Senior Trainer & Mentor | Blender for Production | Godot Game Development for Indies

Skills
Helge Maus – Senior Trainer & Mentor – game art & development
@pixeltrain – we CREATE games!
Blender for Production | Godot Game Development for Indies
As a Senior Trainer & Mentor, Helge Maus teaches 3d, game dev & animation software and workflows for over 25 years. He delivers in-house & remote training, workshops, lectures and mentoring for artists from several industries.
He loves working with indies and companies adapting FOSS software like Blender and Godot into their pipeline. His strong industry background in teaching Blender, Godot, Unity, Houdini FX, Cinema 4D and Maya over many years helps him to train with a wide practical production context.
His current training focus is on “Blender for Game Production” and “Game Development with Godot” (GDScript, C# and GDExtension with C++).
Helge has worked with clients such as Ubisoft, Rebellion, d3t, Tangent Animation, Adobe Systems, SideFX, Mackevision, Jura, Vitra, Hugo Boss, Eder, Jung-von-Matt, redseven Entertainment, ProSiebenSat.1, SKY, Sony DADC, Intel and many others.
He started as a freelancer for Adobe in 1999, was a Maxon Certified Lead Instructor for Cinema 4D for many years and beta tester for Maya, Cinema 4D, AfterEffects and Adobe Flash.
He took his first steps into game development on a Commodore 64 and then worked with Macromedia Flash (later Adobe Flash) for building games and interactive applications in ActionScript.
He published several publications teaching Blender, Unity, Houdini FX, Cinema 4D, Flash and Game Development with Flash and ActionScript.
He enables you to master the following tools:
Blender for Production | Godot Game Development for Indies
Game Development
Godot Engine with C# | GDScript | C++ (GDExtension)
HardSurface Props & Character
Blender ( ND, HardOps, Boxcutter, MeshMachine, Decal Machine, ZenUV )
3D Animation Workflow
Blender
Texturing & Painting
3D Coat | InstaMat Studio | Substance Painter | Substance Designer
Concept 3D & Sculpting
3D Coat | Blender
Game Graphics 2D / Illustration
Affinity | Inkscape | Krita | Aseprite
2D Animation Workflow
Blender Grease Pencil | PixelOver | Krita | Aseprite | Cavalry
Game Music & SFX
Ableton Live | Logic Pro
More information: www.pixeltrain.net
LinkedIn: https://www.linkedin.com/in/pixeltrain/

We do not simply train „tools“, but rather their practical application in demanding workflows. Make use of our competence in training, advice or production! pixeltrain helps you to implement your digital visions for your customers through the coordinated use of individual training for your team, quick help in the case of a problem, and outsourcing or taking over project parts.
Helge Maus | pixeltrain



