Blender Fundamentals - Powerful Transformation Hotkeys (Demo lesson)

This tutorial is a demo lesson from my Publication „pixeltrain Blender Fundamentals >> Fast Forward“. In over 120 lessons with a duration of 20+ hours, I will take you through the complete fundamentals of Blender and the basic workflows you need to know to get started with this amazing free software. In this tutorial, you will learn how to use Blenders powerful transformation hotkeys and shortcuts. We will not onlyRead More

Blender Fundamentals - Adjusting the Transform Orientation (Demo lesson)

Today we switch gears – this is my first Blender tutorial of this year. It’s a beginners lesson from my “Blender Fundamentals” publication and teaches you how you can work with different transform orientations. I hope you like it. I’m quit curious if also some long-time Blender users find some new tips and tricks in it 😎 You find this tutorial as always on my YouTube channel: 👉 https://youtu.be/an8IXdtTQbo In thisRead More

The End of the year brings us time to reflect, relax and to learn something new! Let’s start learning Blender with our „pixeltrain Blender Fundamentals – Fast Forward“ publication. 👉 YouTube Trailer More than 20+ hours of content in over 114 lessons.Learn everything you need to know for beginners and folks from other 3D applications. Our gift for you is a Holiday Voucher for VIMEO VOD or GUMROAD.Use „XMAS2022“ atRead More

Introduction to the Blender Sculpting

One month after launching our “pixeltrain Blender Fundamentals” publication, we added today another Plus+ content chapter with more than 2.5 hours (12 lessons) to the package. Free for every existing customer, of course 🙂 You now get a guided Introduction to the Blender Sculpting environment, it’s tools and workflows like Dyntopo, Remeshing and Multires. Also we work on two little projects to practice the new learned skills. The full publicationRead More

View Conference 2022

The amazing program for the VIEW Conference 2022 (https://www.viewconference.it) is online! If you join this year’s Conference you will have the chance to start your Blender journey with 3 workshops for beginners: Blender 3.3: The Free Production Studio for IndiesTuesday 18th, 14:00 – 15:00 Blender 3.3: First Steps into Rigging of Props and Characters in BlenderSunday 16th, 10:00-12:30 Blender 3.3: First Steps into Blender’s 3D Animation System & 2D Grease PencilMonday 17th, 11:15 –Read More

Blender BagaPie V7 Addon

Do you know BagaPie? The BagaPie Modifier is an “all in one” free Blender addon, you can use it for any purpose by Antoine Bagattini. Also watch the version V6 reel to understand a little bit more, what this great tool is capable of: https://youtu.be/FlLotEd0zFU  And the BagaPie version for Blender 3 feature reel: It started as a collection of cool tools for lazy artists and has evolved over theRead More

I had two great and relaxing days with my Blender 3.2 Fundamentals training attendees last week.Such a pleasure to work with artists around the world and helping them to start their journey in this powerful environment. 🎉 The next two workshops (2-days, German language) will be 14.+15. July (Photorealistic and NPR Rendering) and 18.+19. August (Rigging & Animation). And, the new Blender Fundamentals training will be 29.+30. Sept 2022. IfRead More

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 11 Semi-automatic Tracking Workflow

Here is the next lesson of the Tracking Workshop. This time we will talk about semi-automatic tracking, which is a way of adding many trackers for shots, where you don’t want to add supervised trackers. Hope you like the lesson 🙂

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 10 Object Integration, Shadow Catcher & Rotoscoping

Today, I’ve just published my next Blender 3.0 tutorial.We talk about 3D-Object Integration, Shadow Catchers & Rotoscoping in Blender 3.1 after 3D-Tracking. It’s part of my free “Blender for Production” series. Have fun!

Blender Studio Project - Heist

Shortly after Sprite Fright, Blender Studio has today announced the next Blender Studio Project. The goal is to develop a high-visual-impact, action-packed 2-minutes-long animation, which is is inspired by the game cinematics and realtime demos formats. The main goals, beside of making a great short like always, are: – Challenge Blender and the creative team to make characters and environments at an unprecedented level of realism and complexity – PushRead More