Blender Fundamentals - Loop Cut & Offset Loop Cut Tool (Demo lesson)

This tutorial is a demo lesson from my Publication „pixeltrain Blender Fundamentals >> Fast Forward“. In over 120 lessons with a duration of 20+ hours, I will take you through the complete fundamentals of Blender and the basic workflows you need to know to get started with this amazing free software. In this tutorial, you will learn the use of the LoopCut tool and the Offset Edge Loop Cut tool.Read More

Today is Valentine’s Day ❤️ – we hope you spend much time with your loved ones today 🙂As a greeting from us to all 😎 Blender enthusiasts (or those who want to become one), we are offering our “Blender Fundamentals Publication” at the big “For the Love of Blender” sale on Blender Market with a 25% discount 🤩.Valid until Friday 17th midnight. Here is the direct link:👉 https://blendermarket.com/products/pixeltrain-blender-fundamentals-fast-forward Have funRead More

Blender Fundamentals - Adjusting the Transform Orientation (Demo lesson)

Today we switch gears – this is my first Blender tutorial of this year. It’s a beginners lesson from my “Blender Fundamentals” publication and teaches you how you can work with different transform orientations. I hope you like it. I’m quit curious if also some long-time Blender users find some new tips and tricks in it 😎 You find this tutorial as always on my YouTube channel: 👉 https://youtu.be/an8IXdtTQbo In thisRead More

The End of the year brings us time to reflect, relax and to learn something new! Let’s start learning Blender with our „pixeltrain Blender Fundamentals – Fast Forward“ publication. 👉 YouTube Trailer More than 20+ hours of content in over 114 lessons.Learn everything you need to know for beginners and folks from other 3D applications. Our gift for you is a Holiday Voucher for VIMEO VOD or GUMROAD.Use „XMAS2022“ atRead More

Blender Hair Curves - Project Heist

The next version of Blender, version Blender 3.3 LTS, is coming at the beginning of September 2022. At the moment I am testing the Alpha version to follow the developent of the new features of this version. As a LTS version, it will then receive bugfixes for 2 years, so it is a big milestone for development and production. One of the most exciting features will be the new HairRead More

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 12 Solving Nodal & Tripod Shots

How to solve an un-solvable shot without parallax? In this lesson we will talk about that. Have fun! Helge These topics are covered in this tutorial: Importance of Nodal Shots for production Analyzing the shot Trying to solve with semi automatic tracking Detect features Camera Settings Solving Keyframes Finding problematic trackers Cleaning up trackers automatically Indicators for a nodal shot in the result Start again, but the right way ClearingRead More

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 10 Object Integration, Shadow Catcher & Rotoscoping

Today, I’ve just published my next Blender 3.0 tutorial.We talk about 3D-Object Integration, Shadow Catchers & Rotoscoping in Blender 3.1 after 3D-Tracking. It’s part of my free “Blender for Production” series. Have fun!

Blender Studio Project - Heist

Shortly after Sprite Fright, Blender Studio has today announced the next Blender Studio Project. The goal is to develop a high-visual-impact, action-packed 2-minutes-long animation, which is is inspired by the game cinematics and realtime demos formats. The main goals, beside of making a great short like always, are: – Challenge Blender and the creative team to make characters and environments at an unprecedented level of realism and complexity – PushRead More

As many of you know, I am a huge fan of Blender. I’m convinced that this free software will be a new industry standard for many visualization and animation projects in the future. I use Blender with Houdini FX in my trainings and also for personal projects all the time. Besides Cycles and Eevee I am also using LuxCore Renderer for photorealistic rendering with deep ray counts, complex camera effectsRead More

Here is a new tutorial for my series “Blender for Production“. This time we will talk about an exciting software combination because we start setting up a Blender to NUKE pipeline. YES – Blender is an excellent choice as a 3d application and so it is important to learn how to use it together with Nuke in a compositing pipeline. This series has three parts. These are the topics: HowRead More