Godot Game Development courses with Helge Maus / pixeltrain

🇩🇪 Meine nächsten Blender und Godot Engine Grundlagenkurse in Kooperation mit der Visualisierungs-Akademie Schweiz GmbH sind nun online.

Möchtest Du beginnen selbst Games zu gestalten und zu entwickeln?
Dann sind Godot Engine und Blender eine ideale Kombination. 
Beide Tools sind frei verfügbar, open-source, leistungsfähig und gut zu erlernen. 
Egal, ob Du als Freelancer oder im Firmenkontext arbeitest.

Meine nächsten Kurstermine, online und in deutscher Sprache:

Blender Grundlagen, 15. + 16. Oktober 2026
Blender Modeling, 19. + 20. November 2026
Blender Shading & Lighting, 05. + 06. November 2026

Godot Grundlagen, 22. + 23. Oktober 2026
Godot Fortgeschrittenen, 19. + 29 November 2026
Godot Games entwickeln mit C#, 12. + 13. November 2026

Hier die komplette Liste:
👉 https://visualisierungs-akademie.ch/de/kurse

🇬🇧 If you are looking for Blender or Godot training or consulting in English, please contact me.

Blender Kurse 2026 mit Helge Maus - pixeltrain

🇩🇪  Mein nächstes Blender Modelling Training (remote / in Deutsch) findet am 13. & 14. August 2026 in Zusammenarbeit mit der Visualisierungs-Akademie Schweiz GmbH statt.

https://visualisierungs-akademie.ch/de/kurse?software=b45db5db-1c20-4778-88f1-23f4753a12f9

In diesem 2-tägigen Online-Training lernst Du die leistungsstarken Polygon-Modelling Tools in Blender für das Erstellen von Hardsurface Modellen kennen. Zudem tauchen wir in die Welt der Modifier ein und lernen, ausgehend von Referenzen, verschiedene Typen von 3D-Modellen mit unterschiedlichen Techniken umzusetzen, saubere UVs zu erzeugen und wie ein Low- / High-Poly Workflow funktioniert.

Auch schauen wir uns die umfangreiche Blender Sculpting-Umgebung für das Hinzufügen von lebensnahen Details an und “baken” diese dann als Normal-Maps für den Texturing-Workflow heraus.

Blender ist ein ideales Tool für das Erzeugen von 3D Modellen für Games, VFX und Architektur.

Ich freue mich auf Euch,
Helge

P.S. Mehr Informationen über Blender for Production oder Godot Game Development findest Du auf meinem Patreon:
https://www.patreon.com/c/pixeltrain3d/posts

🇬🇧 My next Blender Modeling Training (remote / in German) will take place on August 13th & 14th, 2026, in cooperation with the Visualization Academy Switzerland GmbH.

https://visualisierungs-akademie.ch/de/kurse?software=b45db5db-1c20-4778-88f1-23f4753a12f9

In this two-day online training, you will learn everything about Blender’s powerful polygon modeling tools for creating hard-surface models. We will also delve into the world of modifiers and learn how to implement various types of 3D models using different techniques, starting with references, creating clean UVs, and how a low-poly/high-poly workflow works.

We will also explore Blender’s powerful sculpting environment for adding lifelike details and then bake these as normal maps for the texturing workflow.

Blender is an ideal tool for creating 3D models for games, VFX, and architecture.

I look forward to seeing you there,
Helge

P.S. More information about Blender for Production oder Godot Game Development? Visit my Patreon:
https://www.patreon.com/c/pixeltrain3d/posts

Blender Kurse 2026 mit Helge Maus - pixeltrain

The new dates for my next Blender training courses (German and English, remote) have been announced. The German-language courses will be held in collaboration with the Visualisierungs-Akademie Schweiz GmbH:

🇩🇪 Blender Introduction Course, March 27 and 28:

https://visualisierungs-akademie.ch/de/kurs/blender-einfuhrungskurs/21d29c48-ee8a-4549-a500-6f82f7ff7ddc

🇩🇪 Blender Rendering Course, June 12 and 13:

https://visualisierungs-akademie.ch/de/kurs/blender-renderingkurs/98514946-325f-4818-bcdb-4f6b351a490b

🇩🇪 Blender Animation Course, March 3 and 4 July:

https://visualisierungs-akademie.ch/de/kurs/blender-animationskurs/68ff897c-f766-4119-bea3-9f3422704d2f

🇩🇪 Blender Modeling Course, July 24th and 25th:

https://visualisierungs-akademie.ch/de/kurs/blender-modelingkurs/ff1b0321-e948-41c1-bca6-1c23651e75ea

The dates of my English Blender training courses (English, remote) are also available.
These courses are each four half-days long.

More information and all dates can be found on my website:

🇬🇧 https://www.pixeltrain.net/pixeltrains-academy/

Please contact me if you have any questions or specific training requests!

pixeltrain Blender Academy mit Senior Blender trainer Helge Maus

A quick reminder for all Blender enthusiasts:
Next week I’ll be starting two training courses for BlenderFundamentals:

⭐ pixeltrain Blender Academy – Fundamentals (with Senior Blender trainer Helge Maus)
starting from January 20th, remote, in 🇬🇧 English:
👉 shorturl.at/e8NG3

⭐ Blender Grundlagen Schulung (mit Senior Blender Trainer Helge Maus)
in collaboration with the Visualisierungs-Akademie Schweiz GmbH
January 23rd + 24th, remote, in 🇩🇪 German:
👉 shorturl.at/cXWj4

There are still seats available in both courses 🙂
I’m looking forward to seeing you,

Helge

Blender Fundamentals Publication by Helge Maus / pixeltrain

Today, I have added another Plus+ chapter “Working with UVs” to my Blender Fundamentals Publication.

This additional content is free for everyone who has bought the publication in the past. Also I’m working on more Plus+ content for the future.

The publication „pixeltrain – Blender Fundamentals >> Fast Forward“ by Senior 3D & VFX trainer Helge Maus is a complete Introduction to Blender 3D. 

Meanwhile the publication is around 25 hours long with 137 lessons.

👉 Blender Market

https://blendermarket.com/products/pixeltrain-blender-fundamentals-fast-forward

👉 VIMEO Video-on-Demand 

https://vimeo.com/ondemand/blenderfundamentals

👉 GUMROAD

https://pixeltrain3d.gumroad.com/l/BlenderFundamentals

The focus of this publication is NOT building a fancy eye-catchy example scene. But it is concepted as a step-by-step logical structured learning curriculum, with deep explanations of concepts, workflows and tool options. It lays the foundation of essential concepts and paradigms to understand more advanced topics for other areas and workflows of Blender 3d down the road.

Chapterlist, so far:

01 First Steps in the Blender User Interface (2h 33m)

02 Working with Primitives & Transformations (2h 58m)

03 Working Modes & Selections (1h 6m)

04 Polygon Modeling (4h 30m)

05 Subdivision Surface (1h 8m)

06 Plus+ Sculpting (2h 34m) 

07 Curves & Text (1h 19m)

08 Modifiers (1h 16m)

09 Materials, Shader & Textures (2h 45m)

10 Plus+ Working with UVs (1h 56m)

11 Lighting, Cameras & Rendering (2h 32m) 

*Additional PLUS+ content coming soon! This PLUS+ content is free for every owner of the publication. 

Topics covered:

  • Blender’s UI, Setup and Preferences
  • The powerful Add-on system and the most used built-in add-ons
  • Working with Primitives
  • Transformations 
  • Scene-Management
  • Effective Selections 
  • The powerful Polygon-modeling Toolset of Blender
  • Subdivision Surface Modeling
  • Working with Curves & Text
  • Procedural Workflows with Modifiers
  • Introduction to Sculpting
  • Shading, Materials and Texture Workflows
  • The Node-based Shader Editor and PBR Setups
  • Working with UVs
  • Lighting your Scenes with Lights, Sky Models and HDRIs
  • Physical Cameras
  • Camera Effects like Depth of Field
  • Making final Renderings
  • Advanced Cycles Render Settings
  • Sampling, LightPaths, Denoising & Ray Visibilities
  • World Atmospheres and Volume

As always I will put these new lessons into my Patreon Account over the course of the coming weeks as a “Thank you” for the support of my Patreons:

https://www.patreon.com/pixeltrain3d

If you have any questions about this publication or about Blender remote training, please let me know!

Helge

Blender for Production - Production Helpers - Using Your Favorite Tools from Quick Favorites Tutorial by Helge Maus / pixeltrain

Published another free “Blender for Production” tutorial:

“Production Helpers – Using Your Favorite Tools from Quick Favorites”

👉 https://youtu.be/rdqAm_px-oI

In this tutorial we will talk about setting up a Quick Favorites menu for the different working modes inside of Blender. Often used functions and options can be added there by the artist to work faster and more efficient. While explaining the process we will look into several clever helpers like switching edit meshes with keyboard shortcuts, fading inactive objects, configure often used overlays and much more.

Have fun!

Helge

Blender Hair Curves - Project Heist

The next version of Blender, version Blender 3.3 LTS, is coming at the beginning of September 2022. At the moment I am testing the Alpha version to follow the developent of the new features of this version. As a LTS version, it will then receive bugfixes for 2 years, so it is a big milestone for development and production.

One of the most exciting features will be the new Hair system, which will be based on curves. The existing Hair system of Blender uses the Particle system, which is great, but also a little bit “old-school”.

Through geometry nodes it is possible to build your own geometry generators and procedural modifiers. Now with this new curve based approach for Hair you can build very easily procedural modifiers for Hair, for example you build only a basic Hair groom and then the Hair is filled procedurally and also reacts to weather conditions and wetness and so on by a modifier. This is awesome!

Andy Goralczyk from Blender Studio presents a new hair system for the upcoming Blender 3.3. The new hair system uses new high performance curves objects and combine the flexibility of Geometry Nodes with powerful destructive tools for hair grooming.

You find more information here in this article:
https://code.blender.org/2022/07/the-future-of-hair-grooming/

If you have any questions, please let me know. For Blender Trainings (remote, for companies and individuals please check www.pixeltrain.net or contact me directly under info(at)pixeltrain.net ).

Have a nice weekend,

Helge

I had two great and relaxing days with my Blender 3.2 Fundamentals training attendees last week.
Such a pleasure to work with artists around the world and helping them to start their journey in this powerful environment. 🎉

Learning basic PBR Shader networks in the Blender Fundamentals training

The next two workshops (2-days, German language) will be 14.+15. July (Photorealistic and NPR Rendering) and 18.+19. August (Rigging & Animation). And, the new Blender Fundamentals training will be 29.+30. Sept 2022.

If you want to join, please contact Visualisierungs-Akademie Schweiz GmbH here:

https://visualisierungs-akademie.ch/category/bildung/

For Blender Trainings (remote, for companies and individuals please check www.pixeltrain.net or contact me directly under info(at)pixeltrain.net ).

Regards, Helge

Have you seen the new Blender 3.0 Feature reel 2021?

Blender 3.0 Feature Reel 2021

Every release motivates me to dive deeper into content creation with this incredible tool.

Maybe you want to make 2022 your starting point for your Blender journey? Here are some trainings classes (German AND English) I will host together with Visualisierungs-Akademie in the following weeks:

Blender 3D entry-level live workshop (English) – 24.+25. January
https://www.eventbrite.ch/e/blender-3d-entrylevel-live-workshop-tickets-194481879537 

Blender Einführungskurs (German) – 20.+21. January
https://visualisierungs-akademie.ch/bildung/blender-einfuehrungskurs/ 

Blender Renderingkurs (German) – 24.+25. February
https://visualisierungs-akademie.ch/bildung/blender-vertiefung/ 

Blender Animationskurs (German) – 07.+08. March
https://visualisierungs-akademie.ch/bildung/blender-animation/ 

If you have questions about these trainings or ideas, please write me a direct message.

We have good news for everyone who wants to dive into Blender, learn the Fundamentals, and beyond.

Together with Visualisierungs-Akademie Schweiz GmbH, I will host another season of Blender online workshops in the next weeks.

Starting in November with 2 days of Blender Fundamentals, after that in December we have 2 days deep dive into Animation and Rigging and then in January 2022, we finish with another 2 days Rendering in Cycles, Eevee and NPR.


As said, these workshops are in german language BUT, English is planed now. More information on that in the next days.

So keep in touch 🙂

Find more information on www.pixeltrain.net

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

Patreon: https://www.patreon.com/pixeltrain3d

VIMEO: vimeo.com/pixeltrain

LinkedIn: linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain

Instagram: https://www.instagram.com/pixeltrain3d/

Twitter: https://twitter.com/pixeltrain