Here is a new tutorial for my series “Blender for Production“.
This time we will talk about an exciting software combination because we start setting up a Blender to NUKE pipeline. YES – Blender is an excellent choice as a 3d application and so it is important to learn how to use it together with Nuke in a compositing pipeline. This series has three parts.
These are the topics:
- How to set up a Blender to Nuke-Pipeline
- How to compose the Light Passes from Blender Cycles inside of NUKE
- How to get a correct World Position Pass. You learn how to fix all the issues which will appear if you try to use a Blender Cycles WPP in NUKE directly. You learn to solve the problems in NUKE, but also in Blender, so you later have a deep understanding of the workflow and solutions. As always we then build our tools for a later production pipeline.
01 Setting up a Blender to Nuke Pipeline
02 Working with Blender Light Passes in Nuke
03 Building correct World Position Passes and custom AOVS
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