Good news for all artists who want to further develop their (indie) game workflow with Blender and the open-source Godot Game Engine:

In cooperation with the dedicated team at GAMASTE, I can now proudly offer some of my “Blender for Production” and “Godot Engine for Indies” training courses as masterclasses for English-speaking audiences.

As a Master Instructor ARTS, I provide hands-on training into the fundamentals of Blender for game asset production, with a focus on hard surface modeling.

We are also offering masterclasses for the Godot Engine for Unity artists using C#, as well as a quick introduction to this powerful game engine for those new to it.

🔥 GAMASTE Master Classes Program ARTS

– Blender Adaptation: Hit the ground running in Blender – Oct. 2026
– Blender: Hard-Surface Modeling for Games – Oct. 2026

– Hit the ground running in Godot Game Engine – Nov. 2026
– Godot Game Engine for Unity Artists – Nov. 2026

More information:
👉 https://gamemasterclasses.catalogueformpro.com

#Blender #BlenderforProduction #Godot #GodotEngine #GameDevelopment #GameDev

Godot Game Development courses with Helge Maus / pixeltrain

🇩🇪 Meine nächsten Blender und Godot Engine Grundlagenkurse in Kooperation mit der Visualisierungs-Akademie Schweiz GmbH sind nun online.

Möchtest Du beginnen selbst Games zu gestalten und zu entwickeln?
Dann sind Godot Engine und Blender eine ideale Kombination. 
Beide Tools sind frei verfügbar, open-source, leistungsfähig und gut zu erlernen. 
Egal, ob Du als Freelancer oder im Firmenkontext arbeitest.

Meine nächsten Kurstermine, online und in deutscher Sprache:

Blender Grundlagen, 15. + 16. Oktober 2026
Blender Modeling, 19. + 20. November 2026
Blender Shading & Lighting, 05. + 06. November 2026

Godot Grundlagen, 22. + 23. Oktober 2026
Godot Fortgeschrittenen, 19. + 29 November 2026
Godot Games entwickeln mit C#, 12. + 13. November 2026

Hier die komplette Liste:
👉 https://visualisierungs-akademie.ch/de/kurse

🇬🇧 If you are looking for Blender or Godot training or consulting in English, please contact me.

Godot 4.4.1 release

Godot 4.4 was released at the beginning of March. The update was another major step forward for the free, open-source game engine Godot, bringing numerous new features and improvements. 

Highlights included the integration of the external 3D physics engine Jolt, the interactive in-game editor, game stuttering solving with a new ubershader system and AgX tone mapping. And many, many more small improvement …

You can find a complete overview here:

https://godotengine.org/releases/4.4

As usual with such major updates, it requires a certain amount of time to get used to it and extensive testing of existing projects.

Naturally, minor issues, glitches, and bugs will also arise. Therefore, from a production perspective, it always makes sense to wait for at least the first bug fix release before porting a complex project.

Godot 4.4.1 was released today. Thanks to the great community and numerous dedicated developers, it took less than a month to smooth out the rough edges.

So here is the maintenance release of Godot 4.4.1:

https://godotengine.org/article/maintenance-release-godot-4-4-1

Download-Links:

https://godotengine.org/download/archive/4.4.1-stable

Have fun,

Helge

P.S. I offer corporate and individual training (remote, English, or German) on Godot and Game-Design / -Development. If you are interested, you can find some information on http://www.pixeltrain.net or write me an email: info (at) pixeltrain.net

More information at http://www.pixeltrain.net or write me a message to talk 🙂

3D & GameDev Trainer Helge Maus in a remote Godot training.

Done – my first German-language “Godot Fundamentals” (“Grundlagen der Game Entwicklung mit der Godot Game Engine”) course took place last week. Further advanced courses are already planned.

More information here: http://www.pixeltrain.net/events/

This marks another milestone in the restructuring of my training offerings towards FOSS:
In addition to “Blender for Production” now also “Indie Game Development with Godot”.

I believe indie productions are important for the creative future!

Helge Maus with his dog Bailey at the beach.

Let’s talk 2025!

Yesterday was officially my first day at work and I would therefore like to wish you all a healthy, successful and happy year 2025. All the best for you personally and for your creative projects 🎨!

Like last year, I published my annual planning and a few thoughts on my (free) Patreon
👉 https://www.patreon.com/posts/lets-talk-about-119489745?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Have fun!
Helge

Finally the new Godot Engine showreel for 2024 is out and and shows the work of so many talented and motivated game developers. Amazing!

👉 https://youtu.be/n1Lon_Q2T18?si=oAbSIvFzgT2-g-kC

Keep in mind that there are many, many more games out there made with Godot. This is only the tip of the iceberg. Thanks to all the developers and supporters of this amazing free and open-source game engine.

And, if you are interested, here is the link to the last showreel for 2023:
👉 https://youtu.be/W1_zKxYEP6Q?si=m655Vn92Rqyjgj4C

Have fun,
Helge

BTW, if you are looking for a remote company training for Game Development with the Godot Engine please reach out to me ( info(at)pixeltrain.net ):
http://www.pixeltrain.net/godot/

We also offer German online classes in cooperation with Visualisierungs-Akademie Schweiz:
http://www.pixeltrain.net/events/

Godot Development Snapshot 4.4 dev 6

Today another development snapshot of the coming Godot version 4.4 is out.
👉 https://godotengine.org/article/dev-snapshot-godot-4-4-dev-6/

So for everyone who wants to play with the new version or test some features you can now download this version from the Godot’s website:

👉 https://godotengine.org/

Beside of the many, many small improvements and bugfixes there are also again some new features adding to the others which were added in the dev snapshots for Godot 4.4 before.

If you are interested to follow my thoughts, news, and tutorials about Godot and Blender, you find them also on my (free) Patreon:

👉 https://www.patreon.com/posts/godot-4-4-dev-6-117431569?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Have fun!

Godot Introduction Training by Helge Maus / pixeltrain

Möchtest Du lernen wie man 2D- oder 3D-Spiele in der freien open-source Godot Game Engine entwickelt? Dann möchte ich Euch heute stolz zwei neue Trainings in Zusammenarbeit mit der Visualisierungs-Akademie Schweiz GmbH vorstellen.

Wir haben nun zwei aufeinander aufbauenende Kurse (live online, in Deutsch) im Programm.
Ich freue mich schon so, mit Euch zu arbeiten:

Godot Einführungskurs – Game-Entwicklung für 2D & 3D
👉 https://visualisierungs-akademie.ch/de/kurs/godot-einfuhrungskurs/110d03e5-680d-414d-9521-7d46567f0712

Godot – Aufbaukurs – 3D Games entwickeln
👉 https://visualisierungs-akademie.ch/de/kurs/godot-vertiefungskurs/7ad00bcc-eb9e-41b6-9981-b7f7d049bf12

Bei Fragen zu diesen Kursen stehe ich jederzeit bereit.

Helge

— english —
Do you want to learn developing 2D- or 3D-Games in the free and open-source Godot Engine? Today I’m proud to present two new online training courses (2 days, live, in German) in our curriculum:

Godot Introduction to 2D & 3D Game Development
👉 https://visualisierungs-akademie.ch/de/kurs/godot-einfuhrungskurs/110d03e5-680d-414d-9521-7d46567f0712

Godot Advanced – 3D Game Development
👉 https://visualisierungs-akademie.ch/de/kurs/godot-vertiefungskurs/7ad00bcc-eb9e-41b6-9981-b7f7d049bf12

As these trainings are in German feel free to contact me if you are looking for the same content in English.

Second Dinner game studio invests in W4 Games and will make Godot games - Patreon article by Helge Maus - pixeltrain

Great Godot news – W4 Games and Second Dinner studio announced a strategic partnership.
Some thoughts and info here on my (free) Patreon:

👉 https://www.patreon.com/posts/second-dinner-in-109646377?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

I am so thrilled, that the Godot as a free and open-source Game engine gets more and more visibility in the Games Develpment World.
If you are looking for training or coaching in Godot Game Development please reach out to me: https://www.linkedin.com/in/pixeltrain/

Shortly before GDC 2024, W4 Games and Meta announced a new collaboration in the area of XR under the title “W4 Games and Meta Team Up to Expand Open-Source Godot Ecosystem on Meta Quest“.

As you probably know, I’m not necessarily a big fan of Meta, but I see this type of collaborations in the area of XR as a big boost for development and value for the development of Godot on these platforms.

The strategic cooperation covers the following areas:

  • Improving functionality, performance and usability of OpenXR features within Godot for the benefit of all VR developers
  • Providing an integration of the Meta Quest SDKs via plugin and exposing more Meta Quest features to end-users
  • Developing an optimized release template specifically for Quest users that leverages Meta Quest technology
  • Creating high-quality samples and documentation to help Godot users develop for Meta Quest

The strategic partnership also contemplates the development of educational materials and joint marketing activities in the coming years. Meta and W4 Games are dedicated to contributing as much of this work as possible to the Godot project as part of our shared commitment to the open-source community.

Here is the entire press release on the W4 website:

https://www.w4games.com/blog/w4-games-news-1/w4-games-and-meta-team-up-to-expand-open-source-godot-ecosystem-on-meta-quest-28

I believe, that Godot is on a good track at the moment to get the same momentum as Blender some years ago.

If you want to learn more about Godot or even need training, please let me know info(at)pixeltrain.net. I would love to help.