Godot GMTK 2026

Two years ago, I wrote an article on Patreon about the annual GMTK GameJam. Title was “GMTK GameJam 2024 – Godot is now everywhere!”

“The free, open-source game engine Godot managed to climb from 19% to 37% in 2024, thus challenging the long-standing market leader, Unity”.

This year, 2026, however, was simply indescribable 🔥

Godot Engine not only overtook Unity, but did so with 47% compared to Unity’s 34%. Wow!

Some thoughts on my (free) Patreon:
👉 https://www.patreon.com/pixeltrain3d/posts/gmtk-gamejam-is-165243666?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Have fun!
Helge

P.S. Want to learn Godot? I offer remote training for companies and freelancers (www.pixeltrain.net).
You can find tutorials and publications on my Patreon.

Godot Engine Community Poll 2026

It’s that time of year again – the annual Godot Engine Community Poll is online:
👉 https://godotengine.org/article/godot-community-poll-2026/

Especially in a community-driven project like the open-source Godot Engine, it’s crucial to understand the user groups, their needs, and the challenges they face. Regardless of whether they work on AAA games, indie games, or as hobbyists. Or even outside of games themselves …

Only then can the developers and, of course, the maintainers make the right decisions how to further develop this project in the most effective and community-friendly way possible. Furthermore, it allows us all to identify trends in user behavior, technologies, and applications.

Therefore, it’s important that as many Godot Engine users as possible participate in this (anonymous) survey.

And for those who would like to see how the users and the use of the Godot Engine have evolved over the past few years, you can find the analyses for previous years here.

GODOT Community Poll 2025
👉 https://docs.google.com/forms/d/e/1FAIpQLScKWGJoLEeNW1qrsDfZRfk7gHultapacH5ZhQmo9XRZADW1IQ/viewanalytics

GODOT Community Poll 2024
👉 https://docs.google.com/forms/d/1eicOppRQG2RFZ8CjIGFf5Kha5yklO854fV8-YFtlWxk/viewanalytics 

GODOT Community Poll 2023
👉 https://docs.google.com/forms/d/e/1FAIpQLSeXRE1nF64PUilO6fA7Pevh2lWukJtpdBvc2_A3fGfuciy-gQ/viewanalytics

Have fun,

Helge

P.S. More news about “Blender for Production” and “Godot Game Development for Indies” on my (free) Patreon:
https://patreon.com/pixeltrain3d?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink

Image from „Horripilant - A game by Pas Game“

Godot Engine 4.7 Dev 2

Only recently, at the end of January 2026, the new stable version Godot 4.6 was released.

With this release and the first bugfix patch shortly afterwards in mid-February, the development of Godot 4.7 is now progressing in great strides.

Today the second Godot 4.7 Dev2 was released.

So if you want to look into the future and directly dive into some new features, you can find builds for the various platforms here:

👉 https://godotengine.org/download/archive/4.7-dev2/

Some of the highlights so far:

  • Add support for copy/paste of section/category properties
  • Use monospaced font for code names in UI
  • Collapse groups in animation track editor
  • Support HDR output for Apple
  • Add a scene painter tool for 2D
  • Bult-in VirtualJoystick for mobile games (Joypad controls)
  • Drawable Textures
  • Enable Path3D collider snapping
  • and much more

Image from „Horripilant – A game by Pas Game“

Hi folks,
Today is my first work day in the new year, so it’s time to write my traditional years review on my (free) Patreon:

https://www.patreon.com/posts/lets-talk-about-147466572?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

I wish you all a healthy, successful and creative year 2026.
The world needs more real (indie) artists and art than ever.

Ci vediamo, Helge Maus

P.S. For my upcoming Blender and Godot trainings, please look at pixeltrain Academy | Blender for Production | Godot Game Development for Indies

Godot 4.4.1 release

Godot 4.4 was released at the beginning of March. The update was another major step forward for the free, open-source game engine Godot, bringing numerous new features and improvements. 

Highlights included the integration of the external 3D physics engine Jolt, the interactive in-game editor, game stuttering solving with a new ubershader system and AgX tone mapping. And many, many more small improvement …

You can find a complete overview here:

https://godotengine.org/releases/4.4

As usual with such major updates, it requires a certain amount of time to get used to it and extensive testing of existing projects.

Naturally, minor issues, glitches, and bugs will also arise. Therefore, from a production perspective, it always makes sense to wait for at least the first bug fix release before porting a complex project.

Godot 4.4.1 was released today. Thanks to the great community and numerous dedicated developers, it took less than a month to smooth out the rough edges.

So here is the maintenance release of Godot 4.4.1:

https://godotengine.org/article/maintenance-release-godot-4-4-1

Download-Links:

https://godotengine.org/download/archive/4.4.1-stable

Have fun,

Helge

P.S. I offer corporate and individual training (remote, English, or German) on Godot and Game-Design / -Development. If you are interested, you can find some information on http://www.pixeltrain.net or write me an email: info (at) pixeltrain.net

More information at http://www.pixeltrain.net or write me a message to talk 🙂

3D & GameDev Trainer Helge Maus in a remote Godot training.

Done – my first German-language “Godot Fundamentals” (“Grundlagen der Game Entwicklung mit der Godot Game Engine”) course took place last week. Further advanced courses are already planned.

More information here: http://www.pixeltrain.net/events/

This marks another milestone in the restructuring of my training offerings towards FOSS:
In addition to “Blender for Production” now also “Indie Game Development with Godot”.

I believe indie productions are important for the creative future!

Godot Game Engine gets Jolt

https://www.patreon.com/posts/godot-4-4-jolt-117824214?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Yesterday was a big day for all Godot Engine game developers working on 3d games using physics.

Since yesterday the Jolt Physics Engine was added as an alternative 3D Physics Engine to the source code of the coming Godot 4.4 version.

A little bit of background for that:

The stable version of Godot has it’s own 3d physics engine, which is used for all kinds of physics simulation in 3d games. These types of engines are really tricky to maintain, also to make their simulations performant and stable and also give you all the features your need.

(Image credit: Horizon Forbidden West by Guerrilla Games)

Many developers using Godot for 3D with heavy use of physics are working with an external open source physics engine with the name “Jolt”. This engine is written / maintained by Jorrit Rouwe and many other contributors and is battle-proofed, because it is used in “Horizon Forbidden West” by Guerrilla Games. It is suitable for games and VR applications.

The Jolt Physics Engine is a multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications.

You can read more about this engine here:

https://github.com/jrouwe/JoltPhysics

Before yesterday devs wanting to use this engine had to use “Godot Jolt” an Godot extension that integrates the Jolt physics engine. This was a separate extension you had to install.

Now this code was integrated and re-written. Here the statement of Mikael Hermansson, the developer behind the extension:

This new module is a port of the Godot Jolt extension, developed by myself over the past two years, in large part as a personal project, but with the last year (including this port) being sponsored by W4 Games. I’ve also received a significant amount of assistance and contributions from @jrouwe during this development, which I’m very grateful for. In fact, several major features have been added to Jolt largely to cater to the needs of Godot.

Here the full thread of the merge into Godot 4.4:

https://github.com/godotengine/godot/pull/99895

So, I’m looking forward to Godot’s future as a full fleshed and performant 3D Games Engine.

Have fun!

Helge

BTW, if you want to learn Godot from the ground up I offer some German classes in beginning of 2025: http://www.pixeltrain.net/events/

Also I’m planing a pixeltrain Godot Academy in English beginning next year.
If you are interested, please let me know.

Godot Development Snapshot 4.4 dev 6

Today another development snapshot of the coming Godot version 4.4 is out.
👉 https://godotengine.org/article/dev-snapshot-godot-4-4-dev-6/

So for everyone who wants to play with the new version or test some features you can now download this version from the Godot’s website:

👉 https://godotengine.org/

Beside of the many, many small improvements and bugfixes there are also again some new features adding to the others which were added in the dev snapshots for Godot 4.4 before.

If you are interested to follow my thoughts, news, and tutorials about Godot and Blender, you find them also on my (free) Patreon:

👉 https://www.patreon.com/posts/godot-4-4-dev-6-117431569?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Have fun!

Second Dinner game studio invests in W4 Games and will make Godot games - Patreon article by Helge Maus - pixeltrain

Great Godot news – W4 Games and Second Dinner studio announced a strategic partnership.
Some thoughts and info here on my (free) Patreon:

👉 https://www.patreon.com/posts/second-dinner-in-109646377?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

I am so thrilled, that the Godot as a free and open-source Game engine gets more and more visibility in the Games Develpment World.
If you are looking for training or coaching in Godot Game Development please reach out to me: https://www.linkedin.com/in/pixeltrain/

pixeltrain Patreon by Helge Maus. Blender & Godot tutorials.

As many of you probably know, in addition to my normal job as trainer for 3D, VFX and games, I also publish many free video tutorials and articles on industry-relevant topics.

Since I’m lucky enough that some nice folks support me on Patreon, you’ll find everything collected there again in my profile. And, unlike on YouTube, you can enjoy my videos there without any advertising noise and distractions 😉

Screenshot



👉 http://www.patreon.com/pixeltrain3d

Today I’ve created “Collections” for a better overview. I hope this will bring even more order to the many past posts. There is still a lot to do… 😓

P.S. You can also follow my account on Patreon without a paid membership. Most of my posts are free.