Learn the Fundamentals of the Merge tool & the almighty Channel Booleans tool in Fusion Studio. Here is the Link to the tutorial and the whole series. VFX Compositing Techniques with Merge & Channel Booleans in Fusion Studio.

I had two great and relaxing days with my Blender 3.2 Fundamentals training attendees last week.Such a pleasure to work with artists around the world and helping them to start their journey in this powerful environment. 🎉 The next two workshops (2-days, German language) will be 14.+15. July (Photorealistic and NPR Rendering) and 18.+19. August (Rigging & Animation). And, the new Blender Fundamentals training will be 29.+30. Sept 2022. IfRead More

Fusion for Production - VFX Compositing with Fusion - 02b Fusion Compositing inside DaVinci Resolve

Here is the second part of last weeks tutorial. In this second part of lesson two, we will examine how to work with Fusion inside of DaVinci Resolve. I will show you different ways of making Fusion composites, some on the timeline, but also independent from the timeline. Also, you will learn how to have several versions on Fusion comps on a Timeline Clip for making variants or versions of yourRead More

Fusion for Production - VFX Compositing with Fusion - 02a Fusion Studio vs DaVinci Resolve Workflow

In this tutorial series, we will talk about Blackmagic Fusion Studio and Blackmagic DaVinci Resolve (Fusion page) as a professional VFX Compositing package. We will dive into basic workflows and techniques to make your daily compositing work more effective and fun. We start this tutorial by discussing the differences between using Fusion inside of the free version of DaVinci Resolve to the paid version of Fusion Studio and DaVinci ResolveRead More

Fusion for Production - VFX Compositing with Fusion - 01 Installation of Reactor in Fusion & Resolve

In this tutorial series, we will talk about Blackmagic Fusion Studio and Blackmagic DaVinci Resolve (Fusion page) as a professional VFX Compositing package. We will dive into basic workflows and techniques to make your daily compositing work more effective and fun. This tutorial shows you how to install the free Reactor Package Manager in Blackmagic Fusion Studio and Blackmagic DaVinci Resolve and how to use it. We will install Cryptomatte,Read More

We have good news for everyone who wants to dive into Blender, learn the Fundamentals, and beyond.Together with Visualisierungs-Akademie Schweiz GmbH, I will host another season of Blender online workshops in German language this summer.Starting in June with 2 days of Blender Fundamentals, after that in July we have 2 days deep dive into Rendering in Cycles and Eevee and then in August 2022, we finish with another 2 daysRead More

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 11 Semi-automatic Tracking Workflow

Here is the next lesson of the Tracking Workshop. This time we will talk about semi-automatic tracking, which is a way of adding many trackers for shots, where you don’t want to add supervised trackers. Hope you like the lesson 🙂

This spring I will again host three Blender Classes, an Introduction Course, a course about Rendering with Eevee and Cyles and the third class deals with Animation and Rigging in Blender. If you are interested, please check the following dates or just write me an email (info (at) hmaus.de). Have a wonderful spring!Yours, Helge Rendering in Blender with Eevee and CyclesFebruary 24 + 25, 2022– online – in cooperation withRead More

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 10 Object Integration, Shadow Catcher & Rotoscoping

Today, I’ve just published my next Blender 3.0 tutorial.We talk about 3D-Object Integration, Shadow Catchers & Rotoscoping in Blender 3.1 after 3D-Tracking. It’s part of my free “Blender for Production” series. Have fun!

Blender Studio Project - Heist

Shortly after Sprite Fright, Blender Studio has today announced the next Blender Studio Project. The goal is to develop a high-visual-impact, action-packed 2-minutes-long animation, which is is inspired by the game cinematics and realtime demos formats. The main goals, beside of making a great short like always, are: – Challenge Blender and the creative team to make characters and environments at an unprecedented level of realism and complexity – PushRead More