodon: https://mastodon.art/web/@pixeltrain3d

Publication Blender Fundamentals Training by Master-Trainer Helge Maus / pixeltrain

Would you like to learn Blender in a well-founded and structured way?

Then I would like to present you my publication “pixeltrain – Blender Fundamentals >> Fast Forward”.

In 137 lessons with a duration of nearly 25 hours, I take you through the complete fundamentals of Blender and the basic workflows you need to know to get started with this amazing free software.

This training is designed to get you up and running quickly, enabling you with the skills needed to work effectively in this incredibly powerful 3d package.

No matter whether you are a beginner in the Blender world or already have previous knowledge of other 3D applications.

Additionally, it lays the foundation of essential concepts and paradigms to understand more advanced topics for other areas and workflows of Blender 3d down the road.

With additional PLUS chapters, you can refine your know-how if necessary and determine your own personal learning path.

If you have any questions while learning, I’m available to you in my Discord.

👉 Blender Market

https://blendermarket.com/products/pixeltrain-blender-fundamentals-fast-forward

👉 VIMEO video on demand

https://vimeo.com/ondemand/blenderfundamentals

👉 GUMROAD

https://pixeltrain3d.gumroad.com/l/BlenderFundamentals

If you have any questions or you need individual Blender training please let me know 🙂

Helge

Blender Grundlagen Schulung mit Helge Maus / pixeltrain

Möchtest Du eine schnelle und fundierte Einführung in Blender 3D haben?
In Zusammenarbeit mit der Visualisierungs-Akademie biete ich einige zweitägige deutschsprachige Online-Kurse / Schulungen (live) an. Es handelt sich um kleine Gruppengrößen bis 5 Personen.

Blender 3.6 – Grundlagen (21. + 22. Sept 2023)
https://visualisierungs-akademie.ch/de/kurs/blender-einfuhrungskurs/21d29c48-ee8a-4549-a500-6f82f7ff7ddc

Und wenn Du Dein Blender Know-How weiter ausbauen möchtest, hier direkt zwei weitere Aufbau-Kurse.

Photorealistisches- & NPR-Rendering in Blender 3.6 – Cycles & Eevee (26. + 27. Okt 2023)
https://visualisierungs-akademie.ch/de/kurs/blender-renderingkurs/98514946-325f-4818-bcdb-4f6b351a490b

Blender 3.6 – Animation & Rigging (16. + 17. Nov. 2023)
https://visualisierungs-akademie.ch/de/kurs/blender-animationskurs/68ff897c-f766-4119-bea3-9f3422704d2f

Falls Ihr weitere Fragen habt, erreicht Ihr mich unter info (at) pixeltrain.de

P.S. If you are looking for English Blender Trainings, please let me know!

Helge

Helge Maus editing the Blender Fundamentals Training

Just finished capturing the next 2-hours free addition to my “Blender Fundamentals” publication.
This time we tackle “UV mapping and packing inside of Blender 3.6“.


With this coming Plus+ chapter the “Blender Fundamentals” publication will grow now to 25 hours of dense content.

As said, this and more updated content will come to the Publication in the future, so you can start learning today and get all the updates for free after the are released!

Content:

01 First Steps in the Blender User Interface (2h 33m)
02 Working with Primitives & Transformations (2h 58m)
03 Working Modes & Selections (1h 6m)
04 Polygon Modeling (4h 30m)
05 Subdivision Surface (1h 8m)
06 Plus+ Sculpting (2h 34m)
07 Curves & Text (1h 19m)
08 Modifiers (1h 16m)
09 Materials, Shader & Textures (2h 45m)
10 Plus+ Working with UVs*
11 Lighting, Cameras & Rendering (2h 32m)

*Additional PLUS+ content coming very soon!

👉 YouTube Trailer

👉 Blender Market
https://blendermarket.com/products/pixeltrain-blender-fundamentals-fast-forward

👉 VIMEO Video-on-Demand
https://vimeo.com/ondemand/blenderfundamentals

👉 GUMROAD
https://pixeltrain3d.gumroad.com/l/BlenderFundamentals

And, this chapter will come to my Patreons in the Patreons-only section:
https://www.patreon.com/pixeltrain3d

Now editing starts, with 30° outside it’s not easy to stay cool …

Have a great day, have fun!

Blender 3.6 LTS Splashscreen

This is the last release for the Blender 3.x series and therefore it’s an LTS (long term support) version, ready for longer productions.


What’s new?

  • Simulation-Nodes in Geometry Nodes
  • Loading large geometries into Cycles is much, much faster
  • Cycles Hardware Raytracing
  • Better UV Editing with new Packing UV islands
  • Asset Library (17 human base meshes)
  • Animation Improvements
  • VDM Brush Baker Add-on


and so much more

See the full release notes:
👉  https://www.blender.org/download/releases/3-6/

Check out this Blender 3.6 Demoreel:
👉 https://youtu.be/BnY2JdBrvaI

Tutorial Blender for Production - Production Helpers - Modeling with Booleans & Bool Tools Add-on by Helge Maus

This series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. 

I will explain how to work with the different Modules of Blender and how they are connected.

Also, I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. 

In this tutorial we will talk about the basic principles of making hard surface models inside of Blender and how modifiers like booleans, solidify, array and mirror can help you with that. You will see the default Blender workflow and get a lot of workflow insights and tricks how to work with object visibilities, collections, and transformations. They are the basics for a procedural modeling approach for your models. Then we will see, how the free built-in Blender Bool Tools add-on can help you with this workflow to make less clicks and have a faster result.

As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios/ agencies from different visualization areas and clients from the games industry. He focuses on Blender, Unity, Fusion & Godot for his daily work and training. He has a strong industry background in teaching Houdini FX, Nuke, and Maya over many years.

If you have questions or topics, which should be added, please let me know.

If you want to support me for publishing more free tutorials you could join my Patreons:

https://www.patreon.com/pixeltrain3d

or give me a fast Coffee time Tip on
PayPal: https://paypal.me/pixeltrain

Find more information on www.pixeltrain.net

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

Mastodon: https://mastodon.art/web/@pixeltrain3d

Instagram: https://www.instagram.com/pixeltrain3d/

LinkedIn: https://www.linkedin.com/in/pixeltrain/