The last Blender training courses for this year still have a few seats available. I’m looking forward to help you deepen your Blender production knowlege.
These trainings are delivered in person by Senior Trainer & Mentor Helge Maus.
Helge teaches 3D-, VFX & Game software and workflows for over 20 years.
If you are interested in an individual Blender or Godot Game Engine training with Helge Maus, you can reach us by email info(at)pixeltrain.net.
Blender – Shading, Lighting & Rendering
Nov. 28.+29, online, German language
👉 https://visualisierungs-akademie.ch/de/kurs/blender-renderingkurs/98514946-325f-4818-bcdb-4f6b351a490b
Two days of intensive training for everyone who wants to use Blender to create sophisticated materials, shaders and visualizations for architecture, product design, games & film. In addition to photorealistic rendering, you will also learn techniques for non-photorealistic rendering for animation, motion design, manga, comics and architecture.
Blender – Animation & Rigging
Dec. 05.+06, online, German language
👉 https://visualisierungs-akademie.ch/de/kurs/blender-animationskurs/68ff897c-f766-4119-bea3-9f3422704d2f
Learn the powerful Blender animation system from scratch. Immerse yourself in the various editors such as Dopesheet, Curves and NLA and learn how to bring your scenes to life. We also dive into the exciting world of rigging in Blender. Learn about organic and non-organic rigging, as well as the powerful built-in add-on Rigify.
P.S. If you are looking for these training in English or for your company, please reach out to me. Let’s talk!