Publication Blender Fundamentals Training by Master-Trainer Helge Maus / pixeltrain

Would you like to learn Blender in a well-founded and structured way? Then I would like to present you my publication “pixeltrain – Blender Fundamentals >> Fast Forward”. In 137 lessons with a duration of nearly 25 hours, I take you through the complete fundamentals of Blender and the basic workflows you need to know to get started with this amazing free software. This training is designed to get youRead More

Blender Fundamentals Publication by Helge Maus / pixeltrain

Today, I have added another Plus+ chapter “Working with UVs” to my Blender Fundamentals Publication. This additional content is free for everyone who has bought the publication in the past. Also I’m working on more Plus+ content for the future. The publication „pixeltrain – Blender Fundamentals >> Fast Forward“ by Senior 3D & VFX trainer Helge Maus is a complete Introduction to Blender 3D.  Meanwhile the publication is around 25Read More

Blender for Production - Production Helpers - Faster Management with the Modifier Tools Add-on

This series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. I will explain how to work with the different Modules of Blender and how they are connected. Also, I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.  In this tutorial we will talk aboutRead More

Blender Grundlagen Training mit Helge Maus

Du möchtest Blender 3D fundiert und effizient lernen und in den Bereich 3D-Visualisierung einsteigen? Mein nächster deutschsprachiger „Blender 3.6 – Grundlagen“ Kurs findet am 06.+07. Juli in Zusammenarbeit mit der Visualisierungs-Akademie statt. Als live online Training. Dieser Kurs ist für Beginner konzeptioniert, genauso wie für Artists die bereits aus anderen 3D Programmen Vorwissen haben und nun Blender intensiv kennenlernen wollen. Da der Kurs online durchgeführt wird, arbeitest Du zwei Tage liveRead More

Blender for Production - Production Helpers - Using Your Favorite Tools from Quick Favorites Tutorial by Helge Maus / pixeltrain

Published another free “Blender for Production” tutorial: “Production Helpers – Using Your Favorite Tools from Quick Favorites” 👉 https://youtu.be/rdqAm_px-oI In this tutorial we will talk about setting up a Quick Favorites menu for the different working modes inside of Blender. Often used functions and options can be added there by the artist to work faster and more efficient. While explaining the process we will look into several clever helpers likeRead More

Tutorial Blender for Production - Production Helpers - Modeling with Booleans & Bool Tools Add-on by Helge Maus

This series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions.  I will explain how to work with the different Modules of Blender and how they are connected. Also, I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.  In this tutorial we will talkRead More

FMX2023 - Helge Maus Online Workshop for Blender for Production

🔴 FMX2023 🔴  🗓 Save the date ! Meet the Senior VFX Trainer Helge Maus on Friday 28 April for an online workshop. As part of FMX 2023, Helge Maus (pixeltrain) will give you an overview of the broad feature set of Blender 3.5, how the development cycles and infrastructure of this open-source tool is working and how Indies (but also pro studios) can start using this software in theirRead More

This tutorial is a demo lesson from my Publication „pixeltrain Blender Fundamentals >> Fast Forward“. In this tutorial, you will learn how to assign Materials through the slot system of Blender to mesh parts. You will understand what a. slot is, how to make effective selections and assignment and how to assign multiple Materials to one mesh. Here are the links for my Blender Fundamentals publication. In over 120 lessonsRead More

More and more customers are asking me for my opinion on learning real-time engines like Unreal or Unity. That’s why I wanted to share my experiences with you. Saving render times is a big goal for all of us. Depending on the techniques used and the style you are aiming for, it can take some minutes or even many hours to calculate an image or longer animations. In the photorealisticRead More