
Godot 4.4 was released at the beginning of March. The update was another major step forward for the free, open-source game engine Godot, bringing numerous new features and improvements.
Highlights included the integration of the external 3D physics engine Jolt, the interactive in-game editor, game stuttering solving with a new ubershader system and AgX tone mapping. And many, many more small improvement …
You can find a complete overview here:
https://godotengine.org/releases/4.4
As usual with such major updates, it requires a certain amount of time to get used to it and extensive testing of existing projects.
Naturally, minor issues, glitches, and bugs will also arise. Therefore, from a production perspective, it always makes sense to wait for at least the first bug fix release before porting a complex project.
Godot 4.4.1 was released today. Thanks to the great community and numerous dedicated developers, it took less than a month to smooth out the rough edges.
So here is the maintenance release of Godot 4.4.1:
https://godotengine.org/article/maintenance-release-godot-4-4-1
Download-Links:
https://godotengine.org/download/archive/4.4.1-stable
Have fun,
Helge
P.S. I offer corporate and individual training (remote, English, or German) on Godot and Game-Design / -Development. If you are interested, you can find some information on http://www.pixeltrain.net or write me an email: info (at) pixeltrain.net
More information at http://www.pixeltrain.net or write me a message to talk 🙂