As a Senior Trainer & Mentor, Helge Maus teaches 3d, game dev & animation software and workflows for over 20 years. He delivers in-house & remote training, workshops, lectures and mentoring for artists from several industries.

Senior Trainer & Mentor | Blender for Production | Godot Game Development for Indie

He loves working with indies and companies adapting FOSS software like Blender and Godot into their pipeline. His strong industry background in teaching Houdini FX, Unity, Cinema 4D and Maya over many years helps him to train with a wide practical production context.

Helge has worked with clients such as Ubisoft, Rebellion, d3t, Tangent Animation, Mackevision, Jura, Vitra, Hugo Boss, Eder, Jung-von-Matt, redseven Entertainment, ProSiebenSat.1, SKY, Sony DADC, Intel and many others.

He started as a freelancer for Adobe in 1999, was a Maxon Certified Lead Instructor for Cinema 4D for many years and beta tester for Maya, Cinema 4D, AfterEffects and Adobe Flash.

He took his first steps into game development on a Commodore 64 and then worked with Macromedia Flash (later Adobe Flash) for building games and interactive applications in ActionScript. He published several publications teaching Houdini FX, Cinema 4D, Flash and Game Development with Flash and ActionScript.

Find more information on www.pixeltrain.net

LinkedIn: https://www.linkedin.com/in/pixeltrain/
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
Mastodon: https://mastodon.gamedev.place/@pixeltrain3d
Blog: http://www.helgemaus.com

SuperHive (BlenderMarket): https://superhivemarket.com/creators/pixeltrain3d
Gumroad: https://pixeltrain3d.gumroad.com

Skills

Senior Trainer & Mentor | Blender for Production | Godot Game Development for Indies

Helge Maus delivers with his company pixeltrain in-house and remote training, workshops and coaching for 3d, game dev, game art & animation software and workflows. He enables you to master professional production techniques with the following tools:

Blender | Godot | Unity | GDScript | C#

>> Blender for Production | Godot for Indie Game Development

HardSurface Modeling
>> Blender | HardOPS | BoxCutter | MeshMachine | Decal Machine | ZenUV

Texturing / Shading
>> Adobe Substance Painter & Designer | Procedural Shaders | PBR Painter

Character & Animation Workflow
>> Blender | Blender Grease Pencil | PixelOver

Photorealistic Rendering & Stylized – NPR
>> Blender Cycles & EEVEE | Blender GOO Engine | Unity

Environment Building
>> GeoScatter | Botaniq | Geometry Nodes | Houdini FX

Game Design & Development
>> Godot | Unity

Coding & Scripting
>> GDScript | C#

Game Art
>> Affinity Designer | Krita | PixelOver | Aseprite | 3D Coat

VFX for Realtime & Games / Technical Art / Environment FX
>> Particles & Shaders (Godot / Unity) | Substance Designer | Unity Shader Graph | Unity VFX Graph

Game Sound & Music
>> Logic X | LMMS

 

We do not simply train „tools“, but rather their practical application in demanding workflows. Make use of our competence in training, advice or production! pixeltrain helps you to implement your digital visions for your customers through the coordinated use of individual training for your team, quick help in the case of a problem, and outsourcing or taking over project parts.

Helge Maus | pixeltrain