Some time ago I had the pleasure to talk to Kirill (Kyrylo) Tokarev from 80.lv about the State of Blender in the industry, how to learn it and my personal journey into the 3d & vfx industry: https://80.lv/articles/helge-maus-on-the-state-of-blender-and-how-to-learn-it/ Hope you like it and find some inspiration in it! Helge P.S. You can also follow me on my (free) Patreon:https://www.patreon.com/posts/interview-about-95061738?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
Yesterday a new partnership between Google, The Forge and the Godot Foundation was announced on the Godot Blog. The goal is to optimize and expand Godot’s mobile engine for Vulkan-enabled devices, i.e. Android devices. However, changes and enhancements in this area will also be useful for other mobile devices as the Godot code will be optimized. From the announcement and the social media posts from Godot Foundation Members you canRead More
The first maintenance update to the 4.2 feature branch Godot 4.2.1 is just released, as the first maintenance update to the 4.2 feature branch. It fixes a number of platform-specific issues, which should make it easier for everyone to upgrade their Godot 4.1 projects, or start new ones in 4.2. https://godotengine.org/article/maintenance-release-godot-4-2-1/ Have fun!
Godot is an open-source general purpose game engine aiming at helping you develop both 2D and 3D games. It’s powerful, fast, light and easy to learn. The new version Godot 4.2 has been available since yesterday after an active beta phase. This update is important because the Godot 4.x branch was a very big step towards modernization, performance and feature expansion. Many workflows between Godot 3.x and Godot 4.x wereRead More