Hi folks,
Today is my first work day in the new year, so it’s time to write my traditional years review on my (free) Patreon:

https://www.patreon.com/posts/lets-talk-about-147466572?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

I wish you all a healthy, successful and creative year 2026.
The world needs more real (indie) artists and art than ever.

Ci vediamo, Helge Maus

P.S. For my upcoming Blender and Godot trainings, please look at pixeltrain Academy | Blender for Production | Godot Game Development for Indies

Helge Maus - Senior Trainer & Mentor 3d | animation | game art | game dev

The year is slowly coming to an end, and with it, our Blender training calendar for this year.

My last Blender Modeling course (2 days) in collaboration with Visualisierungs-Akademie Schweiz will take place online on December 18th and 19th. This is a german course.

Here’s the link to the course:
👉 https://visualisierungs-akademie.ch/de/kurs/blender-modelingkurs/ff1b0321-e948-41c1-bca6-1c23651e75ea

If you’d like to learn Blender or Godot online in English, check out the pixeltrain Academy website:
👉 https://www.pixeltrain.net/pixeltrains-academy/

Have a amazing weekend! 🙂

Helge

Dear followers,

As you may have noticed, I’m currently very involved in various projects.
However, things have calmed down a bit now, and I have time to write content for you again.

Today, I’d like to draw your attention to the new Godot Engine Reel 2025.

Comparing this collection of projects with those of previous years, two trends are becoming apparent:

  • In addition to the very strong 2D games for which Godot is traditionally used, more and more 3D games are now appearing. This is a fantastic development, which is of course also thanks to the ever-improving 3D features of Godot 4.X.
  • Furthermore, the quality of the projects shown is constantly increasing. It’s clear that the Godot Engine is becoming more and more established, and more and more talented teams are relying on this open-source engine.

Enjoy!

Helge Maus

P.S. You can also follow my Post on my (free) Pareon:
https://www.patreon.com/c/pixeltrain3d

Finally the new Godot Engine showreel for 2024 is out and and shows the work of so many talented and motivated game developers. Amazing!

👉 https://youtu.be/n1Lon_Q2T18?si=oAbSIvFzgT2-g-kC

Keep in mind that there are many, many more games out there made with Godot. This is only the tip of the iceberg. Thanks to all the developers and supporters of this amazing free and open-source game engine.

And, if you are interested, here is the link to the last showreel for 2023:
👉 https://youtu.be/W1_zKxYEP6Q?si=m655Vn92Rqyjgj4C

Have fun,
Helge

BTW, if you are looking for a remote company training for Game Development with the Godot Engine please reach out to me ( info(at)pixeltrain.net ):
http://www.pixeltrain.net/godot/

We also offer German online classes in cooperation with Visualisierungs-Akademie Schweiz:
http://www.pixeltrain.net/events/

Godot Game Engine gets Jolt

https://www.patreon.com/posts/godot-4-4-jolt-117824214?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Yesterday was a big day for all Godot Engine game developers working on 3d games using physics.

Since yesterday the Jolt Physics Engine was added as an alternative 3D Physics Engine to the source code of the coming Godot 4.4 version.

A little bit of background for that:

The stable version of Godot has it’s own 3d physics engine, which is used for all kinds of physics simulation in 3d games. These types of engines are really tricky to maintain, also to make their simulations performant and stable and also give you all the features your need.

(Image credit: Horizon Forbidden West by Guerrilla Games)

Many developers using Godot for 3D with heavy use of physics are working with an external open source physics engine with the name “Jolt”. This engine is written / maintained by Jorrit Rouwe and many other contributors and is battle-proofed, because it is used in “Horizon Forbidden West” by Guerrilla Games. It is suitable for games and VR applications.

The Jolt Physics Engine is a multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications.

You can read more about this engine here:

https://github.com/jrouwe/JoltPhysics

Before yesterday devs wanting to use this engine had to use “Godot Jolt” an Godot extension that integrates the Jolt physics engine. This was a separate extension you had to install.

Now this code was integrated and re-written. Here the statement of Mikael Hermansson, the developer behind the extension:

This new module is a port of the Godot Jolt extension, developed by myself over the past two years, in large part as a personal project, but with the last year (including this port) being sponsored by W4 Games. I’ve also received a significant amount of assistance and contributions from @jrouwe during this development, which I’m very grateful for. In fact, several major features have been added to Jolt largely to cater to the needs of Godot.

Here the full thread of the merge into Godot 4.4:

https://github.com/godotengine/godot/pull/99895

So, I’m looking forward to Godot’s future as a full fleshed and performant 3D Games Engine.

Have fun!

Helge

BTW, if you want to learn Godot from the ground up I offer some German classes in beginning of 2025: http://www.pixeltrain.net/events/

Also I’m planing a pixeltrain Godot Academy in English beginning next year.
If you are interested, please let me know.

Godot Development Snapshot 4.4 dev 6

Today another development snapshot of the coming Godot version 4.4 is out.
👉 https://godotengine.org/article/dev-snapshot-godot-4-4-dev-6/

So for everyone who wants to play with the new version or test some features you can now download this version from the Godot’s website:

👉 https://godotengine.org/

Beside of the many, many small improvements and bugfixes there are also again some new features adding to the others which were added in the dev snapshots for Godot 4.4 before.

If you are interested to follow my thoughts, news, and tutorials about Godot and Blender, you find them also on my (free) Patreon:

👉 https://www.patreon.com/posts/godot-4-4-dev-6-117431569?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Have fun!

Godot Introduction Training by Helge Maus / pixeltrain

Möchtest Du lernen wie man 2D- oder 3D-Spiele in der freien open-source Godot Game Engine entwickelt? Dann möchte ich Euch heute stolz zwei neue Trainings in Zusammenarbeit mit der Visualisierungs-Akademie Schweiz GmbH vorstellen.

Wir haben nun zwei aufeinander aufbauenende Kurse (live online, in Deutsch) im Programm.
Ich freue mich schon so, mit Euch zu arbeiten:

Godot Einführungskurs – Game-Entwicklung für 2D & 3D
👉 https://visualisierungs-akademie.ch/de/kurs/godot-einfuhrungskurs/110d03e5-680d-414d-9521-7d46567f0712

Godot – Aufbaukurs – 3D Games entwickeln
👉 https://visualisierungs-akademie.ch/de/kurs/godot-vertiefungskurs/7ad00bcc-eb9e-41b6-9981-b7f7d049bf12

Bei Fragen zu diesen Kursen stehe ich jederzeit bereit.

Helge

— english —
Do you want to learn developing 2D- or 3D-Games in the free and open-source Godot Engine? Today I’m proud to present two new online training courses (2 days, live, in German) in our curriculum:

Godot Introduction to 2D & 3D Game Development
👉 https://visualisierungs-akademie.ch/de/kurs/godot-einfuhrungskurs/110d03e5-680d-414d-9521-7d46567f0712

Godot Advanced – 3D Game Development
👉 https://visualisierungs-akademie.ch/de/kurs/godot-vertiefungskurs/7ad00bcc-eb9e-41b6-9981-b7f7d049bf12

As these trainings are in German feel free to contact me if you are looking for the same content in English.

Shortly before GDC 2024, W4 Games and Meta announced a new collaboration in the area of XR under the title “W4 Games and Meta Team Up to Expand Open-Source Godot Ecosystem on Meta Quest“.

As you probably know, I’m not necessarily a big fan of Meta, but I see this type of collaborations in the area of XR as a big boost for development and value for the development of Godot on these platforms.

The strategic cooperation covers the following areas:

  • Improving functionality, performance and usability of OpenXR features within Godot for the benefit of all VR developers
  • Providing an integration of the Meta Quest SDKs via plugin and exposing more Meta Quest features to end-users
  • Developing an optimized release template specifically for Quest users that leverages Meta Quest technology
  • Creating high-quality samples and documentation to help Godot users develop for Meta Quest

The strategic partnership also contemplates the development of educational materials and joint marketing activities in the coming years. Meta and W4 Games are dedicated to contributing as much of this work as possible to the Godot project as part of our shared commitment to the open-source community.

Here is the entire press release on the W4 website:

https://www.w4games.com/blog/w4-games-news-1/w4-games-and-meta-team-up-to-expand-open-source-godot-ecosystem-on-meta-quest-28

I believe, that Godot is on a good track at the moment to get the same momentum as Blender some years ago.

If you want to learn more about Godot or even need training, please let me know info(at)pixeltrain.net. I would love to help.

Godot Game Engine - Showreel 2023
Godot Game Engine Showreel 2023

Today, the new Godot Game Engine showreel 2023 for Games on desktop, mobile and console was released. It shows that this open-source game engine gets more and more traction and gives developers the opportunity to develop great indie games without being tied to commercial providers and their business models.

As stated before, at the moment I’m working in Unity and Godot at the same time, depending on my vision and project. They are both a great fit for me. But I’m eager to see Godot getting even more features to make this shift for me even easier.

Have a great day,

Helge

The first maintenance update to the 4.2 feature branch

Godot 4.2.1 is just released, as the first maintenance update to the 4.2 feature branch.

It fixes a number of platform-specific issues, which should make it easier for everyone to upgrade their Godot 4.1 projects, or start new ones in 4.2. https://godotengine.org/article/maintenance-release-godot-4-2-1/

Have fun!