Thanks to the new USD export in Blender, the exchange between Blender’s powerful motion tracker and NUKE or Houdini is becoming easier and easier. Blender is becoming more and more team-minded – thanks to the developers. My upcoming Blender free tutorial series offers a deep dive into camera and object tracking. More information then on YouTube. Coming soon: https://www.youtube.com/pixeltrain3DVFXTrainings If you like Helge’s Tutorials, give him some support to goRead More

My new tutorial is out – Blender 3.0 to NUKE Workflow – 04 Cryptomatte Fix, CyclesX & Build Export Nodes Add-on In this tutorial, we will talk about the changes in Blender 3.0 and NUKE 13.0v5 and fix the Cryptomatte problems some of you have been fighting with. Also I go though the process of exporting Multilayer EXRs from Blender to NUKE again and show how to make EXR sequencesRead More

The drink - Blender Shortfilm by William Landgren

Today I want to talk about another shot film made completely in Blender by Artist William Landgren (14 years old). First watch the movie before reading more 😉 The production of the short took 2 months and is 100% CG. He used Blender, After Effects, Marvelous Designer and DaVinci Resolve. I think, it looks amazing, right? This brings me to an important point: If you are creative and want toRead More

RenderMan 24.1 in Blender 2.93 LTS

I have to say, I’m pretty impressed with the great and well-done integration of Pixar RenderMan 24.1 into Blender. It’s just great to be able to use the same shader networks in Blender and Houdini FX, to exchange them without any problems and finally to be able to write out all the desired AOVs for NUKE from Blender.  I think, this will be a good topic for an Introduction …Read More

>> Introduction to Blender | Visualisierungsakademie Schweiz, September 2021 On September 16 and 17 I will teach you online taking your first steps in Blender.If you are interested, please check out the detailed information here:https://visualisierungs-akademie.ch/bildung/blender-einfuehrungskurs/ On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an ArtistRead More

Here are the new features: https://www.blender.org/download/releases/2-93/ And the cool new features reel: https://youtu.be/fxNlpQYRz7s Such a great final release for Blender 2+ series – now the Blender 3 can come! Thanks to all the great developers! P.S. If you want to start now, my next Blender Animation & Rigging Training (German) is June 17 + 18, 2021. More information: http://www.pixeltrain.net/events/ If you like Helge’s Tutorials, give him some support to goRead More

As many of you know, I am a huge fan of Blender. I’m convinced that this free software will be a new industry standard for many visualization and animation projects in the future. I use Blender with Houdini FX in my trainings and also for personal projects all the time. Besides Cycles and Eevee I am also using LuxCore Renderer for photorealistic rendering with deep ray counts, complex camera effectsRead More

Here is a new tutorial for my series “Blender for Production“. This time we will talk about an exciting software combination because we start setting up a Blender to NUKE pipeline. YES – Blender is an excellent choice as a 3d application and so it is important to learn how to use it together with Nuke in a compositing pipeline. This series has three parts. These are the topics: HowRead More

>> Introduction to Blender | Visualisierungsakademie Schweiz, May 2021 On May 20 and 21 I will teach you online taking your first steps in Blender.If you are interested, please check out the detailed information here:https://visualisierungs-akademie.ch/bildung/blender-einfuehrungskurs/ On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an ArtistRead More

The first module of my „Blender 2.9 for Production“ series is done. In this first module we’ve talked about the build-in node-based Compositor of Blender 2.9 and how to work with it in an effective integrated workflow. You have learned how you set up Render-Layers and -Passes and how to work also with external OpenEXRs from other 3D-Applications and Renderers. My conclusion is, that this Compositor is a really powerfulRead More