Hi folks,
Today is my first work day in the new year, so it’s time to write my traditional years review on my (free) Patreon:

https://www.patreon.com/posts/lets-talk-about-147466572?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

I wish you all a healthy, successful and creative year 2026.
The world needs more real (indie) artists and art than ever.

Ci vediamo, Helge Maus

P.S. For my upcoming Blender and Godot trainings, please look at pixeltrain Academy | Blender for Production | Godot Game Development for Indies

Helge Maus - Senior Trainer & Mentor 3d | animation | game art | game dev

The year is slowly coming to an end, and with it, our Blender training calendar for this year.

My last Blender Modeling course (2 days) in collaboration with Visualisierungs-Akademie Schweiz will take place online on December 18th and 19th. This is a german course.

Here’s the link to the course:
👉 https://visualisierungs-akademie.ch/de/kurs/blender-modelingkurs/ff1b0321-e948-41c1-bca6-1c23651e75ea

If you’d like to learn Blender or Godot online in English, check out the pixeltrain Academy website:
👉 https://www.pixeltrain.net/pixeltrains-academy/

Have a amazing weekend! 🙂

Helge

Godot Introduction Training by Helge Maus / pixeltrain

Our next Godot Game Engine beginner’s course is coming up 🔥 . 

Would you like to learn how to implement your first game ideas in this free, open-source game engine, how to develop 2D and 3D games, how to program player interactions with GDScript, and have a lot of fun while doing it 🎮 ?

This two-day course will be offered online in cooperation with the Visualisierungs-Akademie Schweiz GmbH on November 6th and 7th (in German language, online):

👉 https://visualisierungs-akademie.ch/de/kurs/godot-einfuhrungskurs/110d03e5-680d-414d-9521-7d46567f0712

If you need the same course in English, just contact us via DM.

— German —

Unser nächster Godot Game Engine Einsteiger-Kurs steht an 🔥 . 

Möchtest Du lernen, wie man seine ersten Spielideen in dieser freien open-source Game Engine umsetzt, wie man 2D- und 3D-Spiele entwickelt, mit GDScript Spieler Interaktionen programmiert und dabei auch noch richtig viel Spaß haben kann kann 🎮 ?

Dieser 2-Tages Kurs wird online in Kooperation mit der Visualisierungs-Akademie Schweiz GmbH am 06.+07. November angeboten.

In deutscher Sprache als Online-Kurs:

👉 https://visualisierungs-akademie.ch/de/kurs/godot-einfuhrungskurs/110d03e5-680d-414d-9521-7d46567f0712

Und wenn du den gleichen Kurs in englischer Sprache brauchst, melde dich doch einfach per DM.

#Godot #GameDev #IndieDev #GameDevelopment #Schulung #pixeltrain #helgemaus 

pixeltrain Blender Academy mit Senior Blender trainer Helge Maus

A quick reminder for all Blender enthusiasts:
Next week I’ll be starting two training courses for BlenderFundamentals:

pixeltrain Blender Academy – Fundamentals (with Senior Blender trainer Helge Maus)
starting from January 20th, remote, in 🇬🇧 English:
👉 shorturl.at/e8NG3

Blender Grundlagen Schulung (mit Senior Blender Trainer Helge Maus)
in collaboration with the Visualisierungs-Akademie Schweiz GmbH
January 23rd + 24th, remote, in 🇩🇪 German:
👉 shorturl.at/cXWj4

There are still seats available in both courses 🙂
I’m looking forward to seeing you,

Helge

pixeltrain Blender Academy 2025 with Senior 3D-vfx-GameDev Trainer Helge Maus

Let’s go into a successful and creative year 2025.

If you want to learn Blender in a structured and practice-proven way, then I would like to introduce you to our pixeltrain Blender Academy.

With our module course system you build your own learning path tailored to your needs. The modules can be booked separately according to needs and prior knowledge.

pixeltrain’s Academy is characterized by small learning groups, well-structured units while keeping room to meet the needs of each individual.

All sessions are held live by Senior 3D & VFX trainer Helge Maus.

Module 1: Blender Fundamentals
20.+21. Jan.’25
27.+28. Jan.’25

Module 2: Blender Shading & Rendering
10.+11. Feb.’25
17.+18. Feb.’25

Module 3: Blender Animation & Rigging System
10.+11. Mar.’25
17.+18. Mar.’25

What’s included?

– Each module consists of 4 live sessions with a total length of 16 hours (4 x 4 hours)
– Each module takes two weeks with two sessions each week (Tuesday + Wednesday)
– Live sessions + downloadable recordings of each session
– Exercises + feedback
– Private discord channel for the students

Information and registration:
👉 https://www.pixeltrain.net/pixeltrains-academy/

If you have any questions, please let me know 🙂

pixeltrain | Helge Maus is teaching online Blender & Godot

You are looking for an online class for your Blender Learning Path with a well structured curriculum?
 With our module course system you build your own learning path tailored to your needs. You can book only one or two or all the modules, however you want 🙂

pixeltrain’s Academy is characterized by small learning groups, well-structured units while keeping room to meet the needs of each individual.

All sessions are held live by Senior 3D & VFX trainer Helge Maus.

Module 1: Blender Fundamentals
20.+21. Jan. ’25
27.+28. Jan. ’25

Module 2: Blender Shading & Rendering
10.+11. Feb. ’25
17.+18. Feb. ’25

Module 3: Blender Animation & Rigging System
10.+11. Mar. ’25
17.+18. Mar. ’25

What we offer:
– Each module consists of 4 live sessions with a total length of 16 hours (4 x 4 hours)
– Each module takes two weeks with two sessions each week (Tuesday + Wednesday)
– Live sessions + downloadable recordings of each session
– Exercises + feedback
– Private discord channel for the students

Information and registration:
👉 https://www.pixeltrain.net/pixeltrains-academy/

If you have any questions, please let me know 🙂

Blender Kurse mit 3D Senior Trainer Helge Maus / pixeltrain

The last Blender training courses for this year still have a few seats available. I’m looking forward to help you deepen your Blender production knowlege.

These trainings are delivered in person by Senior Trainer & Mentor Helge Maus.
Helge teaches 3D-, VFX & Game software and workflows for over 20 years.

If you are interested in an individual Blender or Godot Game Engine training with Helge Maus, you can reach us by email info(at)pixeltrain.net.

Blender – Shading, Lighting & Rendering

Nov. 28.+29, online, German language

👉 https://visualisierungs-akademie.ch/de/kurs/blender-renderingkurs/98514946-325f-4818-bcdb-4f6b351a490b

Two days of intensive training for everyone who wants to use Blender to create sophisticated materials, shaders and visualizations for architecture, product design, games & film. In addition to photorealistic rendering, you will also learn techniques for non-photorealistic rendering for animation, motion design, manga, comics and architecture.

Blender – Animation & Rigging

Dec. 05.+06, online, German language

👉 https://visualisierungs-akademie.ch/de/kurs/blender-animationskurs/68ff897c-f766-4119-bea3-9f3422704d2f

Learn the powerful Blender animation system from scratch. Immerse yourself in the various editors such as Dopesheet, Curves and NLA and learn how to bring your scenes to life. We also dive into the exciting world of rigging in Blender. Learn about organic and non-organic rigging, as well as the powerful built-in add-on Rigify.

P.S. If you are looking for these training in English or for your company, please reach out to me. Let’s talk!

Blender Rendering & Shading Schulung mit Helge Maus / pixeltrain

In Zusammenarbeit mit der Visualisierungs-Akademie Schweiz GmbH bieten wir ein komplettes Blender Curriculum mit deutschsprachigen Live-Online-Klassenraum-Trainings an.

Unser “Blender Rendering & Shading” Training (2-Tage Workshop) findet am 04. + 05. April 2024 statt. Sei mit dabei!

Informationen und Anmeldung auf der Website:
https://visualisierungs-akademie.ch/de/kurs/blender-renderingkurs/98514946-325f-4818-bcdb-4f6b351a490b

Bei Fragen hierzu stehe ich gerne zur Verfügung 🙂

P.S. If you are interested in an english class for Blender or an english company training please contact me on info(at)pixeltrain.net .

pixeltrain Blender Academy 2024

🔥 pixeltrain Blender Academy 2024 🔥 dates are fixed now!

Would you like to learn Blender in a well-founded and practice-oriented way?
Without watching hundreds of redundant and shallow tutorials?

Learn online, with live teaching sessions, in small groups and with personal mentoring from Senior 3D & VFX trainer Helge Maus.

Through our modular system, you can build your own curriculum to suit your previous knowledge, pace and goals.

The next Blender Fundamentals module starts on January 19th 2024, the Blender Shading & Rendering module on January 26th and Blender Animationsystem on January 31th.

You can find more information here:

👉 http://www.pixeltrain.net/pixeltrains-academy/

For questions and registrations, I am available directly at info@pixeltrain.net .

Have fun!

#b3d #blender #blender3d #blenderforproduction #3d #vfx #animation #training #schulung #course #helgemaus #pixeltrain #pixeltrainacademy

This year I have again the great honor of being invited to speak at the View Conference 2023.
The View Conference in Turin is an exciting and creative place for inspiration, exchange and networking for the 3D, VFX, animation and games industry.

And all of this in a wonderful ambience.
That’s why I’m pleased to be able to offer 3 exciting and intensive Blender hands-on workshops:

Blender Workshop - Animation Tools Introduction in Blender with Senior 3D & VFX Trainer Helge Maus / pixeltrain

👉 Blender – Animation Tools Introduction

Oct. 15, 10:00-12:30 CET, 2.5-hour workshop in English

In this hands-on workshop, Helge Maus (pixeltrain) teaches you the fundamentals of the powerful Blender 3.6 LTS Animation system.

You will learn important Blender concepts you have to understand before starting animating.
We will talk about key-framing and manipulation of many keyframes effectively and how to go through the different phases of animation.

We take a deep dive into the needed Blender Editors like the Dopesheet Editor, Action Editor and the Graph Editor.
Also we will talk about the NLA Editor and how to transfer existing animations between objects and scenes.
At the end we will have a quick introduction to the Grease Pencil environment for 2D-Animation.

As this is a live workshop you can ask your questions and get answers. At the end of the workshop you will be able to start animating in Blender with confidence.
So, if you have some knowledge of other packages like Maya or Cinema 4D you will also feel at home in Blender afterwards.

Blender Workshop - Rigging Tools Introduction in Blender with Senior 3D & VFX Trainer Helge Maus / pixeltrain

👉 Blender – Rigging Tools Introduction

Oct 15, 14:00-16:30 CET, 2.5-hour workshop in English

In this hands-on workshop, Helge Maus (pixeltrain) teaches you the fundamentals of the Blender 3.6 LTS Rigging system.

You will learn important Blender concepts you have to understand before you start rigging.

Then we will go into the rigging process for mechanical props and characters.

These topics are covered:

  • Build you first Armature
  • All about Bones, creating, manipulating and organizing them
  • Different Methods of Binding your Mesh
  • Weight Painting
  • Constraints
  • Drivers & Expressions
  • How to work with Inverse Kinematic (IK) in Blender
  • Using the built-in Rigify system 

As this is a live workshop you can ask your questions and get answers. At the end of the workshop you will be able to start rigging in Blender with confidence.

So, if you have some knowledge of other packages like Maya or Cinema 4D you will also feel at home in Blender afterwards.

Blender Workshop - Procedural Workflows with Geometry Nodes in Blender 4.0 with Senior 3D & VFX Trainer Helge Maus / pixeltrain

👉 Blender 4.0 – Procedural Workflows with Geometry Nodes

Oct 17, 12:45-15:45 CET 3-Hour Workshop in English

In this workshop, Helge Maus (pixeltrain) teaches you the fundamentals of the Blender 3.6 LTS Geometry Nodes system and also some of the exciting new improvements of the coming version Blender 4.0 .

We will start from scratch, learn the fundamentals and then explore different areas of use.

With the help of Geometry nodes you are able to build powerful procedural tools inside of Blender. They can be combined easily with the existing Blender tools set and can help you for the daily challenges as an 3d artists.

At the moment the development focuses of Geometry, Spline (Hair) and Volume manipulations and lays the foundations of the Blender „All nodes“ project.

These are the topics we will cover:

  • Theory of Geometry Nodes
  • Understanding the Node Editor and Inspector
  • Data structure in Geometry Nodes (Data types, Domains, Attributes)
  • Field System
  • Building Scatter Systems
  • Procedural Modeling setups
  • Working with the new procedural Hair system
  • Simulation Nodes
  • Loops & Iterations
  • Animation Effects with Geometry Nodes

As this is a live workshop you can ask your questions and get answers. If you want to follow along please have beside of your Blender 3.6 LTS also a downloaded package of the current Blender 4.0 Beta (from blender.org) with you.

I look forward to meeting you! Ci vediamo!

Helge Maus


Here is the link to the program:

https://www.viewconference.it/pages/program

And to the other amazing speakers:

https://www.viewconference.it/speakers

#savethedate #viewconference2023 

15-20 Oct 2023 | Turin | Italy 

➡ Get tickets:

https://www.viewconference.it/pages/registration/


About Helge Maus

Helge Maus is Senior 3D & VFX Trainer | Blender for Production | Godot Artist | Compositor

As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for over 20 years.

He delivers with his company pixeltrain | 3D | VFX | animation in-house & remote training, workshops and coaching for the 3D & VFX industry. 

His focus lies on Generalist workflows for VFX and Games. He works with studios, agencies and freelancers from different visualization areas and from the games industry.

Meanwhile he focuses on Blender & Godot for his daily work and training. He loves working with Indies and companies adapting FOSS software like Blender and Godot into their pipeline. His strong industry background in teaching Houdini FX, Cinema 4D, Unity, Nuke, and Maya over many years helps him to train artists from the industry within a wide production context.

Helges clients include companies such as Ubisoft, Tangent Animation, Mackevision, Jura, Vitra, Hugo Boss, eder GmbH, Jung-von-Matt, Pirates ´n Paradise, redseven Entertainment, ProSiebenSat.1, SKY Deutschland, NDR, rbb, Sony DADC, Intel and many more international companies. He has worked a couple of years as a freelancer for Adobe Systems, was a Maxon Lead Instructor for Cinema 4D and also beta tester for Maya, Cinema 4D, AfterEffects and Arnold.

Find more information on www.pixeltrain.net
LinkedIn: https://www.linkedin.com/in/pixeltrain/
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
Mastodon: https://mastodon.art/web/@pixeltrain3d