The Magic of Indie Productions by Do Park

Today I want to share an article I found online about Indie productions in animation, games or even other media, why they exist and most importantly what drives them.

It answers questions like “Why can an animated short can be produced, when companies like Disney or Pixar need millions of dollars and huge teams?”
Why are indie productions really often more attractive than mainstream media?

“Indie stories are magic. They have an unfair advantage.
They are often more personal and relatable than what any large studio can produce.”

And for me, it describes also why I’m falling in love with more and more indie projects.
👉 https://www.palette.tools/stories/magic-of-indie

If you want to learn more about Indie Animation Production with Blender or Indie Game Development with the Godot Game Engine, here is my Patreon:
👉 https://www.patreon.com/pixeltrain3d/posts

Have fun!

Blender Shortfilm Wildheart

Today I want to share another amazing and beautiful Blender shortfilm project with the name „Wildheart“. The goal of the makers of this short is to make a feature-length film in the future. So they started with this short film. I hope you like it as much as I do!

It tells the story of the bond between two street living kids as they search for a sense of family.

Six year old orphan Kenta and his ten year old friend Makoto team up to search for Kenta’s mother, but their journey becomes a test of their extraordinary bond when they discover that the reunion may come at a cost.

The studio behind this project is named Keytales, located in Paris.

They describe themself as a fun team, eclectic bunch from Japan, Europe, and the USA.

We’re directors, artists, animators, writers, composers, and designers – a mix of industry pros and fresh talents. Together, we’re on a mission to bring a fresh spin to animation, exploring meaningful stories that resonate. We’re all about crafting something that not only reflects our diverse backgrounds and skills but also connects deeply with our audience.

More information:
https://keytales.studio/about

Blender is such an amazing tool for story telling. If you want to learn more about Blender in Production, please visit my Blender trainings website www.pixeltrain.net or reach out directly to me info [at] pixeltrain.net .

Blender Shortfilm "Supertramp" by Fabrizio Gammardella

Some time ago I’ve written about the Shortfilm “Supertramp” by Fabrizio Gammardella. It was made in Blender by a small team of talented artists. At the moment there is the opportunity to watch it in the free section of the Festival del Cinema di Salerno.

https://show.festivaldelcinema.it/animazione/supertramp/

The film is heartbreaking on one side, but also a wonderful experience to watch. The animation of the dog and the communication without words is done quit well in my opinion.

You find the article about the Making-of here on my free Patreon:

https://www.patreon.com/posts/blender-92163540?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Blender is such an amazing tool for story telling. If you want to learn more about Blender in Production, please visit my Blender trainings website www.pixeltrain.net or reach out directly to me info [at] pixeltrain.net .

Have fun,

Helge

Blender Anime style Animation by DillonGoo Studios

Did you know, that Blender is not only a great 3D-Animation application with photorealistic rendering, but is also powerful application to mimic classic 2D-Shading and Animation?

No, I’m not talking about 2D-Animation with Grease Pencil, but 3D-Scenes and Objects with 2D-Shading.

One studio, which is masting this artform, is DillonGoo Studios (https://www.dillongoostudios.com/)

Beside of their forked Blender version for this style and their great demos they now deliver an episodical anime-style animation on YouTube – ENJOY 🔥

Have fun!

Helge

EPISODE 1 – PROGENITOR: The Shogunate (DillonGoo x Genshin)

EPISODE 2 – PROGENITOR: Albedo (DillonGoo x Genshin)

Blender is such an amazing tool for story telling. If you want to learn more about Blender in Production, please visit my Blender trainings website www.pixeltrain.net or reach out directly to me info [at] pixeltrain.net .

The drink - Blender Shortfilm by William Landgren

Today I want to talk about another shot film made completely in Blender by Artist William Landgren (14 years old). First watch the movie before reading more 😉

The production of the short took 2 months and is 100% CG. He used Blender, After Effects, Marvelous Designer and DaVinci Resolve. I think, it looks amazing, right?

This brings me to an important point:

If you are creative and want to be a CG filmmaker you can start today! 

You don’t need high end software and equipment. I want to stress that, because I had an interesting conversation this week with a program manager for a big VFX Event in India. After I was asked to talk there I decided I want to do an “Introduction for Blender for Indie VFX- & Animation studios”, because I was thinking about the many young creative folks in India and all over the world, who are dreaming to become a CG Artist. 

The answer I heard then from the organizers of the event (owner of a big production house in India) was, that I better do a NUKE class, because it’s “more relevant” for the audience. This would have been no problem for me, because I train NUKE since many years and I’m loving it, but it brought me to an important insight.

The film industry is mostly driven by big investment companies, and the artist is only a “anonymous working bee” for them. The tools are so expensive and the workflows are quite complex, so that the artists have to pirate the softwares (mostly a whole bunch of them) or sell their souls for the maintenance fees. The result is, that they are forced into these big companies to make the stuff they want. And if you are bound in a company like that you have to go every step they demand from you or you are laid off, because the company is bought or it closes suddenly it’s doors forever.

Don’t get me wrong, it’s not a bad thing to work in such a company and have fun to work on great blockbusters as a highly specialized member of a team.

But I am a strong believer that we have many more options to make a living from creative work and art development. So for artists with less money and chances from all ends of the world or even for Indie artists which have ideas for art, which is not mainstream or boring mid-standard like the big productions, there has to be a place. 

Why, because it’s important for an artist to have an own voice for ideas, thoughts and also an independent income. Storys are different for everyone, for every culture, age and social groups. They have to been told. For this, software has to be approachable. 

So, in the future I will invest more time into my “Blender for Production” series, to help these filmmakers. I want to show how you can use high quality stuff with Blender and the infrastructure around it. Also I will post more stories like that here, to show you what’s possible to motivate you.

Here is the link to my YouTube tutorials:
https://www.youtube.com/pixeltrain3DVFXTrainings

And if you want to support my tutorials, here is my Patreon link:
https://www.patreon.com/pixeltrain3d

Don’t be afraid, I will still do Houdini FX and NUKE tutorials, because it’s important for you to see, how it is done there. Then you can apply this knowledge to every tool.

I hope you like that.

More in the next days.

Thanks for your support,

Helge