Krita 5.3.4 released!

Krita, my favorite free and open-source paining application, has received another stability and bugfix release. Beside that, it also adds video export for Android, but also removes the old, and not maintained GIMP XCF import. So, be aware of that!

More information here:
https://krita.org/en/posts/2026/krita-5.3.4-released/

Thanks to all developers and supporters for this great project!

Happy painting,

Helge

P.S. You also can read my news about GameDesign, GameDev and open-source production pipelines on my Patreon:
https://www.patreon.com/pixeltrain3d

Splash Blender 5.1

The motto “Performance meets stability in Blender 5.1“” is the headline over this new release.

After the major rebuilds (and the sometimes painful clear-cutting) for the jump from Blender 4.5 to Blender 5.0, the developers have now taken the necessary time to stabilize this work and make it more production-ready again, removing existing obstacles.

At the same time, a lot of emphasis was placed on performance, which can now be felt in many areas of Blender 5.1. That’s always a great thing!

However, that does not mean that some welcome innovations have also arrived in this release.

There are some exciting goodies, especially in the areas of Grease Pencil, Geometry Nodes, Video Sequence Editor and Sculpting:-)

However, for anyone who has to stay on Blender 4.5 LTS due to the increased and changed hardware requirements, there is nothing in my opinion that would force a direct update.

Here is the link to the official feature list:
https://www.blender.org/download/releases/5-1/


My picks for some Blender 5.1 overview videos

As always there are also some informative overview videos on YouTube:

What’s New in Blender 5.1! Official Overview by CGCookie

Blender 5.1 Features in LESS THAN FIVE MINUTES! By SouthernShotty

Blender 5.1, Five simple quality of life improvements by Christopher3D

Blender 5.1: NEW Rigging and Animation Features by CGDive

I hope you like, what you see 🙂

Learn Blender with me!

I would also like to point out my Blender online training. You can find my German-language courses here:
https://visualisierungs-akademie.ch/de/kurse?software=b45db5db-1c20-4778-88f1-23f4753a12f9

If you are looking for the same topics in English, please contact me (info (at) pixeltrain.net )!

Have fun!

Helge

Material Maker 1.5

The new release of Material Maker 1.5 has been released and is available for download:

👉 https://rodzilla.itch.io/material-maker/devlog/1312764/material-maker-15

Anyone looking for a free open-source solution for procedurally creating materials, textures, sprite sheets, etc. should definitely check out Material Maker.

More info like that on my Patreon:
👉 https://kurzlinks.de/3p4w

Have fun!

Helge

Krita 5.2.14 was released!

Krita 5.2.14 release!

Good news for all you digital painters: Krita 5.2.14 has been released.

Krita is for me the best digital painting application on the desktop and it’s free and open-source! I use if for making game assets, drafts and also animated characters for games.

This version is (almost) entirely a bug fix release and concludes the Krita 5.2 series.
The focus now shifts towards Krita versions 5.3 and 6.0 in the next year 🙂

As mentioned, this version primarily focuses on bug fixes, but the color picker has also been improved. Nice!

More information can be found here:
https://krita.org/en/posts/2025/krita-5.2.14-released/

Have fun!

Helge

P.S. You can also read me Post on my (free) Patreon:
https://www.patreon.com/posts/krita-5-2-14-145607603?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Godot Game Engine gets Jolt

https://www.patreon.com/posts/godot-4-4-jolt-117824214?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Yesterday was a big day for all Godot Engine game developers working on 3d games using physics.

Since yesterday the Jolt Physics Engine was added as an alternative 3D Physics Engine to the source code of the coming Godot 4.4 version.

A little bit of background for that:

The stable version of Godot has it’s own 3d physics engine, which is used for all kinds of physics simulation in 3d games. These types of engines are really tricky to maintain, also to make their simulations performant and stable and also give you all the features your need.

(Image credit: Horizon Forbidden West by Guerrilla Games)

Many developers using Godot for 3D with heavy use of physics are working with an external open source physics engine with the name “Jolt”. This engine is written / maintained by Jorrit Rouwe and many other contributors and is battle-proofed, because it is used in “Horizon Forbidden West” by Guerrilla Games. It is suitable for games and VR applications.

The Jolt Physics Engine is a multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications.

You can read more about this engine here:

https://github.com/jrouwe/JoltPhysics

Before yesterday devs wanting to use this engine had to use “Godot Jolt” an Godot extension that integrates the Jolt physics engine. This was a separate extension you had to install.

Now this code was integrated and re-written. Here the statement of Mikael Hermansson, the developer behind the extension:

This new module is a port of the Godot Jolt extension, developed by myself over the past two years, in large part as a personal project, but with the last year (including this port) being sponsored by W4 Games. I’ve also received a significant amount of assistance and contributions from @jrouwe during this development, which I’m very grateful for. In fact, several major features have been added to Jolt largely to cater to the needs of Godot.

Here the full thread of the merge into Godot 4.4:

https://github.com/godotengine/godot/pull/99895

So, I’m looking forward to Godot’s future as a full fleshed and performant 3D Games Engine.

Have fun!

Helge

BTW, if you want to learn Godot from the ground up I offer some German classes in beginning of 2025: http://www.pixeltrain.net/events/

Also I’m planing a pixeltrain Godot Academy in English beginning next year.
If you are interested, please let me know.