Dear Houdini FX Enthusiasts, What keeps you up in long nights sitting in front of your screen? Right, Coffee 🙂 Today, I have finished the first 4 hours module of my new free “Houdini FX Practice Hour” project “Coffee Cup”. My focus this time was showing you the first steps in approaching procedural Polygon Modeling in Houdini FX. We talk about groups, channel referencing and we write some snippets of HScript. We also talk about different UV Tools inside of Houdini and look into the exchange workflow of the Model with external Painting Applications like Substance Painter, 3D-Coat and Mari.Read More