(English below 👇 )
Das zweite Trainings-Semester 2024 hat begonnen und diese Woche starte ich mit dem ersten 2-tägigen Blender Fundamentals Kurs. Wie immer in Zusammenarbeit mit der Visualisierungs-Akademie Schweiz GmbH.
In den jeweils 2 Tagen lernst Du online mit mir in deutscher Sprache Blender praxisnah kennen. Die Gruppen sind klein, so dass jeder genug Zeit bekommt seine Fragen zu stellen und optimal zu lernen.
Wir haben noch frei Plätze 😉
Blender Fundamentals
29.+ 30. August
👉 https://visualisierungs-akademie.ch/de/kurs/blender-einfuhrungskurs/21d29c48-ee8a-4549-a500-6f82f7ff7ddc
Blender Shading und Rendering
26.+ 27. Sept
👉 https://visualisierungs-akademie.ch/de/kurs/blender-renderingkurs/98514946-325f-4818-bcdb-4f6b351a490b
Blender Animation & Rigging
10.+ 11. Okt
👉 https://visualisierungs-akademie.ch/de/kurs/blender-animationskurs/68ff897c-f766-4119-bea3-9f3422704d2f
Blender Polygon Modeling
24.+ 25. Okt
👉 https://visualisierungs-akademie.ch/de/kurs/blender-modelingkurs/ff1b0321-e948-41c1-bca6-1c23651e75ea
(english)
P.S. If you are looking for these training in english, please let me know as DM.
I also deliver corporate remote training for all kinds of Blender topics.
The second training semester of 2024 has begun and this week I’m starting the first 2-day Blender Fundamentals course. As always in collaboration with the Visualization Academy.
During the 2 days you will get to know Blender in a practical way online with me in German. The groups are small so that everyone has enough time to ask their questions and learn optimally.
We still have seats available 😉
P.S. If you are looking for these training in english, please let me know as DM.
I also deliver corporate remote training for all kinds of Blender topics.
Today I want to share an article I found online about Indie productions in animation, games or even other media, why they exist and most importantly what drives them.
It answers questions like “Why can an animated short can be produced, when companies like Disney or Pixar need millions of dollars and huge teams?”
Why are indie productions really often more attractive than mainstream media?
“Indie stories are magic. They have an unfair advantage.
They are often more personal and relatable than what any large studio can produce.”
And for me, it describes also why I’m falling in love with more and more indie projects.
👉 https://www.palette.tools/stories/magic-of-indie
If you want to learn more about Indie Animation Production with Blender or Indie Game Development with the Godot Game Engine, here is my Patreon:
👉 https://www.patreon.com/pixeltrain3d/posts
Have fun!
I’m not sure if you all have seen it, but I started to upload all the tutorial videos of my “Blender Fundamentals” publication to my Patreon for the $5 tier. At the end it will be around 25 hours of content 😉
I plan for the future, that following publications about Blender and Godot will be published as a buyable product and as Patreon videos at the same time. The reason is, that I believe, that Patreons should have all my publication stuff for free as a “Thank you ” for their support.
https://www.patreon.com/pixeltrain3d/posts
I also published more technical articles and news about Blender and Godot in the last weeks with the goal that you find my free Patreon also a good resource of industry news. And, most important, ad-free. I will invest even more time in that in the future.
Thank you all for your support, have a great day.
Helge
P.S. These tutorials can be found in the Collections Tab under “Blender Fast Forward”. Still many to upload in the next weeks https://www.patreon.com/pixeltrain3d/collections
Just published a short Blender tutorial on YouTube. It’s about the changes and improvements of the keyframing workflow in Blender 4.1 .
This video was recorded some time ago for my Patreon page (👉 https://www.patreon.com/pixeltrain3d ) and thanks to my supporters it’s now also on YouTube:
👉 https://youtu.be/v9ZjkkUVVr8?si=2VgKLISXoMI44RSe
Have fun!
Helge
As many of you probably know, in addition to my normal job as trainer for 3D, VFX and games, I also publish many free video tutorials and articles on industry-relevant topics.
Since I’m lucky enough that some nice folks support me on Patreon, you’ll find everything collected there again in my profile. And, unlike on YouTube, you can enjoy my videos there without any advertising noise and distractions 😉

👉 http://www.patreon.com/pixeltrain3d
Today I’ve created “Collections” for a better overview. I hope this will bring even more order to the many past posts. There is still a lot to do… 😓
P.S. You can also follow my account on Patreon without a paid membership. Most of my posts are free.
Shortly before GDC 2024, W4 Games and Meta announced a new collaboration in the area of XR under the title “W4 Games and Meta Team Up to Expand Open-Source Godot Ecosystem on Meta Quest“.
As you probably know, I’m not necessarily a big fan of Meta, but I see this type of collaborations in the area of XR as a big boost for development and value for the development of Godot on these platforms.
The strategic cooperation covers the following areas:
- Improving functionality, performance and usability of OpenXR features within Godot for the benefit of all VR developers
- Providing an integration of the Meta Quest SDKs via plugin and exposing more Meta Quest features to end-users
- Developing an optimized release template specifically for Quest users that leverages Meta Quest technology
- Creating high-quality samples and documentation to help Godot users develop for Meta Quest
The strategic partnership also contemplates the development of educational materials and joint marketing activities in the coming years. Meta and W4 Games are dedicated to contributing as much of this work as possible to the Godot project as part of our shared commitment to the open-source community.
Here is the entire press release on the W4 website:
I believe, that Godot is on a good track at the moment to get the same momentum as Blender some years ago.
If you want to learn more about Godot or even need training, please let me know info(at)pixeltrain.net. I would love to help.
Du möchtest Blender effizient und fundiert lernen und fit werden für die tägliche Produktion?
Dafür habe ich in Zusammenarbeit mit der Visualisierungs-Akademie ein komplettes Kursprogramm konzeptioniert.
Diese Kurse werden online in kleinen Gruppengrößen in deutscher Sprache durchgeführt.
Mehr Informationen und die aktuellen Termine findest Du hier:
👉 https://visualisierungs-akademie.ch/de
Blender Grundlagen
👉 https://visualisierungs-akademie.ch/de/kurs/blender-einfuhrungskurs/21d29c48-ee8a-4549-a500-6f82f7ff7ddc
Blender Modelingkurs
👉 https://visualisierungs-akademie.ch/de/kurs/blender-modelingkurs/ff1b0321-e948-41c1-bca6-1c23651e75ea
Blender Shading & Rendering Kurs
👉 https://visualisierungs-akademie.ch/de/kurs/blender-renderingkurs/98514946-325f-4818-bcdb-4f6b351a490b
Blender Einführung in Animation & Rigging
👉 https://visualisierungs-akademie.ch/de/kurs/blender-animationskurs/68ff897c-f766-4119-bea3-9f3422704d2f
If you are interested in these trainings in English, please let me know ( info (at) pixeltrain.net ).
I offer cooperate trainings for Blender, one-to-one coaching and also english classroom training.
Today, the new Godot Game Engine showreel 2023 for Games on desktop, mobile and console was released. It shows that this open-source game engine gets more and more traction and gives developers the opportunity to develop great indie games without being tied to commercial providers and their business models.
As stated before, at the moment I’m working in Unity and Godot at the same time, depending on my vision and project. They are both a great fit for me. But I’m eager to see Godot getting even more features to make this shift for me even easier.
Have a great day,
Helge
In Zusammenarbeit mit der Visualisierungs-Akademie Schweiz GmbH bieten wir ein komplettes Blender Curriculum mit deutschsprachigen Live-Online-Klassenraum-Trainings an.
Unser “Blender Rendering & Shading” Training (2-Tage Workshop) findet am 04. + 05. April 2024 statt. Sei mit dabei!
Informationen und Anmeldung auf der Website:
https://visualisierungs-akademie.ch/de/kurs/blender-renderingkurs/98514946-325f-4818-bcdb-4f6b351a490b
Bei Fragen hierzu stehe ich gerne zur Verfügung 🙂
P.S. If you are interested in an english class for Blender or an english company training please contact me on info(at)pixeltrain.net .
Today I want to share another amazing and beautiful Blender shortfilm project with the name „Wildheart“. The goal of the makers of this short is to make a feature-length film in the future. So they started with this short film. I hope you like it as much as I do!
It tells the story of the bond between two street living kids as they search for a sense of family.
Six year old orphan Kenta and his ten year old friend Makoto team up to search for Kenta’s mother, but their journey becomes a test of their extraordinary bond when they discover that the reunion may come at a cost.
The studio behind this project is named Keytales, located in Paris.
They describe themself as a fun team, eclectic bunch from Japan, Europe, and the USA.
We’re directors, artists, animators, writers, composers, and designers – a mix of industry pros and fresh talents. Together, we’re on a mission to bring a fresh spin to animation, exploring meaningful stories that resonate. We’re all about crafting something that not only reflects our diverse backgrounds and skills but also connects deeply with our audience.
More information:
https://keytales.studio/about
Blender is such an amazing tool for story telling. If you want to learn more about Blender in Production, please visit my Blender trainings website www.pixeltrain.net or reach out directly to me info [at] pixeltrain.net .