Blender Kurse mit 3D Senior Trainer Helge Maus / pixeltrain

Du möchtest Blender effizient und fundiert lernen und fit werden für die tägliche Produktion?
Dafür habe ich in Zusammenarbeit mit der Visualisierungs-Akademie ein komplettes Kursprogramm konzeptioniert.
Diese Kurse werden online in kleinen Gruppengrößen in deutscher Sprache durchgeführt. 

Mehr Informationen und die aktuellen Termine findest Du hier:
👉 https://visualisierungs-akademie.ch/de

Blender Grundlagen
👉 https://visualisierungs-akademie.ch/de/kurs/blender-einfuhrungskurs/21d29c48-ee8a-4549-a500-6f82f7ff7ddc

Blender Modelingkurs
👉 https://visualisierungs-akademie.ch/de/kurs/blender-modelingkurs/ff1b0321-e948-41c1-bca6-1c23651e75ea

Blender Shading & Rendering Kurs
👉 https://visualisierungs-akademie.ch/de/kurs/blender-renderingkurs/98514946-325f-4818-bcdb-4f6b351a490b

Blender Einführung in Animation & Rigging
👉 https://visualisierungs-akademie.ch/de/kurs/blender-animationskurs/68ff897c-f766-4119-bea3-9f3422704d2f

If you are interested in these trainings in English, please let me know ( info (at) pixeltrain.net ).
I offer cooperate trainings for Blender, one-to-one coaching and also english classroom training.

Godot Game Engine - Showreel 2023
Godot Game Engine Showreel 2023

Today, the new Godot Game Engine showreel 2023 for Games on desktop, mobile and console was released. It shows that this open-source game engine gets more and more traction and gives developers the opportunity to develop great indie games without being tied to commercial providers and their business models.

As stated before, at the moment I’m working in Unity and Godot at the same time, depending on my vision and project. They are both a great fit for me. But I’m eager to see Godot getting even more features to make this shift for me even easier.

Have a great day,

Helge

Blender Rendering & Shading Schulung mit Helge Maus / pixeltrain

In Zusammenarbeit mit der Visualisierungs-Akademie Schweiz GmbH bieten wir ein komplettes Blender Curriculum mit deutschsprachigen Live-Online-Klassenraum-Trainings an.

Unser “Blender Rendering & Shading” Training (2-Tage Workshop) findet am 04. + 05. April 2024 statt. Sei mit dabei!

Informationen und Anmeldung auf der Website:
https://visualisierungs-akademie.ch/de/kurs/blender-renderingkurs/98514946-325f-4818-bcdb-4f6b351a490b

Bei Fragen hierzu stehe ich gerne zur Verfügung 🙂

P.S. If you are interested in an english class for Blender or an english company training please contact me on info(at)pixeltrain.net .

Blender Shortfilm Wildheart

Today I want to share another amazing and beautiful Blender shortfilm project with the name „Wildheart“. The goal of the makers of this short is to make a feature-length film in the future. So they started with this short film. I hope you like it as much as I do!

It tells the story of the bond between two street living kids as they search for a sense of family.

Six year old orphan Kenta and his ten year old friend Makoto team up to search for Kenta’s mother, but their journey becomes a test of their extraordinary bond when they discover that the reunion may come at a cost.

The studio behind this project is named Keytales, located in Paris.

They describe themself as a fun team, eclectic bunch from Japan, Europe, and the USA.

We’re directors, artists, animators, writers, composers, and designers – a mix of industry pros and fresh talents. Together, we’re on a mission to bring a fresh spin to animation, exploring meaningful stories that resonate. We’re all about crafting something that not only reflects our diverse backgrounds and skills but also connects deeply with our audience.

More information:
https://keytales.studio/about

Blender is such an amazing tool for story telling. If you want to learn more about Blender in Production, please visit my Blender trainings website www.pixeltrain.net or reach out directly to me info [at] pixeltrain.net .

Helge Maus 2024

Dear Followers,

Today is officially my second day at work and I would therefore like to wish you all a healthy, successful and happy year 2024. I wish you many creative thoughts and projects.

I would also like to thank my dear Patreons, for their support and loyalty. Their constant support means a lot to me and it motivates me to stay on track with my vision:

I want to give indies an opportunity to learn and develop creatively.
I want artists to be able to make a living from their creativity, no matter where they live and without having to sell themselves, their lives and their families into the big machine of the 3D, VFX and games industry.

I would therefore like to present to you a plan for the first half of 2024.

In addition to further publications about Blender, free tutorials and technical articles, I would also like to spend more time with you as a community. I hope that the pixeltrain Discord Server can become a platform for this, but I’m also looking for other ideas.

The pixeltrain Academy is developing, but I would like to find other platforms for mutual exchange.

For example, live events like the View Conference in Turin, which kindly gives me the opportunity every year to talk about open-source tools like Blender and Godot and to offer training sessions for indies. If you have any further ideas on this, I would be happy to talk about them.

Here are the two big topic areas I want to focus on this year:


Blender for Production

Blender is now widespread in the 3D, animation, VFX and games industries and is already widely accepted. Therefore, having in-depth Blender production knowledge can now be a ticket to a professional career entry.

But Blender is also the all-round solution for artists who work on indie projects, set up indie studios or simply work on their private projects.

I would like to help here and provide suitable training material.


Godot Game Development for Indies

The second big area I want to focus on is game design and development with Godot. Again, it is FOSS – Free Open Source software. For the same reasons I chose Blender.

Godot is available to everyone free of charge, but is also open source. Therefore, there are no license changes, restrictions or anything similar to worry about. And we saw a lot of this in the games sector last year. It has been shown that only „free of charge“ can be very dangerous, Unity, Unreal and others have shown this clearly this year and have threatened the existence of many projects in development and the artists behind them.

Godot is already a capable 2D and 3D (more and more) game engine with a constant and community-driven development cycle.

Godot has its own, highly effective scripting language with GD Script, which is also easy to learn for beginners. Anyone who comes from professional game development, for example from Unity, can also work in C#. Many free add-ons (plugins) extend Godot, similar to what we know from Blender.

The created games or applications can be exported for Windows, Mac, Linux, iOS, Android and, with the help of third-party providers, also on consoles such as XBOX, Playstation and Nintendo Switch.

Game design and development is the consistent development of telling stories and building new user experiences. In addition to the 2D and 3D environment, audio and interactivity give artists further opportunities for expression.

I am currently in the process of transferring, adapting and expanding my long-standing Unity training concepts to Godot. Therefore, I hope that I will soon be able to present you new tutorials, publications and training courses on Godot.

In addition to these projects, I continue to train Blender in company training, one-to-ones and for some training providers in order to be able to pay my bills.

I look forward to your feedback and am excited to see what this new year brings us.

Thank you and best regards

Helge

P.S. If you want to support me and get ad-free tutorials, discount vouchers and more, please consider to become a Patreon. Thanks 🙂

Helge Maus / pixeltrain talking about Blender for Production at the View Conference

Some time ago I had the pleasure to talk to Kirill (Kyrylo) Tokarev from 80.lv about the State of Blender in the industry, how to learn it and my personal journey into the 3d & vfx industry:

https://80.lv/articles/helge-maus-on-the-state-of-blender-and-how-to-learn-it/

Hope you like it and find some inspiration in it!

Helge

P.S. You can also follow me on my (free) Patreon:
https://www.patreon.com/posts/interview-about-95061738?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Godot Game Engine - Cooperation with Google and The Forge

Yesterday a new partnership between Google, The Forge and the Godot Foundation was announced on the Godot Blog. The goal is to optimize and expand Godot’s mobile engine for Vulkan-enabled devices, i.e. Android devices. However, changes and enhancements in this area will also be useful for other mobile devices as the Godot code will be optimized.

From the announcement and the social media posts from Godot Foundation Members you can read that Goole Engineering and the developers at The Forge are optimizing the code base in cooperation with Godot contributors.

I’m very happy about that, because this principle has also worked very well at the development of Blender, for example when you see the collaboration with Apple (Metal Backend), AMD, Intel or NVIDEA.

This commitment makes the open-source product better and more valuable for all users.

So, great news in my opinion 🙂

Helge

More information here:
https://godotengine.org/article/collaboration-with-google-forge-2023/

Link to my (free) Patron article:
https://www.patreon.com/posts/godot-game-with-94709607?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Godot 4.2 released!

Godot is an open-source general purpose game engine aiming at helping you develop both 2D and 3D games. It’s powerful, fast, light and easy to learn.

The new version Godot 4.2 has been available since yesterday after an active beta phase.

This update is important because the Godot 4.x branch was a very big step towards modernization, performance and feature expansion. Many workflows between Godot 3.x and Godot 4.x were deliberately broken in order to prepare Godot for the future and to further advance it as an alternative to commercial game engines.

With this very large shift, there were of course some problems/bugs to be fixed, but also features to be completed. This path is not yet complete with this update, but game engines never are. That’s why the quick and regular updates of the version 4 branch are so important. The team now has a constant update cycle and quick response to critical bugs.

But be careful, this time too there were some critical and breaking changes between 4.1 and 4.2! Therefore, test existing projects intensively before upgrading them!

I have already done small test projects with Godot 4.2 in the beta phase and I am becoming more and more enthusiastic about Godot.

For me, Godot is now the complete Unity replacement for the things that I like to implement:
Be it 2D micro games, interactive 3D scenes from Blender and perhaps in the future a complete 3D experience of a stylized level. Let’s see.

Here is the official announcement:
https://godotengine.org/article/godot-4-2-arrives-in-style/

Download:
https://godotengine.org/download

If you have any questions or experiences to share, please let me know.

Helge

P.S. If you want to can also follow these articles me on my (free) Patreon:
https://www.patreon.com/posts/godot-4-2-93878014?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Blender Shortfilm "Supertramp" by Fabrizio Gammardella

Some time ago I’ve written about the Shortfilm “Supertramp” by Fabrizio Gammardella. It was made in Blender by a small team of talented artists. At the moment there is the opportunity to watch it in the free section of the Festival del Cinema di Salerno.

https://show.festivaldelcinema.it/animazione/supertramp/

The film is heartbreaking on one side, but also a wonderful experience to watch. The animation of the dog and the communication without words is done quit well in my opinion.

You find the article about the Making-of here on my free Patreon:

https://www.patreon.com/posts/blender-92163540?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Blender is such an amazing tool for story telling. If you want to learn more about Blender in Production, please visit my Blender trainings website www.pixeltrain.net or reach out directly to me info [at] pixeltrain.net .

Have fun,

Helge

pixeltrain Blender Academy 2024

🔥 pixeltrain Blender Academy 2024 🔥 dates are fixed now!

Would you like to learn Blender in a well-founded and practice-oriented way?
Without watching hundreds of redundant and shallow tutorials?

Learn online, with live teaching sessions, in small groups and with personal mentoring from Senior 3D & VFX trainer Helge Maus.

Through our modular system, you can build your own curriculum to suit your previous knowledge, pace and goals.

The next Blender Fundamentals module starts on January 19th 2024, the Blender Shading & Rendering module on January 26th and Blender Animationsystem on January 31th.

You can find more information here:

👉 http://www.pixeltrain.net/pixeltrains-academy/

For questions and registrations, I am available directly at info@pixeltrain.net .

Have fun!

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