Fusion for Production - VFX Compositing with Fusion - 06 Polygon Masks & BSpline Mask Tool

I’ve just released my next free Blackmagicdesign Fusion Tutorial on my YouTube channel: https://www.youtube.com/pixeltrain3DVFXTrainings This time I talk about Masking, the Polygon Mask tool and the BSpline Mask tool. You can follow along with DaVinci Resolve on the Fusion Page or in Fusion Studio. Have fun! Helge

Learn the Fundamentals of the Merge tool & the almighty Channel Booleans tool in Fusion Studio. Here is the Link to the tutorial and the whole series. VFX Compositing Techniques with Merge & Channel Booleans in Fusion Studio.

Fusion for Production - VFX Compositing with Fusion - 03 Deep Pixel Fundamentals, Tools & Workflows

In this tutorial series, we will talk about Blackmagic Fusion Studio and Blackmagic DaVinci Resolve (Fusion page) as a professional VFX Compositing package. We will dive into basic workflows and techniques to make your daily compositing work more effective and fun. In this tutorial, you will learn the Fundamentals of Fusions Deep Pixel workflows, which gives you as a compositing artist an extremely powerful toolset inside of Fusion. You willRead More

Fusion for Production - VFX Compositing with Fusion - 02a Fusion Studio vs DaVinci Resolve Workflow

In this tutorial series, we will talk about Blackmagic Fusion Studio and Blackmagic DaVinci Resolve (Fusion page) as a professional VFX Compositing package. We will dive into basic workflows and techniques to make your daily compositing work more effective and fun. We start this tutorial by discussing the differences between using Fusion inside of the free version of DaVinci Resolve to the paid version of Fusion Studio and DaVinci ResolveRead More

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 09 Advanced Camera Tracking Workflow

In todays lesson we will dive into the Camera-Tracking Workflow of a scene inside Blender 3.0 . You will learn about “good and bad trackers”, solving strategies, build a reconstruction scene and most important, how to get your solve error down. Hope you like it! Helge In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learnRead More

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 08 Fundamentals of 3D Camera Tracking

In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build uponRead More

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 07 Join, Refine, Offset & Average Trackers

In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build uponRead More

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 06 Plane-Tracking, Corner Pin & Compositing

My next free “Blender 3.0 for Production” tutorial is out.Let’s talk about plane-tracking, corner pining and the integration with the built-in compositor. Have fun!

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 05 Advanced Tracking Settings

Let’s look into the advanced settings of the Blender 2D-Tracking system.My next tutorial of my “Blender for Production” tutorial series is online. Have fun with it! YouTube:👉 https://www.youtube.com/pixeltrain3DVFXTrainings

This tutorial is an answer to a pixeltrain Patreon question: It shows the roundtrip of a stabilized shot from Blender’s Tracking system to NUKE (or any other Compositing package like Fusion or AfterEffects) and how to use Rotoscoping data from there back in Blender. If you want to join my Patreon community, you can find it here: https://www.patreon.com/pixeltrain3d These topics are covered in this tutorial: Writing out a stabilized shotRead More