Today I taught my final Houdini FX class for this semester’s block for SAE Germany. After 10 weeks of talking about Houdini Fundamentals, Vex, Vellum, RBDs, Fluids, and Pyro, I have now to say “Goodbye” and “All the Best” to my motivated students. It was such fun and I wish you all the best in this exciting industry.  We started the course at the first of December and those wereRead More

First “official” work day for 2021:
Preparing my next Houdini FX classes for my SAE Students in the following weeks.

After starting last year with the fundamentals with them, we now dive into Particles, Vellum, RBDs, Fluids and Pyro.

Exciting weeks with a fully motivated group. Such fun besides my normal studio trainings to teach a student group again.

Thanks to SAE Institute Germany for your trust.

Hello Houdini Beginners, The first module of my free “Houdini FX Practice Hour” project “CoffeeCup” is finished! Over the course of 13 lessons, you will learn the basics of the Houdini Polygon Modeling tools and how to get into a procedural approach with selections, groups and a little bit of HScript. You will learn how to work with UVs and build a workflow between Houdini and Substance Painter. We willRead More

Dear Houdini FX Enthusiasts, What keeps you up in long nights sitting in front of your screen? Right, Coffee 🙂 Today, I have finished the first 4 hours module of my new free “Houdini FX Practice Hour” project “Coffee Cup”. My focus this time was showing you the first steps in approaching procedural Polygon Modeling in Houdini FX. We talk about groups, channel referencing and we write some snippets ofRead More

This time I talked too much and so our “Houdini FX Practice Hour” tutorials are a little bit late. But, I think you will like them. 3 new lessons … This time we finish the lid of our coffee cup – again with procedural Polygon Modeling – and you will learn a little bit more Houdini HScript expressions as helpers. Also you will see how to make your own HoudiniRead More

Ok, Friday is release day and the next “Houdini FX Practice Hour” project has started. We will start this week building a Coffee Cup Scene with some beans flying around. Also, we will dive into “procedural” Polygon Modeling in Houdini FX and, later for the beans, into Retopo and Rigid Bodies. So, for people coming from other 3D applications, you will find a whole bunch of important Houdini FX conceptsRead More

It’s done – today I have finished the complete “Toothbrush” series of my “Houdini FX Practice Hour”. 16 FREE lessons, over 3 hours of training about Houdini FX, Grooming Hair, Substance Painter and Mantra Rendering. Now I am planing the next project 🙂 YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings Thanks for subscribing and sharing! If you want to support me for publishing more free tutorials, you could join my Patreons: https://www.patreon.com/pixeltrain3d Or you canRead More

The next hour of free content is online. This time we dive into Substance Painter and texture our Toothbrush from the “Houdini FX Practice Hour”. Next week we will finish this project by rendering the final scene in Houdini FX with Mantra and Pixar’s RenderMan. And, the next project is coming soon! These tutorials are meant for newbies in Painter but are filled with many tips & trick and workflowRead More

Here we go – the next 4 lessons of our “Houdini FX Practice Hour” (Beginner’s series) are online. Hairy stuff, this time! The toothbrushes get now their bristles with the help of the Houdini FX Grooming system. Thanks for all your support! In this tutorial, you will learn how the Houdini FX Grooming system works and which nodes are involved to build up an easy system. We will take aRead More

Welcome to our new “Houdini FX Practice Hour” project. This time we will model, texture and render a Toothbrush with glass. Also, we will dive into the Houdini FX groom system for generating the bristles with hair. Hope, you like it – if yes, please subscribe 🙂 In this tutorial, we will create a Houdini FX project and talk about the importance of the project structure and the Houdini variablesRead More