Godot Introduction Training by Helge Maus / pixeltrain

Our next Godot Game Engine beginner’s course is coming up 🔥 . 

Would you like to learn how to implement your first game ideas in this free, open-source game engine, how to develop 2D and 3D games, how to program player interactions with GDScript, and have a lot of fun while doing it 🎮 ?

This two-day course will be offered online in cooperation with the Visualisierungs-Akademie Schweiz GmbH on November 6th and 7th (in German language, online):

👉 https://visualisierungs-akademie.ch/de/kurs/godot-einfuhrungskurs/110d03e5-680d-414d-9521-7d46567f0712

If you need the same course in English, just contact us via DM.

— German —

Unser nächster Godot Game Engine Einsteiger-Kurs steht an 🔥 . 

Möchtest Du lernen, wie man seine ersten Spielideen in dieser freien open-source Game Engine umsetzt, wie man 2D- und 3D-Spiele entwickelt, mit GDScript Spieler Interaktionen programmiert und dabei auch noch richtig viel Spaß haben kann kann 🎮 ?

Dieser 2-Tages Kurs wird online in Kooperation mit der Visualisierungs-Akademie Schweiz GmbH am 06.+07. November angeboten.

In deutscher Sprache als Online-Kurs:

👉 https://visualisierungs-akademie.ch/de/kurs/godot-einfuhrungskurs/110d03e5-680d-414d-9521-7d46567f0712

Und wenn du den gleichen Kurs in englischer Sprache brauchst, melde dich doch einfach per DM.

#Godot #GameDev #IndieDev #GameDevelopment #Schulung #pixeltrain #helgemaus 

pixeltrain | Helge Maus is teaching online Blender & Godot

You are looking for an online class for your Blender Learning Path with a well structured curriculum?
 With our module course system you build your own learning path tailored to your needs. You can book only one or two or all the modules, however you want 🙂

pixeltrain’s Academy is characterized by small learning groups, well-structured units while keeping room to meet the needs of each individual.

All sessions are held live by Senior 3D & VFX trainer Helge Maus.

Module 1: Blender Fundamentals
20.+21. Jan. ’25
27.+28. Jan. ’25

Module 2: Blender Shading & Rendering
10.+11. Feb. ’25
17.+18. Feb. ’25

Module 3: Blender Animation & Rigging System
10.+11. Mar. ’25
17.+18. Mar. ’25

What we offer:
– Each module consists of 4 live sessions with a total length of 16 hours (4 x 4 hours)
– Each module takes two weeks with two sessions each week (Tuesday + Wednesday)
– Live sessions + downloadable recordings of each session
– Exercises + feedback
– Private discord channel for the students

Information and registration:
👉 https://www.pixeltrain.net/pixeltrains-academy/

If you have any questions, please let me know 🙂

I had two great and relaxing days with my Blender 3.2 Fundamentals training attendees last week.
Such a pleasure to work with artists around the world and helping them to start their journey in this powerful environment. 🎉

Learning basic PBR Shader networks in the Blender Fundamentals training

The next two workshops (2-days, German language) will be 14.+15. July (Photorealistic and NPR Rendering) and 18.+19. August (Rigging & Animation). And, the new Blender Fundamentals training will be 29.+30. Sept 2022.

If you want to join, please contact Visualisierungs-Akademie Schweiz GmbH here:

https://visualisierungs-akademie.ch/category/bildung/

For Blender Trainings (remote, for companies and individuals please check www.pixeltrain.net or contact me directly under info(at)pixeltrain.net ).

Regards, Helge