Blender Kurse 2026 mit Helge Maus - pixeltrain

🇩🇪 Mein nächstes Blender Grundlagen Training (remote / in Deutsch) findet am 20. & 21. August 2026 in Zusammenarbeit mit der Visualisierungs-Akademie Schweiz GmbH statt. 

In diesem 2-tägigen Online-Training lernst Du Blender von Grund auf kennen.

Wir starten mit der Einführung in die Benutzeroberfläche, lernen Polygon-Modelling mit den zahlreichen Blender Werkzeugen kennen und bauen kleine Szenen.

Anschließend beleuchten wir diese mit verschiedenen Techniken (Sky, HDRIs, Lichtquellen), texturieren die Objekte und lernen den leistungsstarken Shader Editor von Blender kennen. Ein besonderer Fokus wird auf das Erlernen der beiden in Blender integrierten Render-Engines Cycles und EEVEE gelegt und das finale Rendering.

Zum Abschluss machen wir noch einen kurzen Abstecher in die Welt der Animation mit Hilfe von bewegten Cameras und rendern eine kleine Animation.

Zum Ende des Kurses bist Du in der Lage, in Blender erste eigene Projekte umzusetzen.

Ich freue mich auf Dich!

Helge

P.S. Mehr Informationen über Blender for Production oder Godot Game Development findest Du auf meinem Patreon:
https://www.patreon.com/c/pixeltrain3d/posts

🇬🇧 My next Blender Fundamentals training (remote / in German) will take place on August 20th & 21st, 2026, in cooperation with the Visualization Academy Switzerland GmbH.

In this two-day online training, you’ll learn Blender from the ground up.

We’ll start with an introduction to the user interface, learn polygon modeling with Blender’s numerous tools, and build small scenes.

Then we’ll illuminate these scenes using various techniques (sky, HDRIs, light sources), texture the objects, and explore Blender’s powerful shader editor. Special emphasis will be placed on learning about the two integrated render engines in Blender, Cycles and EEVEE, and the final rendering process.

Finally, we’ll take a brief look at animation using moving cameras and render a short animation.

By the end of the course, you’ll be able to implement your first projects in Blender.

I look forward to seeing you there!

Helge

P.S. More information about Blender for Production oder Godot Game Development? Visit my Patreon:
https://www.patreon.com/c/pixeltrain3d/posts

Blender Kurse 2026 mit Helge Maus - pixeltrain

🇩🇪  Mein nächstes Blender Modelling Training (remote / in Deutsch) findet am 13. & 14. August 2026 in Zusammenarbeit mit der Visualisierungs-Akademie Schweiz GmbH statt.

https://visualisierungs-akademie.ch/de/kurse?software=b45db5db-1c20-4778-88f1-23f4753a12f9

In diesem 2-tägigen Online-Training lernst Du die leistungsstarken Polygon-Modelling Tools in Blender für das Erstellen von Hardsurface Modellen kennen. Zudem tauchen wir in die Welt der Modifier ein und lernen, ausgehend von Referenzen, verschiedene Typen von 3D-Modellen mit unterschiedlichen Techniken umzusetzen, saubere UVs zu erzeugen und wie ein Low- / High-Poly Workflow funktioniert.

Auch schauen wir uns die umfangreiche Blender Sculpting-Umgebung für das Hinzufügen von lebensnahen Details an und “baken” diese dann als Normal-Maps für den Texturing-Workflow heraus.

Blender ist ein ideales Tool für das Erzeugen von 3D Modellen für Games, VFX und Architektur.

Ich freue mich auf Euch,
Helge

P.S. Mehr Informationen über Blender for Production oder Godot Game Development findest Du auf meinem Patreon:
https://www.patreon.com/c/pixeltrain3d/posts

🇬🇧 My next Blender Modeling Training (remote / in German) will take place on August 13th & 14th, 2026, in cooperation with the Visualization Academy Switzerland GmbH.

https://visualisierungs-akademie.ch/de/kurse?software=b45db5db-1c20-4778-88f1-23f4753a12f9

In this two-day online training, you will learn everything about Blender’s powerful polygon modeling tools for creating hard-surface models. We will also delve into the world of modifiers and learn how to implement various types of 3D models using different techniques, starting with references, creating clean UVs, and how a low-poly/high-poly workflow works.

We will also explore Blender’s powerful sculpting environment for adding lifelike details and then bake these as normal maps for the texturing workflow.

Blender is an ideal tool for creating 3D models for games, VFX, and architecture.

I look forward to seeing you there,
Helge

P.S. More information about Blender for Production oder Godot Game Development? Visit my Patreon:
https://www.patreon.com/c/pixeltrain3d/posts

Helge Maus May 2026

May 2026 & beyond!

Dear Followers,

A creative break of almost a month, combined with a tour through three countries – that’s how Karin and I spent this years May.

I visited my “old homeland” in the Westerwald region of Germany, we traveled along the Rhine, then we went to Graz in Austria to visit family and dear friends.

We experienced buzzing city life and the green Styrian countryside.

To top it all off, we treated ourselves to a week’s beach vacation in Bibione (Italy) before the holiday season started.

It was an exhausting but also very joyful and inspiring time, which we spent together with Bailey and Mickey in various locations and Airbnbs.

Now I’m back in office and I also have some new stuff coming shortly:
First of all the DevLog#3, but also some tutorial capturing is planed for the near future.

I will release these tutorials mainly on Patreon:
https://www.patreon.com/c/pixeltrain3d

Enjoy!

Helge, Karin, Bailey, and Mickey

Hi folks,
Today is my first work day in the new year, so it’s time to write my traditional years review on my (free) Patreon:

https://www.patreon.com/posts/lets-talk-about-147466572?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

I wish you all a healthy, successful and creative year 2026.
The world needs more real (indie) artists and art than ever.

Ci vediamo, Helge Maus

P.S. For my upcoming Blender and Godot trainings, please look at pixeltrain Academy | Blender for Production | Godot Game Development for Indies

pixeltrain | Helge Maus is teaching online Blender & Godot

Here are the next dates for my Blender training courses (German and English, remote).
The German-language courses will be held in collaboration with the Visualisierungs-Akademie Schweiz GmbH:

🇩🇪 Blender Introduction Course, May 22 + May 23:
https://visualisierungs-akademie.ch/de/kurs/blender-einfuhrungskurs/21d29c48-ee8a-4549-a500-6f82f7ff7ddc

🇩🇪 Blender Rendering Course, June 12 and June 13:
https://visualisierungs-akademie.ch/de/kurs/blender-renderingkurs/98514946-325f-4818-bcdb-4f6b351a490b

🇩🇪 Blender Animation Course, July 3 and July 4:
https://visualisierungs-akademie.ch/de/kurs/blender-animationskurs/68ff897c-f766-4119-bea3-9f3422704d2f

🇩🇪 Blender Modeling Course, July 24 and July 25:
https://visualisierungs-akademie.ch/de/kurs/blender-modelingkurs/ff1b0321-e948-41c1-bca6-1c23651e75ea

The dates of my English Blender training courses (English, remote) are also available.
These courses consist of 4 sessions, each a half-day long.

🇬🇧 Blender Fundamentals course, starting May 22 + May 23:
https://www.pixeltrain.net/pixeltrains-academy/

🇬🇧 Blender Shading & Rendering course, starting June 09 + June 10:
https://www.pixeltrain.net/pixeltrains-academy/

🇬🇧 Blender Rigging & Animation course, starting July 07 + July 08:
https://www.pixeltrain.net/pixeltrains-academy/

More information and all dates can be found on my website.
Please contact me if you have any questions or specific training requests!

Blender 4.4.1 is released!

The first bug fix update for the current stable version of Blender has been released:

Blender 4.4.1
https://www.blender.org/download/

This version contains 108 bug fixes. A detailed list of changes and fixes can be found here:
https://developer.blender.org/docs/release_notes/4.4/corrective_releases/

At the same time, the current LTS (long-term support version) of Blender has been updated to Blender 4.2.9.

Enjoy Blender!

PS. If you are looking for a “Blender Fundamentals class (English)” / “Blender Einführungs Kurs (deutsch)” you can find my details on: https://www.pixeltrain.net/events/

Blender Kurse 2026 mit Helge Maus - pixeltrain

The new dates for my next Blender training courses (German and English, remote) have been announced. The German-language courses will be held in collaboration with the Visualisierungs-Akademie Schweiz GmbH:

🇩🇪 Blender Introduction Course, March 27 and 28:

https://visualisierungs-akademie.ch/de/kurs/blender-einfuhrungskurs/21d29c48-ee8a-4549-a500-6f82f7ff7ddc

🇩🇪 Blender Rendering Course, June 12 and 13:

https://visualisierungs-akademie.ch/de/kurs/blender-renderingkurs/98514946-325f-4818-bcdb-4f6b351a490b

🇩🇪 Blender Animation Course, March 3 and 4 July:

https://visualisierungs-akademie.ch/de/kurs/blender-animationskurs/68ff897c-f766-4119-bea3-9f3422704d2f

🇩🇪 Blender Modeling Course, July 24th and 25th:

https://visualisierungs-akademie.ch/de/kurs/blender-modelingkurs/ff1b0321-e948-41c1-bca6-1c23651e75ea

The dates of my English Blender training courses (English, remote) are also available.
These courses are each four half-days long.

More information and all dates can be found on my website:

🇬🇧 https://www.pixeltrain.net/pixeltrains-academy/

Please contact me if you have any questions or specific training requests!

pixeltrain Blender Academy mit Senior Blender trainer Helge Maus

A quick reminder for all Blender enthusiasts:
Next week I’ll be starting two training courses for BlenderFundamentals:

pixeltrain Blender Academy – Fundamentals (with Senior Blender trainer Helge Maus)
starting from January 20th, remote, in 🇬🇧 English:
👉 shorturl.at/e8NG3

Blender Grundlagen Schulung (mit Senior Blender Trainer Helge Maus)
in collaboration with the Visualisierungs-Akademie Schweiz GmbH
January 23rd + 24th, remote, in 🇩🇪 German:
👉 shorturl.at/cXWj4

There are still seats available in both courses 🙂
I’m looking forward to seeing you,

Helge

Helge Maus with his dog Bailey at the beach.

Let’s talk 2025!

Yesterday was officially my first day at work and I would therefore like to wish you all a healthy, successful and happy year 2025. All the best for you personally and for your creative projects 🎨!

Like last year, I published my annual planning and a few thoughts on my (free) Patreon
👉 https://www.patreon.com/posts/lets-talk-about-119489745?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Have fun!
Helge

Blender Goo Engine for NPR Rendering

Are you a fan of NPR Rendering or Anime in Blender? Big things are coming to Blender.

Screenshot

I’ve written a short article on my (free) Patreon about that:

https://www.patreon.com/posts/blender-npr-and-118284610?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Have fun!

Helge