Houdini FX Practice Hour: Banana Project

Today I’ve released the first part of my new “Houdini FX Practice Hour” series on YouTube.

5 Lessons for Beginners, showing Direct Modeling in Houdini FX.

Hope, you like it: https://youtube.com/pixeltrain3DVFXTrainings

Next part will come next week, then we will dive into UVs, Texture Painting, Shading and Rendering.

In this tutorial, we will set up our Houdini FX scene for modeling.

These topics are covered:

  • Setting up a reference image in COPs
  • Setting up reference images in the viewport
  • Working with different display options to help the modeling process
  • Changing object shading and ghosting
  • Learning keyboard shortcuts for working with panels more effective

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX.

I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.

If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

If you have questions or topics, which should be added, please let us know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons: https://www.patreon.com/pixeltrain3d

Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d

Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: vimeo.com/pixeltrain

LinkedIn: linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain