Hello Houdini Beginners,
The first module of my free “Houdini FX Practice Hour” project “CoffeeCup” is finished!
Over the course of 13 lessons, you will learn the basics of the Houdini Polygon Modeling tools and how to get into a procedural approach with selections, groups and a little bit of HScript.
You will learn how to work with UVs and build a workflow between Houdini and Substance Painter.
We will render our scenes in Mantra.
In two bonus lessons, we dive deeper into the Classic Material Workflow between Houdini and Substance Painter 2020 and the new UDIM based workflow.
I hope, some of you find this useful.
Here is the full playlist:
These lessons are meant as an addition to the other two Houdini Practice Hour projects (Banana and Toothbrush), so if you want to follow the complete learning path, you should begin with these.
If you want to support me for publishing more free tutorials, you could join my Patreons: https://www.patreon.com/pixeltrain3d
Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.
If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals
Link to the YouTube-Playlist “Houdini FX Practice Hour”:
If you have questions or topics, which should be added, please let us know.
Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings