🔥 pixeltrain Blender Academy 2024 🔥 dates are fixed now! Would you like to learn Blender in a well-founded and practice-oriented way?Without watching hundreds of redundant and shallow tutorials? Learn online, with live teaching sessions, in small groups and with personal mentoring from Senior 3D & VFX trainer Helge Maus. Through our modular system, you can build your own curriculum to suit your previous knowledge, pace and goals. The nextRead More
Today I would like to introduce you to a free Blender add-on that I constantly use in my daily work with Blender: Machin3Tools. This add-on is a detailed and very complex collection of functions and tools that complement but also change Blender’s functionality.The nice thing about this add-on is that you can choose which functions are useful for your own workflow in the preferences. In my case I only useRead More
Today I would like to introduce you to one of my frequently used tools from the “Blender for Production” series: Blender Flip Fluids Add-on . Flip Fluids is a paid add-on that seems quite expensive at around $75 for a Blender add-on.So a little background information about this add-on. Trailer Blender itself has a fluid engine called Mantaflow. Mantaflow is able to simulate liquids, fire, smoke and the like. Mantaflow’sRead More
Would you like to learn Blender in a well-founded and practice-oriented way? Without watching hundreds of redundant and shallow tutorials? Then our pixeltrain Academy 2023 is just right for you. Learn online, with live teaching session, in small groups and with personal mentoring from Helge Maus. Through our modular system, you can build your own curriculum to suit your previous knowledge, pace and goals. The next Blender Fundamentals module startsRead More
Did you know, that Blender is not only a great 3D-Animation application with photorealistic rendering, but is also powerful application to mimic classic 2D-Shading and Animation? No, I’m not talking about 2D-Animation with Grease Pencil, but 3D-Scenes and Objects with 2D-Shading. One studio, which is masting this artform, is DillonGoo Studios (https://www.dillongoostudios.com/) Beside of their forked Blender version for this style and their great demos they now deliver an episodicalRead More
This year I have again the great honor of being invited to speak at the View Conference 2023.The View Conference in Turin is an exciting and creative place for inspiration, exchange and networking for the 3D, VFX, animation and games industry. And all of this in a wonderful ambience.That’s why I’m pleased to be able to offer 3 exciting and intensive Blender hands-on workshops: 👉 Blender – Animation Tools IntroductionRead More
Would you like to learn Blender in a well-founded and structured way? Then I would like to present you my publication “pixeltrain – Blender Fundamentals >> Fast Forward”. In 137 lessons with a duration of nearly 25 hours, I take you through the complete fundamentals of Blender and the basic workflows you need to know to get started with this amazing free software. This training is designed to get youRead More
Möchtest Du eine schnelle und fundierte Einführung in Blender 3D haben?In Zusammenarbeit mit der Visualisierungs-Akademie biete ich einige zweitägige deutschsprachige Online-Kurse / Schulungen (live) an. Es handelt sich um kleine Gruppengrößen bis 5 Personen. Blender 3.6 – Grundlagen (21. + 22. Sept 2023)https://visualisierungs-akademie.ch/de/kurs/blender-einfuhrungskurs/21d29c48-ee8a-4549-a500-6f82f7ff7ddc Und wenn Du Dein Blender Know-How weiter ausbauen möchtest, hier direkt zwei weitere Aufbau-Kurse. Photorealistisches- & NPR-Rendering in Blender 3.6 – Cycles & Eevee (26. + 27.Read More
Today, I have added another Plus+ chapter “Working with UVs” to my Blender Fundamentals Publication. This additional content is free for everyone who has bought the publication in the past. Also I’m working on more Plus+ content for the future. The publication „pixeltrain – Blender Fundamentals >> Fast Forward“ by Senior 3D & VFX trainer Helge Maus is a complete Introduction to Blender 3D. Meanwhile the publication is around 25Read More
Just finished capturing the next 2-hours free addition to my “Blender Fundamentals” publication.This time we tackle “UV mapping and packing inside of Blender 3.6“. With this coming Plus+ chapter the “Blender Fundamentals” publication will grow now to 25 hours of dense content. As said, this and more updated content will come to the Publication in the future, so you can start learning today and get all the updates for freeRead More