The final lessons for the Houdini FX Modeling & Texturing Workshop “Banana” are online now. This time we are working with UVs, Texturpainting in 3D Coat and then render the final product. Hope, you liked the first project in my new “Houdini Practice Hour” series. In this tutorial, we will unwrap the UVs of the banana, use uv layout and then export the object as FBX and obj. These topics are covered: UV Flatten Node Cutting Seams Sewing seams Working with UV constraints Pins for UVs Straighten Edges in UVs Rectify Groups of Quads in UVs UV Transform Export withRead More

Today I’ve released the first part of my new “Houdini FX Practice Hour” series on YouTube. 5 Lessons for Beginners, showing Direct Modeling in Houdini FX. Hope, you like it: https://youtube.com/pixeltrain3DVFXTrainings Next part will come next week, then we will dive into UVs, Texture Painting, Shading and Rendering. In this tutorial, we will set up our Houdini FX scene for modeling. These topics are covered: Setting up a reference image in COPs Setting up reference images in the viewport Working with different display options to help the modeling process Changing object shading and ghosting Learning keyboard shortcuts for working withRead More